Destiny 2

Destiny 2

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fluffy1998 Feb 21, 2023 @ 6:05am
cant do a stupid mission without dying
i really wish bungie would stop making everything so damn hard to do. did a mission last night and i swear i died over 20 times before i completed the mission. there is no reason for the boss to bring out the purple things from the ground every two secs and have multiple thus game is starting to piss me off fix it or im not play ever again. the fact of the matter is i love this game.
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Showing 1-15 of 50 comments
Theblaze Feb 21, 2023 @ 6:34am 
I'm suspecting you're talking about the last seraph story mission from the current season (Abhorrent Imperative).

It supposed to be hard because the mission has three modifiers
  • Mettle - Your power level is capped at 1350 while the enemies are +15 power above you
  • Legendary - Heavily shielded and highly aggressive combatants appear in great numbers.
  • Galvanized - Combatants have more health and are more difficult to stun.
Source: https://www.thegamer.com/destiny-2-abhorrent-imperative-walkthrough/
Lano-17 Feb 21, 2023 @ 6:36am 
Yeah.

Post Souls-era game design, it is not hard, it is cringey and tiring. I wish game designers really appreciated the careful craft and intelligent encounter design instead.

Respawns are another thing, it is generally better to have respawns that are harder to tackle but have a good spacing, than respawns with very short intervals but otherwise arent interesting or add anything special to the game, just serves as a drain.

I enjoy well built challenges, but not worn/washed out cringe fests, those make me alt+f4 out of the game and play something else.

Souls design is like cotton candy, gets a lot of hype because it is sticky, thick, colorful, and gives a sugar overdose, but lacks any elegance, and a long lasting good taste. Instead of leaving us with a good experience it leaves a sick and tired feeling behind.

Destiny is in a very lucky spot, because the core gameplay can carry the poorly built encounters. Sound design, which is great btw, suffers most from the poorly made encounters, on most long end fights I actually had to mute the game entirely so that those 1-2 dominant sounds that shout for hours (respawns), dont degrade the game experience.
Last edited by Lano-17; Feb 21, 2023 @ 6:37am
Verios44 Feb 21, 2023 @ 7:18am 
Originally posted by Lano-17:
Yeah.

Post Souls-era game design, it is not hard, it is cringey and tiring. I wish game designers really appreciated the careful craft and intelligent encounter design instead.

Respawns are another thing, it is generally better to have respawns that are harder to tackle but have a good spacing, than respawns with very short intervals but otherwise arent interesting or add anything special to the game, just serves as a drain.

I enjoy well built challenges, but not worn/washed out cringe fests, those make me alt+f4 out of the game and play something else.

Souls design is like cotton candy, gets a lot of hype because it is sticky, thick, colorful, and gives a sugar overdose, but lacks any elegance, and a long lasting good taste. Instead of leaving us with a good experience it leaves a sick and tired feeling behind.

Destiny is in a very lucky spot, because the core gameplay can carry the poorly built encounters. Sound design, which is great btw, suffers most from the poorly made encounters, on most long end fights I actually had to mute the game entirely so that those 1-2 dominant sounds that shout for hours (respawns), dont degrade the game experience.

Im gonna guess your new or havent really played alot of end game content. But respawn restricted zones is very common. Also that fight in particular isnt that bad, you have a ton of cover options to take advantage of. I only died on that mission because I stopped paying attention to the action and got distracted by the scenery. The difficulty is the same as The Witch Queen campaign on legendary. Just have to deal with Errmis's stasis attacks.
Ariq Feb 21, 2023 @ 7:24am 
Originally posted by Lano-17:
Yeah.

Post Souls-era game design, it is not hard, it is cringey and tiring. I wish game designers really appreciated the careful craft and intelligent encounter design instead.

Respawns are another thing, it is generally better to have respawns that are harder to tackle but have a good spacing, than respawns with very short intervals but otherwise arent interesting or add anything special to the game, just serves as a drain.

I enjoy well built challenges, but not worn/washed out cringe fests, those make me alt+f4 out of the game and play something else.

Souls design is like cotton candy, gets a lot of hype because it is sticky, thick, colorful, and gives a sugar overdose, but lacks any elegance, and a long lasting good taste. Instead of leaving us with a good experience it leaves a sick and tired feeling behind.

Destiny is in a very lucky spot, because the core gameplay can carry the poorly built encounters. Sound design, which is great btw, suffers most from the poorly made encounters, on most long end fights I actually had to mute the game entirely so that those 1-2 dominant sounds that shout for hours (respawns), dont degrade the game experience.

This post is a confessional about the writer not understanding [any] game design.
Alex The Wide Feb 21, 2023 @ 7:25am 
I'm not sure if you're a more casual player or not, not that it matters specifically, but the mission on solo is a breeze to go through. Not to say there aren't cheap tricks, such as the missiles that spawn as soon as you're jumping on a platform so that you fall off for example. Someone can correct me if i'm wrong but i think the enemies scale with the number of players in your fireteam. I did both solo and with a second member and it was both rather easy. The boss ground attack are telegraphed and you can time your leave before the boss activates the spikes, the ads die quickly and stop spawning after you've killed a fair amount so it leaves room to focus on boss damage.
Ariq Feb 21, 2023 @ 7:25am 
Originally posted by halfling87:
i really wish bungie would stop making everything so damn hard to do. did a mission last night and i swear i died over 20 times before i completed the mission. there is no reason for the boss to bring out the purple things from the ground every two secs and have multiple thus game is starting to piss me off fix it or im not play ever again. the fact of the matter is i love this game.

use the walkways where the purple things don't go. use cover better. use the unlocked mods you have access to now better. switch to void and spam overshields and devour, switch to solar and spam heals, or switch to stasis and farm overshield and cause a ton of crowd control.
Katzh Feb 21, 2023 @ 9:47am 
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Nakos Feb 21, 2023 @ 11:12am 
Yeah ... sounds like the Legendary Seraph Station boss fight.

The boss ability is annoying, but it has a long windup time. You just have to pay attention to when it starts the cast and you have to move. Mostly, it's a long tedious fight, where you have to stay alive, moving when the boss tries to target you, and continually clearing adds, and only after that doing DPS on the boss.
fluffy1998 Feb 21, 2023 @ 12:04pm 
how bout you don't disrespect me like that im 24 years old and i was asking a question and making a statement at the same time i don't know why you have to be rude like that
Jazzy B Feb 21, 2023 @ 12:43pm 
As soon as I saw this I knew what mission you meant. Took me 12 attempts to complete as a solo warlock just from being a bit of a glass cannon. However once I adjusted my loadout and boosted my resilience it was much more manageable. Using the walkways really helps if anyone is still struggling.

So I wonder if this is Bungie's way of getting us used to min-maxing our builds more in future, or to just to put people off playing solo so they have to use LFG
LYNN Feb 21, 2023 @ 1:02pm 
i suggest you min-maxing your guardian's build (gear stat and weapons) first before trying to tackle much harder content, it's a long grind but it is what it is. and i'm sorry but if you keep dying to a fairly easy boss then something is wrong with your build and playstyle
jvjd Feb 21, 2023 @ 1:28pm 
I only hate unlimited spawns - this may be great of leveling but it becomes very annoying when you just want to get done
Icothiba Feb 21, 2023 @ 2:10pm 
Just use LFG groups on Discord & Bungie.net
Maxwell Feb 21, 2023 @ 2:37pm 
Mission is okay. Just make a decent build like invis void or skip arc hunter, void warlock, or storm titan. Aim for 10 resilience and you should be okay.
fluffy1998 Feb 22, 2023 @ 1:42pm 
thank you to all who gave me suggestions i dont play with anyone but myself so im always down to new friends to play with
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Date Posted: Feb 21, 2023 @ 6:05am
Posts: 50