Destiny 2

Destiny 2

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Han #Yolo Jun 5, 2022 @ 5:16pm
This game is so confusing.
Im new and trying to like it but holy hell. The objective markers are terrible and the game has so many menus its crazy.
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Showing 1-15 of 25 comments
AlphaVictorKilo Jun 5, 2022 @ 5:44pm 
Pick one quest (Rising in the Light, or something like that) and just follow it through, you'll pick up the mechanics and what to do in no time

You get inundated with a lot of stuff as soon as you enter the tower, just keep focusing on the main quest (it's the one with the Destiny logo and the blue background) that's what you should focus on. I think at worst it splits off into three branches, but those only have like four steps each I think?

Don't worry about any exotic quests (they're colored gold) just yet
apocryphalbob Jun 6, 2022 @ 1:58am 
"This game is so confusing"

Yes.
Yes, it is.

Newbie Guide by Fallout.
https://www.youtube.com/watch?v=nkuPWqP7ISg
Buckshot Jun 6, 2022 @ 3:36am 
If only there were a campaign that slowly but steadily introduced the player to the world, characters, and game mechanics and told a satisfying story to new players.

They could call it the Blue Battle or something like that
Originally posted by Remington:
If only there were a campaign that slowly but steadily introduced the player to the world, characters, and game mechanics and told a satisfying story to new players.

They could call it the Blue Battle or something like that

While I do indeed see what you did there, it would also have been nice if the publisher of the game when this potential campaign was designed didn't want the game to be treated like disposable trash instead of something worth investing in by both the developer and the playerbase. >_>
Gearotic Jun 6, 2022 @ 4:17am 
For me it was/is the quest system, and dlc and stories... It really is confusing. But as another dude said, just pick a quest and follow it. It is too confusing to make sense of it all.
Con.RoXP Jun 6, 2022 @ 6:26am 
Originally posted by Dosbilliam, Boring but Practical:
Originally posted by Remington:
If only there were a campaign that slowly but steadily introduced the player to the world, characters, and game mechanics and told a satisfying story to new players.

They could call it the Blue Battle or something like that

While I do indeed see what you did there, it would also have been nice if the publisher of the game when this potential campaign was designed didn't want the game to be treated like disposable trash instead of something worth investing in by both the developer and the playerbase. >_>
Indeed the publisher acted in a dirty fashion by making the developers of the game design it to be discarded in a few years but since said developers gained independence maybe, just maybe, they should stop being lazy and picking the easy way out and actually fix their game so that they don't have to put 3/4 of it in the Recycle Bin. You know, like someone who would take pride in their work and wanted to create a fun game would. (And by developers I mean the higher-ups that take these decisions.)
Last edited by Con.RoXP; Jun 6, 2022 @ 6:34am
Originally posted by Con.RoXP:
Indeed the publisher acted in a dirty fashion by making the developers of the game design it to be discarded in a few years but since said developers gained independence maybe, just maybe, they should stop being lazy and picking the easy way out and actually fix their game so that they don't have to put 3/4 of it in the Recycle Bin. You know, like someone who would take pride in their work and wanted to create a fun game would. (And by developers I mean the higher-ups that take these decisions.)

That idea was on the table; the problem is that development resources are limited and it's either new stuff to keep people playing or old stuff that barely anyone would be touching; how often did you head to Mercury unless it was Banshee's weekly bounty?
Con.RoXP Jun 7, 2022 @ 6:46am 
Originally posted by Dosbilliam, Boring but Practical:
Originally posted by Con.RoXP:
Indeed the publisher acted in a dirty fashion by making the developers of the game design it to be discarded in a few years but since said developers gained independence maybe, just maybe, they should stop being lazy and picking the easy way out and actually fix their game so that they don't have to put 3/4 of it in the Recycle Bin. You know, like someone who would take pride in their work and wanted to create a fun game would. (And by developers I mean the higher-ups that take these decisions.)

That idea was on the table; the problem is that development resources are limited and it's either new stuff to keep people playing or old stuff that barely anyone would be touching; how often did you head to Mercury unless it was Banshee's weekly bounty?
You're viewing this from the wrong PoV. By that logic everything except the Throne World should be removed because they're now irrelevant for end-game players. Tell me, how much have you visited Europa, excluding the Campaign mission? Because I haven't had any reason to even click on it.

The proper PoV is that new (and returning) players are still a thing. When I started in Shadowkeep I had so much stuff to do that if it wasn't for the quarantine there's no way I would have done everything by the time Beyond light launched. In 7 months I played 1400 hours and I had one of the best gaming experiences ever. Ever since Beyond Light, new players can't do that. They've got barely anything to do which doesn't even include anything of substance, like Campaigns.

Furthermore, instead of asking me "how much did you go to Mercury" why not ask Bungie "why are you making disposable content instead of giving reasons for veteran players to visit them again?". I think that kind of question is healthier for the game.

Also, I recently got into Elder Scrolls Online. There are so many areas, with tons of quests in each that I actually have to follow a guide to play everything in order and that's a good thing. There's absolutely no way I would have bought it if they had removed stuff. In fact the main reason I bought it was that I wanted to feel drowning in quests once more, like I did in Destiny when I bought Forsaken in 2020. Destiny doesn't make me feel like that anymore. There are barely any quests left, most exotics are in the damn kiosk.

Lastly, a key aspect of MMOs (yes, I'm putting Destiny in there) is the satisfaction of watching them grow and grow. Can you imagine if Wow or FF14 dared to do what Destiny did? It's unfathomable.
Last edited by Con.RoXP; Jun 7, 2022 @ 9:36am
jpcarsmedia Jun 7, 2022 @ 9:48am 
My understanding as a new player is you complete quests and obtain loot. Story is kinda shallow but it's that way so the devs can pump out an infinite number of quests and events
BirdDinosaur Jun 7, 2022 @ 9:54am 
Originally posted by jpcarstech:
My understanding as a new player is you complete quests and obtain loot. Story is kinda shallow but it's that way so the devs can pump out an infinite number of quests and events

Cayde's death was not shallow
Moon Rabbit Jun 7, 2022 @ 10:10am 
I enjoy the game but holy hell if the developers have no clue how to make a game flow properly or intuitively. Everything is a mess. they remove chunks of content and try to guide players around it, and do just the worst job. Map design is convoluted. The Tower featuring numerous dead ends and pointless rooms. Everything scattered (weapon NPC on the opposite end of the tower from the armor NPC) Quests tell you to go somewhere and call it one thing, and the destination map calls it something else. One of the worst UI's I've ever seen.

Some quests require you to know to simply go to a planet to start them.

Sometimes you'll log in and just immediately find yourself forced into a campaign intro.

It's like they want players to be overwhelmed and confused.
Ouroboros Jun 7, 2022 @ 10:20am 
"so many menus" ? so much less than warframe, but that's just my opinion
Play something else. Not say that as a rude comment this game just isn't worth playing unless you are totally broke.
Originally posted by Con.RoXP:
Originally posted by Dosbilliam, Boring but Practical:

That idea was on the table; the problem is that development resources are limited and it's either new stuff to keep people playing or old stuff that barely anyone would be touching; how often did you head to Mercury unless it was Banshee's weekly bounty?
You're viewing this from the wrong PoV. By that logic everything except the Throne World should be removed because they're now irrelevant for end-game players.

You're also assuming that's literally the only information I'm going off of; stuff like Europa didn't have serious compatibility problems with the new engine upgrade Beyond Light introduced. Had everything worked fine with the new engine, we could probably go bother Asher Mir on a daily basis even today.
Con.RoXP Jun 8, 2022 @ 6:48am 
Originally posted by Dosbilliam, Boring but Practical:
Originally posted by Con.RoXP:
You're viewing this from the wrong PoV. By that logic everything except the Throne World should be removed because they're now irrelevant for end-game players.

You're also assuming that's literally the only information I'm going off of; stuff like Europa didn't have serious compatibility problems with the new engine upgrade Beyond Light introduced. Had everything worked fine with the new engine, we could probably go bother Asher Mir on a daily basis even today.
The hard truth though is that engine issues weren't the only reason. I'll call out Bungie's laziness and attraction to the easy way out once more. Why?

Because if they truly wanted to give us that content back they would. Case in point, in Season of the Splicer we had the area of the boss from the Scourge of Past raid. By digging around, players found out that the ENTIRE area of the Raid was present in the files. Did we actually get the Raid back though? No, we didn't and soon it was vaulted again even though it was updated/ fixed.

Same thing goes for the Leviathan currently. Unless they rebuilt everything from scratch (which I highly doubt and doesn't even make sense), they must have updated/ fixed the Leviathan before changing it to what we have now. Did we get the raid(s) back? No, we didn't. Even though they did the work, they didn't give it back to us.

In both cases veteran players couldn't enjoy that content once again and most importantly new players weren't given the ability to learn what are those destinations, why are they important, why is everyone talking about them and just have fun. In both cases they did the required work but didn't deliver on their "promise".
Last edited by Con.RoXP; Jun 8, 2022 @ 8:56am
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Date Posted: Jun 5, 2022 @ 5:16pm
Posts: 25