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Hunters can dodge more often with higher mobility which is great for the stat buffs and perks you get from rolling around. Also for refreshing abilities with the recharge bump mods. Not to mention I feel Hunters have the weakest jump in the game and using high mobility (90 or 100) makes you feel a lot less clunky when jumping.
Warlocks can drop rifts more often with higher recovery which can be very good for supporting fireteam members and saving yourself behind cover. Also for refreshing abilities with the recharge bump mods.
Titans can drop shields more often with higher resilience - and again can use the class item mods to bump ability recharges.
Hunter I prioritize: Mobility>Resilience>Discipline
Titan I prioritize: Resilience>Discipline>Strength or Strength>Discipline depending on buiild.
Warlock: Discipline>Recovery>Resilience
I hope that helps you some.
After that, prioritize Recovery if a Warlock, and Mobility if a Hunter.
Intellect, Discipline, and Strength can be played with depending on your playstyle.
PvE: Max Resil, then max class ability stat, then any ability that you might be building around stat, then recov as high as you can get it,
PvP: Max recov mandatory, max resil takes priority though if titan, then max class ability stat. You could stop listening there but imo after that get resil to 50, I think it's more useful than people give it credit for.
...quick note screw intellect xD, 1 well mod gives u a juicy 100 int for 25 seconds (Font of wisdom)...and well 25 seconds is ALOT for you to refresh it
Titan - Resilience > Discipline > Recovery
Warlock (My main) - Recovery (100) > Discipline (104) > Resilience (60)
Hunter - Mobility > Resilience > Discipline
I'm too lazy to check what stats I have for my other characters