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yeah the legend difficulty is nice, but we'll end up with the thing where bungi will just remove levels again once everyone gets to 50. It's pretty rudimentary imo
no ideas from me on how to improve leveling. I find current method to be working fine.
There used to be a process to get to lv 20 before light level.
LL is soo engrained in Destiny it has been around since the very beginning, its not going anywhere. I actually enjoy it.
For champions yes they are annoying, but not too bad really.
This game is not Borderlands, it has way higher player retention and clearly doing something right in that aspect.
If you prefer BL3 over D2 and find it more of a challenge then why are you here trying to assimilate one game into another, just go play BL3 and re-run the campaign 40 times as per its liner endgame.
For me my argument was simply that it’s a different system than the boring level up to x max level approach. In Destiny you have several “level” gates. Around 80% of the game can be played comfortably at even 1550 light level. You only really need to grind out higher levels like upto 1570 if you want to play the hardest endgame content like master raids, grandmaster nightfalls, and Trials.
The OG poster’s idea of just simply +2ing difficulty for enemies to me is a boring and over simplified mechanic that most games do. Am I saying the BL3 method is bad? NO. But is it right for Destiny? NO.
And yes, I am a high light player, currently at 1587. Not the highest I have seen, but up there.
In a sense the game does implement a system similar to then +2 enemies. when your at the real end-game as you say there is a modifiers that cap your light, sometimes as much as 25 levels below the activity, and its huge. All the other content that's doable at 1350, 1550 and 1560 is there as the vessel to allow you to grind the gear and weapons you need to tackle that harder content before the end of the season to get the best loot in the game, it's not that its a poorly designed progression system, just that it's heavily weighted on time invested to reach the pinnacle, rather than simply levelling to determine difficulty, I'll be honest I got sick of BL3 on the 2nd playthrough at a higher level after 40 hours, I felt every one of those hours, but with D2 40 hours can be 2 weeks playtime and it flies in, so I prefer how they have it.
Played BL:TPS, loved it, but wished it had more content.
Played BL1, thought it was okay.
Playing Destiny 2 now (largest amount of playtime of all the games I have in rotation currently). Love it.
I've never played BL3, I'm probably not ever going to (Because of some of the choices that Randy made before and during the production thereof, and because of what they did with the story).
Destiny 2 does not need to emulate BL3, and should not emulate anything from BL3. It's fine if the OP likes BL3, but Destiny 2 is Destiny 2. It's fine the way it is.
The thing Destiny 2 could use (on the other hand) is a better on-boarding system for new players that doesn't leave them quite so confused about what's going on.
I agree with all that you say, but it's easier said than done on-boarding brand new players into year 5 of multiple continuous story-lines and getting them geared to a level they can compare to veteran players without belittling the achievements and hundreds of hours chasing/grinding certain loot, it was not so bad for new players when the campaign was compulsory because you got a few exotics, the lore spoon-fed and a slow introduction to each game mechanic, but they have since removed the Red
War that made up the vast majority of the campaign, and made you do it on each character you wanted to play with which was not so good, so I don't know how they can make it any easier, maybe a Guardian Academy You tube series where they release 2 videos a week explaining the absolute basics and have them in the game also but there is so much going on and probably 80% of people have been here from the start if not year 2 and later earlier as its the kind of game you tend to stick with if it appeals to you. Any suggestions yourself?
In a sense, D2 new player on-boarding has similar problems to games like Warframe, or even big MMO’s like EVE. There is soo much to do, and wrap your head around. I recently had to rebuild a character due to a bug, so experienced the current new light. Even though I could just toss on high end weapons from minute one, chose not to. The current storyline for new light gets the job done in teaching the bare bones and what vendors service, the core playlists, etc but it does feel not that good. I would love to see Red War brought back as the new light campaign, but that is very tricky. Time will tell if they figure out a good system.
I'm just saying that it's a more worthy issue (to at least try to approach), then trying change the existing leveling system.