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As for warlocks I probably wouldn't sacrifice solar grenades since I still use sunbracers. Same case for warlocks and hunters as titans in regards to stasis, it needs the stasis grenades. Don't play warlock or hunter enough to remember the other subclasses grenade usage.
hell, it could maybe even replace class ability if considering it purely for movement purposes. I use dodge on arc titans anyways, so I'm not even using a barricade.
Note: I wouldn't be using the grapple for damage because my Titanfall wired brain only sees it as mobility. I'd use it for getaway (post code of missile usage to back away from boss or get back to actual ground beneath me Oryx) or closing a gap (swords, shotguns also Oryx). For warlocks, compensating for that stupid moment where your glide just sends you straight down for no reason.
The reason strand hunter is fine for me, is because i play stasis hunter. As such I have max resilience, max discipline, and max strength. I also have all my mods focused on armor charge and faster grenade cool downs. So for me everything is all good.
Titan Strand looked trash before launch, so im not surprised it is. Hunter looked the best, and Im not surprised if it is. Warlock is in the middle.
IMO strand will get buffed. They released Stasis OP, so they released strand under powered. Theres also the fact that this class is combo based. If you use grenade on an existing tether it has no cost. If you infect enemies with strand they will make a tether. Strand weapons should also infect them without you needing to use your abilities so you can get free tethers. So you can shoot with strand weapon, kill something, it makes a tether, you throw it and charge melee into enemies and wipe a pack out. Its useful just for repositioning, gives hunters extra mobility, and gives all other classes an equivalent to hunter dodges. It has CC in suspension, but is not a high damage class.
Haven't gotten it on the rest yet.
Awesome information, thanks for that .