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Seasonal content typically includes:
You do NOT need to play 10 hours a day to gain benefit from a Season Pass, but you will need some time over a three month period. Depending on your personal abilities, allowing 20+ hours over the course of a 3 month period would probably be wise.
Functionally, a Season Pass basically counts as your Subscription cost.
If you play only sporadically, then no, it might not be a good investment. But if you play even somewhat regularly, then it'll provide some additional activities and rewards for something you were likely to be doing anyway.
Most importantly: Following it's introduction any given Season remains available for play up until the end of a content year, provided you own the Annual pass. This means that S20 content will available for 12 months, S21 for 9 months, S22 for 6 months, and S23 for 3 months. Yes, year end seasons tend to be a bit more streamlined (in the case of S19, or extended in the case of S15 (which lasted 6 months)).
You don't need to no-life it for a full year.
You dont need 10 hours aday, 2 at most. hell, season 17 and 18 i only played on a sunday an got what i needed done
Nominally, yes. However, I don't know for sure if the ala carte purchases of the season passes remain available.
They DO remain available if you own the Annual pass.
So, S20, S21, S22 and S23 will all remain available for play up until the end of Year Six (following their introduction during the year), or when The Final Shape is released (which will nominally be March 2024).
Okay, the way those work:
At the start of the Season, there's an intro mission, it's available to everyone. It should start automatically. The reason it starts automatically is because it's also the source of the Seasonal Artifact (which in turn is the source of the anti-champion (and meta) mods for the season). Everyone needs that, so everyone gets it. Usually the intro mission includes one round of the most basic Seasonal activity (in the case of S18, that was Ketchcrash).
If you are on the Destinations screen, right in the center is the big white globe of the Traveler. This will allow you to access the social hub: The Tower. Right above that is a smaller icon with the Vanguard symbol. That's the H.E.L.M. Seasonal Content is accessed via the H.E.L.M. (Or was during Witch Queen and Beyond Light, I don't know if it's going to change during Lightfall).
In your Quests log (over on the left) S18 included two "quests". The one that was actually a quest was Sails of the Shipstealer. That was an actual quest you could progress which ran somewhere between 50 to 70 quests (typically).
The second "quest" was a Captain's Atlas. That was NOT really a quest, instead it was a quest item. You needed to click on it, and equip a map. Everyone started with a default item, but there were more specialized ones available as you progressed the season.
On the H.E.L.M. screen:
https://assets.reedpopcdn.com/destiny_2_sails_of_the_shipstealer_week_1_9.jpg/BROK/resize/1200x1200%3E/format/jpg/quality/70/destiny_2_sails_of_the_shipstealer_week_1_9.jpg
There were various icons off to the left. The first gave you access to the Eliksni Quarter of the Last City (on Earth), this was where you could go to see cut scenes and interact with NPCs specific to the story (Spider, Misraaks, Eido mostly).
The next icon to the left was the Ketchcrash Activity icon. This icon allowed you to do the Ketchcrash activity. This was a 6 person, PvE activity with automatic matchmaking. It was a series of rotating challenges culminating in a boss fight on the enemy Ketch. This gave you various basic materials (map fragments, treasure maps, etc) and a chance at the Seasonal loot. This activity was intended to be run quite frequently during the Season.
The next icon to the left was the Expedition Activity icon. This allowed you to do the Expedition, three person, PvE, matchmade activity. You needed to have a Treasure Map Selected in your Captain's Atlas (quest item) in order to get full benefit. This activity involved grabbing treasure at several locations while fighting off bad guys. It also gave you access to a secondary chest at the end with extra loot. And finally, it set up the third and final activity: Plunder.
The icon on the top of the others was the Plunder activity, this was (nominally) a solo mission to recover a key story item (mcguffin), it involved a brief run through a special zone about the size of a lost sector, with a boss fight at the end.
S18 was a bit tricky, because you couldn't interact with the activities unless you had the quest item (the Captain's Atlas) properly set up in your Quest log.
Most Seasonal activities are accessed via the H.E.L.M. screen.
If you're ever having trouble with one, you should come here (or the Bungie forums) and ask.
Note also, S17 was a bit different, because the seasonal activities for that were interacted with on the Moon screen, including: Castellum, Containment, and Sever. All of which (nominally) took place on Calus' ship (the Leviathan).
S16 activities involved the War Table.
S19 activities involved the Seraph Exo (on the right side of the H.E.L.M.)
Hmm... well, it's always a bit difficult to do those in a short period of time.
Normally, they're time-gated during the first half of the season, but then are unlocked during the second half.
But S18 was a bit more intricate than the others and required doing the activities in a series. Nominally, one to 3 Ketchcrashes, then one or two Expeditions, then a Plunder.
And as I say, you needed to have the quest item properly equipped with a map (and a key NPC as your first mate). The interface for the quest item (I'm sorry to say) is NOT the most intuitive, player-friendly interaction. I'm sorry you had trouble with it.