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You missed the part where that's just dev speak that means "When the tweet was posted and got traction"
If it was in the works for months it would have been released for months.
It's a value change not a rework.
I know right, it's even funnier when you go back and look to see that when the dude made the tweet like the next day uploaded a video of him soloing entire Raid encounters.
I find it pretty off how Bungie said in the twab that it was a change that has been in the works for months now, yet nobody has ever heard from their supposed 'change' up until a 0.01% player started to complain about it.
Yup, it's like I said in my comment to the other dude.
This is nothing more than a value change which means if it was in the works for months it would have been implemented for months.
Yeah, they had years upon years to rework or nerf divinity but they never did.. And now all of a sudden after 1 single complaint from a 0.01% player, they are like 'We nerfed divinity and it has been in the works for months'
I'm sorry Bungie but i'm not buying that.
Regarding the nerf itself, ehh.. It's not completely nerfed into the ground... But again, it's just wrong if they indeed listened to a 0.01% player who doesn't represent the other 99.99% of the player base.
We're not crying about the nerf of the weapon itself, we are just finding it off how the nerf came after 1 single player who stands at the very top of the game complained about it. Considering they could've done this very same nerf years ago.
It's the only thing that makes Raids possible for a majority of the playerbase, Sure I myself won't need it, but it means several of my Clanmates will struggle and some be outright unable to do the Raids, I dislike excluding people for thier skill but it's what will happen if I don't want to spend half a day on Raids. if it gets reduced to anything below 25% the gun will statistically become pointless.
They reduced it to 15%
Please be respectful of each other.