Destiny 2

Destiny 2

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leveling and difficulty in destiny 2 is flawed.
the leveling system and difficulty system in destiny 2 is flawed and needs a major rework and im here to share some ideas. first: there should be a mode that you can turn on and off that increases rewards and resource drops while adding more enemy density and making them beefier like the original mayhem mode in bl3 (until gearbox broke that system).
leveling system: i feel like the light level system and how you level in this game is just messy and weird and doesn't really work, to make it more simple there will be 50 levels to obtain, obviously new players start on level 1 until they eventually hit level 50. enemies in every campaign would be 1 to 2 levels higher than you in normal mode and 3 to 5 levels above you in legend mode (assuming they would make all campaigns have legend mode) you get higher level gear as drops from higher level enemies and high level mission rewards. nightfalls: normal difficulty: all enemies are the same level as you. heroic mode: enemies are 1 to 2 levels higher than you and drops at the end are also a level higher than yours. legend: enemies are 2 to 3 levels higher and more enemies spawning and gear you receive at the end will be 2 levels higher than you and so on and so on with master and GM difficulty. in place of champions there would be elite enemies, these enemies are 1 to 2 levels higher than normal enemies you face no matter NF difficulty. also, they themselves have a chance to drop NF exclusive loot (drop chance depending on the difficulty, heroic drop chances are 10% and GM drop chances are 65%) some classic NF modifiers are included depending on the enemy types fought in the current NF. if you have more ideas to how they can improve leveling and difficulty feel free.
Last edited by grapemuncher4998; Jul 8, 2022 @ 4:49am
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Showing 1-10 of 10 comments
Kopejka Jul 8, 2022 @ 4:59am 
Sounds like vanilla D2 with WQ legend difficulty.
yeah the legend difficulty is nice, but we'll end up with the thing where bungi will just remove levels again once everyone gets to 50. It's pretty rudimentary imo

no ideas from me on how to improve leveling. I find current method to be working fine.
Verios44 Jul 8, 2022 @ 5:33am 
Your plan is simply rippping off BL3… yea no thanks!

There used to be a process to get to lv 20 before light level.

LL is soo engrained in Destiny it has been around since the very beginning, its not going anywhere. I actually enjoy it.

For champions yes they are annoying, but not too bad really.
grapemuncher4998 Jul 9, 2022 @ 3:39am 
Originally posted by Verios44:
Your plan is simply rippping off BL3… yea no thanks!

There used to be a process to get to lv 20 before light level.

LL is soo engrained in Destiny it has been around since the very beginning, its not going anywhere. I actually enjoy it.

For champions yes they are annoying, but not too bad really.
yeah because there's an actual good leveling system in bl3 and a good difficulty system unlike this giant mess bungie made and forgot to fix. you really wanna grind the same dumb artifact and power levels every year that make no difference on your character's power? its not like im the only one complaining about this many people already have and made ideas on how to improve it.
LordFastTrakz Jul 9, 2022 @ 4:03am 
Originally posted by №%:
Originally posted by Verios44:
Your plan is simply rippping off BL3… yea no thanks!

There used to be a process to get to lv 20 before light level.

LL is soo engrained in Destiny it has been around since the very beginning, its not going anywhere. I actually enjoy it.

For champions yes they are annoying, but not too bad really.
yeah because there's an actual good leveling system in bl3 and a good difficulty system unlike this giant mess bungie made and forgot to fix. you really wanna grind the same dumb artifact and power levels every year that make no difference on your character's power? its not like im the only one complaining about this many people already have and made ideas on how to improve it.

This game is not Borderlands, it has way higher player retention and clearly doing something right in that aspect.

If you prefer BL3 over D2 and find it more of a challenge then why are you here trying to assimilate one game into another, just go play BL3 and re-run the campaign 40 times as per its liner endgame.
Verios44 Jul 9, 2022 @ 4:36am 
Originally posted by LordFastTrakz:
Originally posted by №%:
yeah because there's an actual good leveling system in bl3 and a good difficulty system unlike this giant mess bungie made and forgot to fix. you really wanna grind the same dumb artifact and power levels every year that make no difference on your character's power? its not like im the only one complaining about this many people already have and made ideas on how to improve it.

This game is not Borderlands, it has way higher player retention and clearly doing something right in that aspect.

If you prefer BL3 over D2 and find it more of a challenge then why are you here trying to assimilate one game into another, just go play BL3 and re-run the campaign 40 times as per its liner endgame.

For me my argument was simply that it’s a different system than the boring level up to x max level approach. In Destiny you have several “level” gates. Around 80% of the game can be played comfortably at even 1550 light level. You only really need to grind out higher levels like upto 1570 if you want to play the hardest endgame content like master raids, grandmaster nightfalls, and Trials.

The OG poster’s idea of just simply +2ing difficulty for enemies to me is a boring and over simplified mechanic that most games do. Am I saying the BL3 method is bad? NO. But is it right for Destiny? NO.

And yes, I am a high light player, currently at 1587. Not the highest I have seen, but up there.
LordFastTrakz Jul 9, 2022 @ 4:47am 
Originally posted by Verios44:
Originally posted by LordFastTrakz:

This game is not Borderlands, it has way higher player retention and clearly doing something right in that aspect.

If you prefer BL3 over D2 and find it more of a challenge then why are you here trying to assimilate one game into another, just go play BL3 and re-run the campaign 40 times as per its liner endgame.

For me my argument was simply that it’s a different system than the boring level up to x max level approach. In Destiny you have several “level” gates. Around 80% of the game can be played comfortably at even 1550 light level. You only really need to grind out higher levels like upto 1570 if you want to play the hardest endgame content like master raids, grandmaster nightfalls, and Trials.

The OG poster’s idea of just simply +2ing difficulty for enemies to me is a boring and over simplified mechanic that most games do. Am I saying the BL3 method is bad? NO. But is it right for Destiny? NO.

And yes, I am a high light player, currently at 1587. Not the highest I have seen, but up there.

In a sense the game does implement a system similar to then +2 enemies. when your at the real end-game as you say there is a modifiers that cap your light, sometimes as much as 25 levels below the activity, and its huge. All the other content that's doable at 1350, 1550 and 1560 is there as the vessel to allow you to grind the gear and weapons you need to tackle that harder content before the end of the season to get the best loot in the game, it's not that its a poorly designed progression system, just that it's heavily weighted on time invested to reach the pinnacle, rather than simply levelling to determine difficulty, I'll be honest I got sick of BL3 on the 2nd playthrough at a higher level after 40 hours, I felt every one of those hours, but with D2 40 hours can be 2 weeks playtime and it flies in, so I prefer how they have it.
Nakos Jul 9, 2022 @ 4:52am 
Played BL2, loved it.
Played BL:TPS, loved it, but wished it had more content.
Played BL1, thought it was okay.

Playing Destiny 2 now (largest amount of playtime of all the games I have in rotation currently). Love it.


I've never played BL3, I'm probably not ever going to (Because of some of the choices that Randy made before and during the production thereof, and because of what they did with the story).


Destiny 2 does not need to emulate BL3, and should not emulate anything from BL3. It's fine if the OP likes BL3, but Destiny 2 is Destiny 2. It's fine the way it is.

The thing Destiny 2 could use (on the other hand) is a better on-boarding system for new players that doesn't leave them quite so confused about what's going on.
LordFastTrakz Jul 9, 2022 @ 5:00am 
Originally posted by Nakos:
Played BL2, loved it.
Played BL:TPS, loved it, but wished it had more content.
Played BL1, thought it was okay.

Playing Destiny 2 now (largest amount of playtime of all the games I have in rotation currently). Love it.


I've never played BL3, I'm probably not ever going to (Because of some of the choices that Randy made before and during the production thereof, and because of what they did with the story).


Destiny 2 does not need to emulate BL3, and should not emulate anything from BL3. It's fine if the OP likes BL3, but Destiny 2 is Destiny 2. It's fine the way it is.

The thing Destiny 2 could use (on the other hand) is a better on-boarding system for new players that doesn't leave them quite so confused about what's going on.

I agree with all that you say, but it's easier said than done on-boarding brand new players into year 5 of multiple continuous story-lines and getting them geared to a level they can compare to veteran players without belittling the achievements and hundreds of hours chasing/grinding certain loot, it was not so bad for new players when the campaign was compulsory because you got a few exotics, the lore spoon-fed and a slow introduction to each game mechanic, but they have since removed the Red
War that made up the vast majority of the campaign, and made you do it on each character you wanted to play with which was not so good, so I don't know how they can make it any easier, maybe a Guardian Academy You tube series where they release 2 videos a week explaining the absolute basics and have them in the game also but there is so much going on and probably 80% of people have been here from the start if not year 2 and later earlier as its the kind of game you tend to stick with if it appeals to you. Any suggestions yourself?
Last edited by LordFastTrakz; Jul 9, 2022 @ 5:13am
Verios44 Jul 9, 2022 @ 5:10am 
Originally posted by LordFastTrakz:
Originally posted by Nakos:
Played BL2, loved it.
Played BL:TPS, loved it, but wished it had more content.
Played BL1, thought it was okay.

Playing Destiny 2 now (largest amount of playtime of all the games I have in rotation currently). Love it.


I've never played BL3, I'm probably not ever going to (Because of some of the choices that Randy made before and during the production thereof, and because of what they did with the story).


Destiny 2 does not need to emulate BL3, and should not emulate anything from BL3. It's fine if the OP likes BL3, but Destiny 2 is Destiny 2. It's fine the way it is.

The thing Destiny 2 could use (on the other hand) is a better on-boarding system for new players that doesn't leave them quite so confused about what's going on.

I agree with all that you say, but it's easier said than done on-boarding brand new players into year 5 of multiple continuous story-lines and getting them geared to a level they can compare to veteran players without belittling the achievements and hundreds of hours chasing/grinding certain loot, it was not so bad for new players when the campaign was compulsory because you got a few exotics, the lore spoon-fed and a slow introduction to each game mechanic, but they have since removed the Red
War that made up the vast majority of the campaign, and made you do it on each character you wanted to play with which was not so good, so I don't know how they can make it any easier, maybe a Guardian Academy You tube series where they release 2 videos a week explaining the absolute basics and have them in the game also but there is so much going on and probably 80% of people have been here from the start if not year 2 and later as its the kind of game you tend to stick with if it appeals to you. Any suggestions yourself?

In a sense, D2 new player on-boarding has similar problems to games like Warframe, or even big MMO’s like EVE. There is soo much to do, and wrap your head around. I recently had to rebuild a character due to a bug, so experienced the current new light. Even though I could just toss on high end weapons from minute one, chose not to. The current storyline for new light gets the job done in teaching the bare bones and what vendors service, the core playlists, etc but it does feel not that good. I would love to see Red War brought back as the new light campaign, but that is very tricky. Time will tell if they figure out a good system.
Nakos Jul 9, 2022 @ 5:20am 
Yeah, I'm not trying to say it's not a challenging problem to approach.

I'm just saying that it's a more worthy issue (to at least try to approach), then trying change the existing leveling system.
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Date Posted: Jul 8, 2022 @ 4:46am
Posts: 10