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Повідомити про проблему з перекладом
Almost any huild is viable for low/mid game activities. Heck even a bad character build can work in a raid.
The bit about most warlock builds sucking is pretty false. I personally main warlock and I keep about 20 builds in DIM each different. Mix of PVP and PvE setups along all the sub classes. Each has its purpose.
I hate to be the bearer of bad news but if you can't succeed without those builds then you're just bad at the game. If you have fun using them there's nothing wrong with that but they absolutely aren't necessary.
I disagree. I've been mostly using what I like ever since I started in Taken King, and been just fine. I've completed most raids, all dungeons two manned, the legendary campaign, and so on, with whatever I have that feels good to play.
I play 90% void hunter since I find it the most fun and versatile, I often used Mida Multi Tool from D1 all the way to when DMT came out, and now I often use that instead because I find those guns the most fun, I have I think two crafted weapons (other than the Enigma) because I don't really care about min maxing the perk combinations and getting enchanced perks. I rarely have the most DPS, or complete content the fastest, or anything like that, but the encounters get cleared without too much trouble, and I am often the one running around reviving people, clearing adds, and completing objectives instead, playing to my strengths to compliment the team.
I put thought into my builds and weapon selection, and will change stuff around as I feel it is needed, but I haven't looked up meta builds or guides or anything pretty much ever. Just decide what problems you need to solve, look through your equipment options (exotics, mods, stats, etc.) for solutions to those problems, and figure out how to synergize them in a way that makes sense. This definitely isn't something everyone can or is willing to do, since it takes a fair amount of time and knowledge of the game, but that doesn't mean it isn't possible.
I am looking forward to several of the buildcraft changes, especially not having to equip the artifact mods opening up a lot of slots, and having loadout slots without third party apps so it isn't an absolute pain to swap builds.
Could defiinitly use like 10-30 more class/subclass.
Way more ability/nade/jump variety.
And maybe give possibility to change attachement on weapons, like different scopes or smth besides perks.
it's honestly one of the game I'm kinda disapointed when it comes to theorycrafting.
yep, 90% of "builds" are just ability spam regen loops, there are actually very few distinct builds