Destiny 2

Destiny 2

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Dremak Mar 11, 2023 @ 10:22am
What's the point of scaling our Light in PvE content?
What's the point of scaling our light to :
1765 for 1770 content ?
1815 for 1840 content ?

So, 1815 is the real endgame. How stupid are they at Bungie HQ?
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Showing 1-15 of 18 comments
Dremak Mar 11, 2023 @ 10:33am 
Originally posted by AloofHermit37:
they said they wanted to make the game harder

Seem they don't know how "harder content" work
Wanderer Mar 11, 2023 @ 10:34am 
I like that cabal drop those generators now. Stuff like that can make the game more difficult in interesting ways. I don't like this whole light level disparity being used. It feels so tiresome at this point.
GS_GerBeGurGya Mar 11, 2023 @ 10:34am 
To ensure you do the grind meaning you play the game.
Dremak Mar 11, 2023 @ 10:38am 
Originally posted by GS_GerBeGurGya:
To ensure you do the grind meaning you play the game.

This is exactly the opposite effect.
Why should we grind if we're light lvl capped?
GS_GerBeGurGya Mar 11, 2023 @ 10:51am 
Originally posted by Dremak:
Originally posted by GS_GerBeGurGya:
To ensure you do the grind meaning you play the game.

This is exactly the opposite effect.
Why should we grind if we're light lvl capped?
Well you have to get to the cap right? Just by playing the campaign will not get you there. Then youv got 3 character to level up. You can not have unlimited power level either that would break the game but if you dont reach the cap you will not get anything done in harder content either. What remains is grinding to survive. People were complaining that the game was too easy and boring. You can thank for them.
Zeron Mar 11, 2023 @ 10:54am 
I think now power lv is just minimum pass card require for play some activity.
I don't like this current adjust difficultly, it's feel like bullet sponge game just add more HP, DMG to enemy without any new mechanic.
DakotaThrice Mar 11, 2023 @ 11:04am 
Originally posted by Dremak:


This is exactly the opposite effect.
Why should we grind if we're light lvl capped?

Becuase the caps don't apply across the board.
Black Hammer Mar 11, 2023 @ 11:10am 
I like that we get some consistent difficulty now in more activities.
GUNxOFxPATR1OTS Mar 11, 2023 @ 11:12am 
bullet sponges is not difficulty...look at DOOM and see what is good difficulty is
Fye Mar 11, 2023 @ 11:47am 
Originally posted by Wanderer:
I like that cabal drop those generators now. Stuff like that can make the game more difficult in interesting ways. I don't like this whole light level disparity being used. It feels so tiresome at this point.

Agreed, it adds a new mechanic that you have to contend with, but doesn't feel onerous versus having to reload twice as often and the weird light level scaling/descaling. Not so much difficult as some activities feel chore-like.
Reykam Mar 11, 2023 @ 11:47am 
They simply did what the community asked, everyone kept blasting content while being 100 levels over, by farming season pass levels all day every day, and than complaining the game was too easy and they wanted it hard.
Now that they did the only thing possible to prevent this power creep everyone complains the game is too hard because they cant just brute force everything by over leveling.
Go figure.
Dremak Mar 11, 2023 @ 12:08pm 
Originally posted by Reykam:
They simply did what the community asked, everyone kept blasting content while being 100 levels over, by farming season pass levels all day every day, and than complaining the game was too easy and they wanted it hard.
Now that they did the only thing possible to prevent this power creep everyone complains the game is too hard because they cant just brute force everything by over leveling.
Go figure.

Well, I agree it depend on the point of view.
But, for me, they used the wrong method with lvl capping. Instead, they could have made ennemies stronger ( more def, or less cd )
DakotaThrice Mar 11, 2023 @ 12:20pm 
Originally posted by Dremak:
But, for me, they used the wrong method with lvl capping. Instead, they could have made ennemies stronger ( more def, or less cd )

Making the enemies stronger in that way would see us in exactly the same place where on now, the only difference would be we'd have a higher power number.
Dremak Mar 11, 2023 @ 12:26pm 
Originally posted by DakotaThrice:
Originally posted by Dremak:
But, for me, they used the wrong method with lvl capping. Instead, they could have made ennemies stronger ( more def, or less cd )

Making the enemies stronger in that way would see us in exactly the same place where on now, the only difference would be we'd have a higher power number.

And then we'll be back with "EnNemIes arE tOO wEak". I see what you mean

I'll have to deal with the frustating fact that more power =/= more dmg ( not including open world content ) :(
Shivers Apr 12, 2023 @ 5:19pm 
Originally posted by AloofHermit37:
they said they wanted to make the game harder
harder equals a challenge for the mind, something to figure out, not emptying mag after mag into enemies that should have died in 1 or 2 max
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Date Posted: Mar 11, 2023 @ 10:22am
Posts: 18