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No they're really not that bad.
As a Titan main since D1, Then at beyond light a hunter main, I literally only made a warlock to get the Iron Banner guild when it first came out.
Now I'm a PVP Warlock main, did my last card on flawless, can safely say without a hazard of a doubt, Warlocks have PLENTY ability to compete in regular 6's or high end PVP content.
I'm kinda lazy and pathetic,
Hunters and Titans have multiple useful specs and exotic combos that make them have multiple S-Tier specs. Warlock exotics are actually starting become the problem because of they are designed and pigeon hole the class. Eye of Another World is a good example of an exotic that kind of breaks the mold and can work for multiple things although it's best for stasis. Starfire Protocol is an example of one of our best exotics but forcing us to play a certain spec.
As a Warlock main for years I am tired of it and have barely touched mine this season. Without the buffs from last season solar is just meh. Void is always pretty good. Arc is good but it's just good not great.
EDIT: should probably mention I didn't actually read the full OP; I'm just stating the actual state of Warlocks.
Warlocks are far from being garbage. What you are seeing is the playing field being messed around by Bungie, this is something that happens all the time. If you pay attention to seasons, there is always specific builds or specific weapons or specific elements being focused on. Warlocks have always been the top dog for PVE and not long ago they were also the top dog in PVP, with the light subclass changes, the PVP playing field became less attractive for warlocks because they were a bit too strong already. The only exception was stasis launch, but warlocks could still take the piss on people by freezing supers with melee and cancelling them to use class ability to freeze people in place. I got frozen many times as a titan missile main, and it pissed me off big time how a single melee ability could freeze my super midair and nullify it. Sounds balanced, amirite?
Not to mention, warlocks have had melee advantage for the longest time in PVP. They could throw melees faster than hunters and titans, titans are meant to be the melee focused class but for some reason warlocks always clapped titans into oblivion if we started slapping each other.
As for PVE, titans got severely nerfed as a support class, making warlocks the main go to for support now. Titan bubble gets annihilated when it takes too much damage, doing the season ketch activity on master, in the room with the 2 tanks, pop a bubble and see how long it lasts, it usually vanishes in 5-10 seconds if the tank focuses you, that is how useless the bubble is now.
I'm talking strictly about PvP so dunno why you're talking about Master Ketchcrash. As for Stasis that's the only good Warlock subclass for PvP rn and I'm really dying to know how many times you've been hit with Prenumbral Blast during Thundercrash because that is so near impossible that I really don't believe it happens often at all. Warlocks literally have the slowest melee in the game. The melee time for Hunters and Titans is the same and time between melees for Warlocks is slower but they get 1m more of lunge distance. That's something I very explicitly pointed out but I guess I shouldn't expect much seeing as you started off my proclaiming "didn't read all of this." The subclass 3.0 updates ♥♥♥♥ all over Warlocks in every aspect. Every unique intrinsic of our kits were stripped away and given to other classes as well and Warlocks often received flat out nerfs like in Solar 3.0 which separated Heat Rises and Icarus Dash into 2 separate Fragments. The real shift is we've seen a shift in meta to Roaming Supers. The Warlock Roaming Supers all suck because they offer no survivability and leave the caster vulnerable. Titans receive huge increases to resilience and Hunters maintain mobility in Supers. Warlocks don't have those to begin with. Only Daybreak offers any valuable mobility and Shadebinder remains strong due to it's freezing capability. Nova Warp has a ridiculous cooldown which ensures it won't be played and Stormtrance is a laughable joke that has no mobility to speak of. Compare this to Sentinel Shield and Arc Staff which can negate incoming damage entirely, or Spectral Blades which grants invisibility and screws with the radar and it's clear the Warlock roaming Supers are lacking in PvP. Like I said. There are more Nightstalker Hunters than all Warlock subclasses in PvP. There are more Striker Titans than all Warlock subclasses in PvP. Pick rates don't lie. But people do.
"Penumbral Blast is only useful because of stasis freeze because again it does not one hit."
You simply have to walk up to them and melee them again as the damage from the Melee and the Stasis Shatter will one shot, or you could just, Y'Know, shoot them.
"Hunters have there knives, titans have claps and shoulder charges, all of these one hit combatants."
Hunter Knives don't 1 Shot unless it's a Head Shot(or if you have the damage buff from Athrys's Embrace, which only effects Weighted Knife"), The Shoulder Charges can't One Shot(Unless you are wearing Peregrine Greaves. Or if you're on the Void Subclass using Controlled Demolition.).
"Warlocks have 0 and I do mean 0 one hit melees across all subclasses no matter how you build it."
The Arc Melee Aspect for Warlocks, Lightning Surge, allows you to one shot Melee.
"Compounding this issue is that Warlocks have a slower uncharged melee than all other classes."
No they don't, this was an old bug that has since been fixed.
"Hunters get a dodge that grants them a few precious frames of invulnerability"
Hunters dodging in the middle of a firefight just makes them a sitting duck, it doesn't matter how many I Frames you give them, they'll die the moment they pop out of that animation.
"and can reload they're weapons/turn them invisible."
Only Reloads if they're using marksman dodge, only turns them Invis if they're using the Vanishing Step Void Aspect, which even then doesn't help much since every 3 seconds they're Invis they get pinged on the Radar, and being Invis doesn't really provide much of an advantage depending on the map and depending on the Hunter.
"in PvP Titans get a literal barricade that they cannot be shot through and also can grant them overheals. "
Titan barricades can easily be broken or just out right ignored, especially if you use any sort of Anti-Barrier champion mod as that increases the damage the weapon does to Titan Shields in PvP, or just throw a grenade that has a massive AoE, forcing them away from their Shield and giving you a good chance to push in.
Only Titans using the Void Aspect Bastion can get an Overshield, and funnily enough all Warlock Healing Rifts grant an overshield, so Warlocks aren't so Innocent in this matter.
"Warlock jumps are slowwwwww."
Now that's just an out right Lie, a Warlock using Burst Glide can speed around the map in an instant and if they're using Icarus Dash, can get around even faster.
"The Supers for Warlock suck in PvP"
In the right hands literally all the supers can absolutely destroy teams in PvP, some of them don't even need to be in the right hands you can just press your super key and get multiple kills, and any of the roaming supers are just good because of their immense Damage Resistance.
Here's the issue:
"I'm a Warlock and I want mobility" Use Solar with Icarus Dash or Void with Blink
"I'm a Warlock and I want damage resitance" too ♥♥♥♥♥♥♥ bad.
"Ok so if Hunters get mobility and Titans get damage resistance which are both useful in PvP what do I get as a trade-off for not having those things?" Literally nothing. Nothing at all. Cry. Your sustainability buffs only chain properly in PvE with a lot of ads to get them started so you can go ahead and forget about them working in PvP literally any of the time.
"The all supers are good" argument holds no weight. All the guns in the game can kill too. There's still a reason nobody runs some of them, it's because they're worse. I'm not saying Warlock roaming Supers are bad I am saying they are worse than the roaming Supers of all other classes. That's true, it's reflected in the pick rate.
The "Warlock melees being slow is a bug" is not true. Originally, when the game released, they were slower but provided no benefit making them worse with no trade-off. To correct this, Bungie gave them an additional 1m of lunge distance, they did not change the speed. Also Prenumbral Blast being the one case of a melee that will net a kill does not solve all the other ones being bad. Yeah Arc Warlocks can get that one hit by using a fragment slot. All other classes get multiple options for one hits or at least an option for a one hit on every subclass. You wanna one hit as a void or solar warlock. Too bad. You don't get to. There is no exotic or aspect to make it happen. Other classes get the option. Warlocks however, don't.
Warlock jumps provide linear movement speed. They however leave you a sitting duck in the air for long periods of time. Especially when trying to make a jump to a different vertical level, an issue that has since been made even worse with the ♥♥♥♥♥♥ airborne effectiveness introduction.
Yes Warlock rifts provide overhealing. They do not block incoming damage and the healing effect is slow. Do the rifts suck? No I literally pointed out that they were fine but a source of annoyance. Especially with a ridiculous windup animation that often results in you getting killed while trying to activate it under stress. As a result they can only be used after retreating to cover. Also Hunter dodges aren't usually haphazardly used mid firefight in the open. They're used to move into cover. You can't point out a scenario of them being used poorly and then state that it means they aren't that good. Also the ridiculousness of pointing out what exactly is needed for them to do each interaction. "They only reload in marksman dodge." OK? I said they can do it, not that they always do it why are you pointing out the mechanic. I know it. I'm assuming people who read the post will know it. You're not proving anything you're just attempting to talk down to me and act as if you know more for some reason. It's weird, don't do that.