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Iskandar Jul 27, 2022 @ 4:00am
What stats should I spec into as a titan?
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Showing 1-8 of 8 comments
EckyThump Jul 27, 2022 @ 4:08am 
Depends on your build? Subclass? Exotic? PvP? PvE? Normal play, endgame play?
100 Resilience is a good place to start.
Last edited by EckyThump; Jul 27, 2022 @ 4:10am
Verios44 Jul 27, 2022 @ 4:11am 
As said, it really depends on your build but here are some basics

100 resiliance on Titan does two things. Gives the 40% damage resist in PVE and makes you drop barricades fastest.

Your a titan so mobility usually is not a priority

Recovery - allows you to start to recover shields faster

Dicipline - faster grenade recharge
Intellect - faster super recharge
Strength - faster melee recharge

These days with hammer titans, it’s quite common to see 100 resiliance and an attempt to focus into strength and trying to have high recovery too.

But Milage varies on build.
The Masquerade Jul 27, 2022 @ 4:51am 
as mentioned above it depends on a number of things. with the current changes to solar most titans run sol invictus for the sunspot and have access to healing grenades which removes the need for recovery unless your going for pvp or very late game activities. but a general rule of thumb for is that aside from my resilience class ability i try to get 100 in strength and discipline for ability regen.

ive loved heart of inmost light for years but with last seasons buff its made it even better. since its a neutral exotic i can use it for all subclasses and get the same effect though depending on which one im running ill change my stats around.

for solar i try to go triple 100 resilience, strength and discipline

for void i try to spec into 100 resilience, recovery and either discipline or intellect depending on what type of role im playing in the team.

for arc atm i try to spec into 100 resilience, recovery and intellect so i can have thundercrash more often. this can/will likely change when we get the new arc 3.0 so unless your an arc main id wait to see what changes theyll make to the sub before going all in on this one

stasis i go for 100 resilience, recovery and discipline since the behemoth super can obstruct view/block shots though it is amazing at killing tanks for other large enemies that can cause multiple crystals to pop at once. for me i find the melee to be absolute ass unless using a specific aspect for the slide melee.

but thats all just my general stats for usual builds. each exotic can drastically change the stats needed to make it shine like:

doomfang youll want to run melee for the bonus super energy per powered melee kill

helm of saint 14 and ursa youll want to have higher intellect for support

crest of alpha, kephris horn and citans ramparts youll want high resilience since they all use class ability as a base for their exotic perk

ashen wake and armamentarium youll want as high discipline and you can get to refund your grenades

keep in mind these are just a few of the exotics you can build around. some are more neutral like inmost light, actium war rig, dunemarcher or lions ramparts and allow you to spec more into your desired stats since they dont have a focus on ability/super and arent subclass specific. and also dont forget to use mods as they can massively impact builds too. sadly for new player with the way they have the combat mods unlocked via ada it could take them a year or more get all of them since it requires checking adas inventory every day and some people may not have the time/interest in doing so.
Armitage Shanks Jul 27, 2022 @ 5:55am 
Pretty much all classes should aim to have 100 resilience. The other stats are kind of pointless in the current meta, because ability cooldowns are heavily influenced by builds/gear. There's multiple ways to refresh your abilities without bothering with the associated stats. If you do want to try and chase stats, your goal after 100 resilience should be to work on your recovery.
Last edited by Armitage Shanks; Jul 27, 2022 @ 5:55am
fwwm Jul 27, 2022 @ 6:02am 
Originally posted by Armitage Shanks:
Pretty much all classes should aim to have 100 resilience. The other stats are kind of pointless in the current meta, because ability cooldowns are heavily influenced by builds/gear. There's multiple ways to refresh your abilities without bothering with the associated stats. If you do want to try and chase stats, your goal after 100 resilience should be to work on your recovery.

whilst 100 resilience is the meta at the moment, the other stats being 'pointless' is not true. Hunters should always have as close to 100 mobility as possible, and 100 recov is better than 100 resilience for PVP. there are also heaps of specific builds that need high stats in a particular area. the only stat that I would agree is pointless is intellect, which needs a rework imo.
Armitage Shanks Jul 27, 2022 @ 7:07am 
Originally posted by hemddd:
Originally posted by Armitage Shanks:
Pretty much all classes should aim to have 100 resilience. The other stats are kind of pointless in the current meta, because ability cooldowns are heavily influenced by builds/gear. There's multiple ways to refresh your abilities without bothering with the associated stats. If you do want to try and chase stats, your goal after 100 resilience should be to work on your recovery.

whilst 100 resilience is the meta at the moment, the other stats being 'pointless' is not true. Hunters should always have as close to 100 mobility as possible, and 100 recov is better than 100 resilience for PVP. there are also heaps of specific builds that need high stats in a particular area. the only stat that I would agree is pointless is intellect, which needs a rework imo.
I beg to disagree, my hunter does perfectly fine with almost no mobility. I refill my dodge with other means, like picking up 4 wells every time I kill something with my spammable melee. And if you think 100 recovery is more important that 100 resil in PvP, you're crazy, recovery wont stop you getting 2 tapped, and with the current meta, health regen from recovery is pretty much pointless because every class has built in healing (and I'm not just talking about classy restoration, there's healing nades, Loreleys, etc.)
Last edited by Armitage Shanks; Jul 27, 2022 @ 7:19am
fwwm Jul 27, 2022 @ 7:24am 
Originally posted by Armitage Shanks:
Originally posted by hemddd:

whilst 100 resilience is the meta at the moment, the other stats being 'pointless' is not true. Hunters should always have as close to 100 mobility as possible, and 100 recov is better than 100 resilience for PVP. there are also heaps of specific builds that need high stats in a particular area. the only stat that I would agree is pointless is intellect, which needs a rework imo.
I beg to disagree, my hunter does perfectly fine with almost no mobility. I refill my dodge with other means, like picking up 4 wells every time I kill something with my spammable melee. And if you think 100 recovery is more important that 100 resil in PvP, you're crazy, resilience wont stop you getting 2 tapped, and with the current meta, health regen from recovery is pretty much pointless because every class has built in healing (and I'm not just talking about classy restoration, there's healing nades, Loreleys, etc.)

sure, if all you play is playlist strikes, knock yourself out with your throwing knife build, but no one is doing that in any content that actually matters, GM's, master raids etc. saying hunters shouldn't spec into mobility is just bad advice.

and as for pvp, yeah, lemme just throw down my healing nade whilst I'm playing nightstalker or striker titan, good one. higher recovery keeps you alive and allows you to re-engage much quicker, spend less time in cover. next season you won't have your classy restoration crutch, and people will probably be trying arc, which I doubt will have too many healing options
Verios44 Jul 27, 2022 @ 7:36am 
Originally posted by hemddd:
Originally posted by Armitage Shanks:
I beg to disagree, my hunter does perfectly fine with almost no mobility. I refill my dodge with other means, like picking up 4 wells every time I kill something with my spammable melee. And if you think 100 recovery is more important that 100 resil in PvP, you're crazy, resilience wont stop you getting 2 tapped, and with the current meta, health regen from recovery is pretty much pointless because every class has built in healing (and I'm not just talking about classy restoration, there's healing nades, Loreleys, etc.)

sure, if all you play is playlist strikes, knock yourself out with your throwing knife build, but no one is doing that in any content that actually matters, GM's, master raids etc. saying hunters shouldn't spec into mobility is just bad advice.

and as for pvp, yeah, lemme just throw down my healing nade whilst I'm playing nightstalker or striker titan, good one. higher recovery keeps you alive and allows you to re-engage much quicker, spend less time in cover. next season you won't have your classy restoration crutch, and people will probably be trying arc, which I doubt will have too many healing options

Exactly this.

Hunters should always have decent mobility

Warlocks should always have decent recovery

Titans should always have decent resiliance.

Why? Because the class ability matters!

But outside your class ability the priority list is:

1. Resiliance sorry recovery
Resiliance if PVE, recovery of PVP
2. Your class ability stat
3. Build specific such as dicipline/strength
4. Lowest priority is intelligence.
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Date Posted: Jul 27, 2022 @ 4:00am
Posts: 8