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The first is just gameplay. Each weapon's "accuracy" stat affects the magnetism of that weapon's projectiles, and it is a stat that you can manipulate. Weapons with homing behaviors will have more aggressive homing, weapons that are precision get slight leniency when it comes to hitting weak spots or headshots in a game where geometry is weird and can throw off your shots, and maxing it out can create weird situations like a bow that has lightly homing arrows, however making it too high can also mess with your ability to aim so you want to manage it. More is not always better.
The second is because the game wants to maintain the power fantasy even when latency comes in to play, especially in P2P situations. If latency is causing somebody to lag behind where they actually are for you, and you shoot them in the head, otherwise it would just not hit, but because of magnetism, the server can register a hit because the arc cone was still in the player's head hitbox. Now really egregious lag situations don't benefit from this, but it does help.
Destiny has always been lauded as having some of the best and most satisfying gunplay in the shooter genre, even by people who have since rage quit the game. Not everybody shares this opinion, but many, many do. And magnetism is one of the reasons for it. Just improving player experience by having a little bit of leniency when it comes to latency and weird geometry and enemy designs. This is a looter shooter about space wizards with guns, it's not a milsim. The entire point of the game is the power fantasy.
And honestly, once you've played a while, outside of certain situations that often result in drastic nerfs, it really isn't all that prevalent, even in PvP. It's just something you work around like anything else.