Destiny 2

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Why is there NO ammo in this game???
Yes, I am talking about the green & purple blocks of ammo that are suppose to drop.
I just quit the game again tonight because nothing would drop. And Why do we need Ammo finder Mods for the Helmet if they don’t work. I am done with any weapon that uses either block. I have gone 30 minutes without a drop or if I get a block it has one round in it what is going on. I am tired of switching out the mod every time I change a weapon. I leave a rocket launcher in slot 3 because that is the only one that will show up every now and then. I am not going to waste my time with a game that micro manages finding ammo.
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Showing 1-7 of 7 comments
Goblin Feb 1, 2023 @ 11:18pm 
Depending on the weapon you can get less ammo, are you using coil? I recommend honestly often never using a rpg. And some ads i guess ate specific too on drop rate to no rate at all even with mods.
Katzh Feb 1, 2023 @ 11:26pm 
I'm using Scout Rifle, Glaive, and Rocket launcher.
just did the Legend mission with the 4 exo to find, some vanguard, never been out of ammo.
and I don't think I'm using mods to find more ammo.
Ixamesh Feb 1, 2023 @ 11:37pm 
You can use finisher mods to guarantee ammo drops

Ammo finder drop grants 70% reduced ammo. It looks brighter and the mod has a hidden progress bar you have to fill by kills to get a drop. It's around 20 kills for special and 26 for power ammo. Primary kills grant more progress and exotic primary grants even more.

I'm not sure about regular ammo drops, but it was speculated that there's a similar kill counter system (40-60 kills) with ammo type cycles, RNG, enemy type dependency and a juggler effect, so you don't get ammo for weapons you get kills with. Unless you use double special weapons. It makes heavy ammo drop more often and Bungie tried to change it several times, though with mixed results.

They made primary ammo infinite, but the primary cycle might still exist and it drops nothing for obvious reasons.
Last edited by Ixamesh; Feb 1, 2023 @ 11:49pm
DakotaThrice Feb 2, 2023 @ 2:02am 
https://www.reddit.com/r/raidsecrets/comments/ztpyau/does_double_special_still_give_increased_heavy/j1fp3nc/

See this post in Reddit for details of how ammo drops function. If you dump your special/power ammo reserves and then only use your primary ammo weapon you're effectively locking yourself out of ammo drops.

Also consider that when running double special ammo weapons that pickups are split between the two weapons which is why most double special loadouts use either a trace rifle or a machine gun as a pseudo-primary due to their increased ammo reserves and efficiency (next seasons machine gun buffs will make this even more viable).

You can currently supplement this by double dipping on finder/scavenger/reserve mods by running special/heavy ammo weapons obthe same type (linears have Arbalest and Lorentx for example alongside a heavy but you can do the same with grenade launchers, shotguns and sniper rifles though grenade launchers are the only option that don't dictate your choice of exptic). Next season this will change as the shared factor will be damage type rather than weapon type which will allow far more.flexibikity when using energy specials but will lock you out of double dipping on kinetic specials such as Arbalest.
ralphtobybob Feb 2, 2023 @ 4:58am 
It is annoying. I've done strikes without a single heavy or special drop. Worse my machine gun will only have 100 rounds or so to start out. Other strikes, I'm tripping over both types of ammo scattered everywhere as if the finder or scavenger mods are on a caffeine bender. Yet at other times, my machine gun will be at full capacity at the start of the strike.
Devil's Lair is one I remember almost always running out of ammo or staying at a bare minimum for heavy and special ammo for the entire strike. Sometimes though, a precision kill will spawn both types of ammo.
ralphtobybob Feb 2, 2023 @ 5:05am 
Originally posted by Vaatihastur:
If you are unlucky use, as said above, finisher mods. I know the rng can be frustrating.

The drawback to finisher mods is that it costs some super energy. There have been times I got cornered by a bunch on NPCs in the middle of a slow reload and had to use my super. One time, I'd forgotten I'd done a mod enabled finisher and nothing happened a few minutes later when I needed my super.
I've used both Witherhoard and a non-exotic trace rifle before and don't normally have problems with ammo, although on some strikes there aren't enough drops. The Shadowkeep strike hardly ever drops heavy ammo. I know because I hoard the rounds I start out with on my heavy machine gun because I need the rounds for the shriekers and the snipers going up the elevator.
Jagdtiger Feb 2, 2023 @ 6:45am 
ah gambler's fallacy. I've killed so many enemies so there MUST be some ammo by now! Sure thing...
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Date Posted: Feb 1, 2023 @ 11:04pm
Posts: 7