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Also, its better not to waste time farming old weapons as bungie might sunset it sooner than others. They've already nerfed warmind cells. If you want an arc smg, we should probably get a good one next season.
Pls explain then why I currently have about 12 lonesomes in my vault. i dont want ikelos for warmind cells i want it cuz its imo the best arc smg
hopefully
Bungie has stated they will not be looking to sunset anything again...it was not exactly a popular choice the first time.
That said ikelos is one of two viable arc SMG's againable. The other is the Seventh Seraph Vy-7.
I happen to have a FTTE/ vorpal seventh seraph and love it.
stochastic variable is pretty good, i think seraph smg is overrated as well, has no good rolls whatsoever
PLAY THE GAME. The often so called RNG is just a not-player-favouring random gen, which means random gen plus an extra malus because it "should not be easy to get things", hence the abysmal drop rates for Vex, for one example.
Bungie creates playtime for you this way, nothing else. It's toxic and counterproductive in motivating most players, but for some masochists it works wonders, and that's why people love Destiny's loot system.
In the end, it's like chewing a rubber rum and then taking it in both hands and stretching it to 6 feet long. Bungie stretches the game for you through repetitive and unrewarding activities, all to create playing time.
This is also found in real life, when you are done with your work and it's only half your shift over, the boss will find a dozen more jobs for you to do, instead of giving you a break.
Bungie doesn't want people to have something in 2 runs, because people will stop playing.
Which brings up the question, why though. It's not like every player spends thousands of silver per day. Most people don't even spend one silver ever. And even if people play a dozen hours every day, they may not buy anything, and instead just play to grind and farm brainlessly.
Unless Bungie installs some sort of cryptomining subroutine into the game, I fail to see how it is more lucrative for Bungie to have people play hours on end without spending money on it, and the same goes for people quitting after a while because they have everything they need in one week.
The end result is the same, the only difference is that one result ends in full servers and connection problems because everyone with bamboo internet has to play with us elite internet owners, and the other result ends in empty servers with only a handful of people playing.
Maybe there is a hidden way to make money with servers that are full, or make money from just traffic, but unless bungie is actively grabbing our open Browser tabs in the background, keylogs all our inputs and copies all our document files that we have on our computers to their servers, I don't see any legal way of D2 generating any "customer information that can be sold to 3rd parties", since stealing files or keylogging would be quite illegal :D
So I don't see Bungie making passive money from forcing people to play endless chores on 100/100 population servers.
When I've put about 1200 minutes into dares I expect not to get the same ♥♥♥♥♥♥ armour drops over and over again, no one loves the loot system in this game when you spend hours upon end trying to get something and it just doesn't drop. A good example (i suppose) is the fact that class items still drop after you have obtained it already, they serve absolutely no purpose other than aesthetics after you have received our first one so why is the game so insistent on having them drop more frequently than something that might actually be useful to me. the fact that these base 50 armour rolls drop (from my experience) over twice as much as weapons is just ♥♥♥♥♥♥♥ ridiculous