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Relatar um problema com a tradução
I mean, they were just correcting your obviously false statement. I haven't done legend solo yet but even just as duo it really wasn't a problem.
EDIT: ah i remember now, same scaling mechanic was in WQ missions, more players = more tankier enemies
Seraph shield - Legendary difficulty.
1st run attempt - Got to 2 rooms before final boss "contacting destiny servers" Dropped. Weasel code.
2 other fireteam members, clan mates, and on discord remained online. Thanks to bungie legendary content lockout, unable to rejoin again.
Ok it happens, frustrating but we try again.
2nd attempt - got past the "capture and escape" and took out the Brig boss for the 2nd time, however one of the fireteam died, and respawned BACK in the room immediately before the 1st fight with brig boss... the other team mate and me, had "joining allies..." then got teleported back to his position and we had to fight him again.
Except this time, the exit door was locked at the end - the boss reset and we were stuck there forced to quit and start over.
Nothing about what we did was due to lack of skill, attempting to exploit or go places we shouldn't, just following the linear path laid before us.
Sadly this is not a fast instance on legendary difficulty, mobs and bosses take longer to kill if you're avoiding being killed yourself (as you will wipe and need to start over).
Not much fun in both cases, but made even more annoying when it is 100% not in your control.