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It's often times enough to have 1 person with bamboo internet in the Tower, your team in crucible or a strike or the seasonal activity. Doesn't necessarily need to be the same fire team, the servers seem to let the person with 9000 ping catch up before doing anything, regardless if they are your friend, team mate or clan member, as soon as someone with stone age internet is in the same instance, that means a match of PVP or in the same tower instance, YOU are ALL slowed down.
I know this since I had people with bamboo internet, actual 1980s internet, in my fireteam, or in my strike team, and it did the exact same thing, inventory took years to open, decades of everyone flying in the planetary loading screen, centuries of black screen before suddenly mass-loading everyone in with a loud and overlapping spawn noise.
I blame the consoles and the poor mans internet that many people have.
I'm using a fibreoptioc broadband connection with a ping less than 10ms to most servers in the EU and 250**ms max worldwide, also thats not how p2p works.. it would be a problem on my end if it was dedicated servers and I was lagging...
So theoretically if I was to throttle my connection on my home router to ensure I am the last person to receive or send any information the rest of the lobby will be playing to the beat of my drum so to say?
It seems that at least initially that is the case, but I suppose the people being disconnected in PVP and raids due to bad internet have such a consistently bad connection that the game times them out.
If Destiny 2 would on the other hand NOT do that, and it only kicks people for actual connection errors and not slow connections, then the game would practically have a built in lag-switch, and if that were the case, it would be pretty devastating.
That being said, we all have encountered lagswitchers before, in trials and comp and even normal PVP, and there is nothing done about them, so I would say that as you said, the networking is utter manure, or mediocre at best.
lol