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You get inundated with a lot of stuff as soon as you enter the tower, just keep focusing on the main quest (it's the one with the Destiny logo and the blue background) that's what you should focus on. I think at worst it splits off into three branches, but those only have like four steps each I think?
Don't worry about any exotic quests (they're colored gold) just yet
Yes.
Yes, it is.
Newbie Guide by Fallout.
https://www.youtube.com/watch?v=nkuPWqP7ISg
They could call it the Blue Battle or something like that
While I do indeed see what you did there, it would also have been nice if the publisher of the game when this potential campaign was designed didn't want the game to be treated like disposable trash instead of something worth investing in by both the developer and the playerbase. >_>
That idea was on the table; the problem is that development resources are limited and it's either new stuff to keep people playing or old stuff that barely anyone would be touching; how often did you head to Mercury unless it was Banshee's weekly bounty?
The proper PoV is that new (and returning) players are still a thing. When I started in Shadowkeep I had so much stuff to do that if it wasn't for the quarantine there's no way I would have done everything by the time Beyond light launched. In 7 months I played 1400 hours and I had one of the best gaming experiences ever. Ever since Beyond Light, new players can't do that. They've got barely anything to do which doesn't even include anything of substance, like Campaigns.
Furthermore, instead of asking me "how much did you go to Mercury" why not ask Bungie "why are you making disposable content instead of giving reasons for veteran players to visit them again?". I think that kind of question is healthier for the game.
Also, I recently got into Elder Scrolls Online. There are so many areas, with tons of quests in each that I actually have to follow a guide to play everything in order and that's a good thing. There's absolutely no way I would have bought it if they had removed stuff. In fact the main reason I bought it was that I wanted to feel drowning in quests once more, like I did in Destiny when I bought Forsaken in 2020. Destiny doesn't make me feel like that anymore. There are barely any quests left, most exotics are in the damn kiosk.
Lastly, a key aspect of MMOs (yes, I'm putting Destiny in there) is the satisfaction of watching them grow and grow. Can you imagine if Wow or FF14 dared to do what Destiny did? It's unfathomable.
Cayde's death was not shallow
Some quests require you to know to simply go to a planet to start them.
Sometimes you'll log in and just immediately find yourself forced into a campaign intro.
It's like they want players to be overwhelmed and confused.
You're also assuming that's literally the only information I'm going off of; stuff like Europa didn't have serious compatibility problems with the new engine upgrade Beyond Light introduced. Had everything worked fine with the new engine, we could probably go bother Asher Mir on a daily basis even today.
Because if they truly wanted to give us that content back they would. Case in point, in Season of the Splicer we had the area of the boss from the Scourge of Past raid. By digging around, players found out that the ENTIRE area of the Raid was present in the files. Did we actually get the Raid back though? No, we didn't and soon it was vaulted again even though it was updated/ fixed.
Same thing goes for the Leviathan currently. Unless they rebuilt everything from scratch (which I highly doubt and doesn't even make sense), they must have updated/ fixed the Leviathan before changing it to what we have now. Did we get the raid(s) back? No, we didn't. Even though they did the work, they didn't give it back to us.
In both cases veteran players couldn't enjoy that content once again and most importantly new players weren't given the ability to learn what are those destinations, why are they important, why is everyone talking about them and just have fun. In both cases they did the required work but didn't deliver on their "promise".