Destiny 2

Destiny 2

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just remove the thresher from the game
heat seeking one shot missile is just plan dumb and back design
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Showing 1-11 of 11 comments
aws Mar 9, 2023 @ 2:22pm 
they only one shot on neomuna because you are constantly 10-20 power levels under
Dave Mar 9, 2023 @ 3:01pm 
no im 1816 and still get one shot by them. they are broken strong....
Orion Mar 9, 2023 @ 3:06pm 
Originally posted by Dave:
no im 1816 and still get one shot by them. they are broken strong....
It has something to do with Fps bug when you are above 60. Well at last thats what reddit and forum says
mowren Mar 9, 2023 @ 3:25pm 
It's very easily reproducable when you set your game to 30 FPS. Threshers shoot three missiles and the first one will only damage you for about 1/3 of your healthbar. Higher FPS result in those missiles hitting you faster.
Shatred Mar 20, 2023 @ 5:53am 
it's the same developers that thought having NiMbUsSsSss as the main character was a good idea rather then Rohan.
Verios44 Mar 20, 2023 @ 6:32am 
Originally posted by Shatred:
it's the same developers that thought having NiMbUsSsSss as the main character was a good idea rather then Rohan.

This happens because the engine uses FPS for damage calculation. Its a very old method. It would take a complete engine change to fix this issue, not exactly a simple task.

Also this game is console based, and most consoles even PS5/XBX still operate at 60 fps or lower.
Ryuukaze Mar 20, 2023 @ 6:47am 
Originally posted by Verios44:
Originally posted by Shatred:
it's the same developers that thought having NiMbUsSsSss as the main character was a good idea rather then Rohan.

This happens because the engine uses FPS for damage calculation. Its a very old method. It would take a complete engine change to fix this issue, not exactly a simple task.

Also this game is console based, and most consoles even PS5/XBX still operate at 60 fps or lower.
I find it very hard to believe that they can't find a way to make this work properly with this engine. There are multiple ways to handle it, even if your engine doesn't have a constant tick rate that's not tied to FPS. You can scale the damage by the framerate, or you could limit the max damage to a certain amount, and those are just off the top of my head.

In this case, it sounds like damage is caused by the speed of the projectile? Then fix that by scaling it with framerate instead. That means that not only is it doing more damage, but it's harder to get away from because it's faster. That's insane.

I've solved the problem for myself by setting my FPS at 30. But that's a really awful solution for the user.
Verios44 Mar 20, 2023 @ 7:14am 
Originally posted by Ryuukaze:
Originally posted by Verios44:

This happens because the engine uses FPS for damage calculation. Its a very old method. It would take a complete engine change to fix this issue, not exactly a simple task.

Also this game is console based, and most consoles even PS5/XBX still operate at 60 fps or lower.
I find it very hard to believe that they can't find a way to make this work properly with this engine. There are multiple ways to handle it, even if your engine doesn't have a constant tick rate that's not tied to FPS. You can scale the damage by the framerate, or you could limit the max damage to a certain amount, and those are just off the top of my head.

In this case, it sounds like damage is caused by the speed of the projectile? Then fix that by scaling it with framerate instead. That means that not only is it doing more damage, but it's harder to get away from because it's faster. That's insane.

I've solved the problem for myself by setting my FPS at 30. But that's a really awful solution for the user.

Its not just damage taken/outbound affected its also physics. If you ran the new raid, the jumping platforms behave wildly at different fps's. At 30/60 behave as normal. At 120 still can be fine, but above that its either gonna toss ypu very fast, too high, or just drop you.

Keep in mind they are using a heavily modified version of the Halo Reach engine.
trukr Mar 20, 2023 @ 7:24am 
A lot of the time when I see one, I find something I can get behind and still see the upper part and start shooting it. That gets it to shoot at me and eventually I take it out. Takes the heat off of anyone else. When one or more help it's not long to remove the Thresher. I do think they hit a bit too hard though, it's annoying.
Ravnhood Mar 20, 2023 @ 10:26am 
Holy crap! I had no idea damage was tied to framerate! That is pathetic and explains so much! But there is no way I'm intentionally lowering my framerate below 60. That's garbage.
Last edited by Ravnhood; Mar 20, 2023 @ 10:26am
Eriana Mar 20, 2023 @ 11:12am 
Originally posted by thedeaddude:
heat seeking one shot missile is just plan dumb and back design
Fun fact, you can shoot the missiles to destroy them
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Date Posted: Mar 9, 2023 @ 1:28pm
Posts: 11