Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Plus unlocks access to Deathbringer and Xeno exotic quests, etc.
It really is not as bad as alot portray, but definitely not the best campaign either. Can be quickly knocked out.
Currently doing all 3 toons on my main account again from fresh delete to all campaigns etc completed.
Takes time but the campaigns can be completed in a couple of hours easily.
2. Access to some exotics, including the rather good Xenophage. If you're contemplating the DLC as a whole, it also gives access to the Divinity exotic (raid locked) which is a fantastic piece of kit.
I find the Moon to be fun location. It's a much less polished expansion than Beyond Light or Witch Queen, but I liked it okay.
its the least favourite for people but its fine. its still good