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1) Get people in early, see them suffer
2) Let people feel they could make steps forward so they go watch "a streamer" for an optimal loadout (yay free views with minimal work )
3) Use optimal loadout (this season: "suspend and volatile" mostly.
Why I dont care?
a) dont have any vault space
b) Warlocks got the short stick again with exotics, and too lazy to level my alts right now.
On the bright side, except for the Arcade boss arena part, the Lost sectors are imo really well designed, special mention for the cabal ship. They are probably my favorite for now, didnt really like WQ sectors aside the aesthetics, these are alright.
The weapon gear we got this season are powerful too, so there is that, it should offset several points in PL. Glaive shields didnt shine before, now they do, eg: Edge of Action Titan glaive is probably one of the best weapons now for endgame activities with little cover zone.
Btw: I have run thru them at 1810 + meta gear, and still died a lot, so I am not suggesting they are ezmode.
With all the talk of Delta power level changes Bungie probably caused more confusion than if they just didn't add all that.
e.g.
Strikes are power level disabled
NF is 1770 but caps at 1765
GM NF is 1840 and capped at 1815
TWAB 27th Feb 2023 had the following, which is also probably where people thought it effected LLS from:
Hero activity level is now soft cap + 20. Legend is Power cap + 30, and Master is Power cap + 40. Each has a scaling combat delta that keeps you under level in the activity and provides a smoother pathway to Grandmaster.
With all the Surge / Overcharged stuff they just generally limit what people can effectively use when they are still 5-25 levels under the recommenced difficulty.
Like no more power level and weapon infusing .
There will be account wide progression and xp progression will be the way to access content .
Whether it by skill or hard work (levelling), everyone has to have a chance, or people will walk. The people who can not put in the time or perhaps don't have the skill will leave. And really, when you are running a business the last thing you want to do is drive away customers.
Thanks, this is by far the simplest description on how to power level as a F2P. Thank you!
And I'm not a top tier sweaty player
This kind of stuff is actually a good example of what UI designers do in game development.
It caps at 1815 for Legend, you don't need to be 1830, no one is 1830 yet and everything is capped now, so yeah there is no point in grinding light levels anymore, you can do the raid at 1780 you know.
Get outbreak perfected, a scout with the correct surge and taipan, I solo flawless all of them like that and I'm 1817, if you want easy mode either play well warlock or void hunter.
This is literally from the Bungee website:
"Lost Sectors feature +20 combat delta (rather than -15 or -20)"
Which, if they're keeping their terminology consistent would mean it caps at 1850???
I cant speak for anyone else on here but I am able to do the Legend lost sectors at 1810 Light level. master is recommended 1840 but i have been able to do those at 1810 as well.
Strand seems to really bridge the gap in Light level, at least for me.
Knowing how to play the game properly is what bridges the gap. Strand is easy because suspend is an answer to everything except overload healing, which can be solved with an SMG. A lot of the people complaining about difficulty are refusing to change their builds to counter the champions inside and are consequently getting absolutely smashed.