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yeah i absolutely love that weapons i previously kept in my vault as souvenirs of old times (the d.f.a/horrors least) got brought back as "new content" i think its so cool and fun and awesome and cool
Second, what do we have to gain from crafted weapons? By the time you have the recipe unlocked, you most likely have the roll you originally wanted. And it's a near fact that the enhanced versions of the perk do almost absolutely nothing. What's the point? So I can have 2-5 different rolls of the same gun? It's undeniable that most people are only looking for a single roll, so why would they waste materials and time just to unlock a roll they're not going to use?
Third, the variety of weapons. Roughly 80% of the weapons that you can craft are either trash, have bad rolls, or have absolutely no use outside of anti-champion mods. Really bungie? two different 450 auto rifles, 3 exotic glaives that I've only seen a player using once, Two bad pulse rifles, Bows that are useless since this is 3/5 seasons a SIDEARM has an artifact mod, and let's just mention how they could've done anything besides a trace rifle (RIP Divinity Users) for the 4th column mod. Personally, glaives are pretty dull weapon type outside of the melee function is has, however it's not too bad as a champion mod. How about we add some useful weapons into the crafting mechanic? Wouldn't that be crazy?
I just don't understand why the Baroque weapons require 5 deepsights just to unlock crafting for them. No point whatsoever.
That said, the system could absolutely be better, especially where pattern acquisition is concerned.