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If you dont care for it, thats you. Most care about day one for the challenge and things like emblems/other rewards are just honuses.
As a sherpa it was never about the clear for me but about going in blind and figuring out the mechanics myself. That gives me a far greater understanding of the raid than somebody else telling me what to do and allows me to more effectively teach others in turn.
All that aside if you have to ask "is it worth the trouble" then it probably isn't as you clearly aren't the type of player the content is aimed at.
Thats the real reason why people love day one, the tough challenge of it. At least now we can enjoy contest mode feeling at all times since master mode content will be at contest mode level of difficulty.
Yea adept weapons come from master raids, gm's, etc.
This is what I do now instead. I participated in day one for Deep Stone Crypt and Vault of Glass; attempted Vow of the Disciple, but had to drop out between the server issues and power cuts and then switched over to post-contest runs with King's Fall.
There's stil value in blind day one runs though as they effectively force you to learn the relevant spawns and triggers, it's a lot easier to miss little details post content when it isn't as necessary to track absolutely verything happening around you.
That said this is obviously dependent on solid encounter design - during the Deep Stone Crypt day one the Descent encounter fails here as whilst the roles were easy to figure out and execute a lot of players (myself included) completely missed what the encounter was trying to teach and as such had issues with the final encounter. With the addition of the Suppressor role that encounter is designed to teach you that suppressing is what deactivates a buff but between the absolute chaosnof that encounter space and the fact there's a delay on the destination it's not all that clear what the trigger is. You then go into the final encounter and have suppression causing an instant activation which potentially leaves you without an Operator which in turn leaves people trapped and unable to dunk and ultimately causes a wipe.
My first ever Day One was VoD. The people who were in my fireteam just gave up and leave. My luck finding reliable people isn't so great.
LFG's for day one will always be significantly more hit then miss especially if it's a last minute group as there's absolutely nothing to keep the group together. You always want to try and arrange a group at least a couple of weeks ahead of time and ideally at the very least try and run a few normal raids together. That way you know how you get on as a group, have an idea who works best in what roles and people are less likely to flake on a group they've already spent time with. Another option is to join a clan (even if only temporarily) that is putting together raid teams, there will always be teams of various skill levels and time commitments that need players to fill out and they'd rather have someone who puts in a little effort to at least look for a team rather than rely on public LFGs on the day.