Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem
Guile is only 4s, requires kills, to keep up, but yeah that multi sounds too good on paper. The important thing is that glaives replace your melee (and all its synergies, eg: no wellmaker, no ios, no radiant, or whatever you use in your build that melee would help with). In a dps rotation it has to make up some loss.
Interesting, I suppose its a conscious balance decision to have this exotic not proc on glaives at this time. I can see how it would quickly get bonkers with swords though, given those use heavy ammo and slap pretty hard.
I am literally a noob asking why smacking something with a stick is not considered melee in this case while it is in others. So no, I did not have an innate understanding of the balance and synergy of an item I just got.
You could test the sword with a bounty and see if it increments.
This is actually only partially true.
Some bounties that count "melee kills" accept a Glaive kill as being "melee". Melee on Glaives also triggers melee perks. The melee on Glaives does NOT trigger other perks that require a primary hit.
Killing Wind for example is only triggered by the leftclick shot. Graverobber though, can be triggered by a melee.
This is why you use a graverobber perk on your Glaive. Shoot all your "bullets", then melee kill a target = instantly rearmed glaive.
Yup i use glaives a lot and this is it.
If it says Melee attack, then it should work.
If it says Powered melee attack, then it shouldn't.
So some fragments will work and others won't.
3 exotic work for now with the glaives, but the dev said they are looking to include more.
Karnstein armlet, Necrotic Grip and ACD/0 Feedback Fence should work with the glaives.
Edit : I want to add that high energy fire boost the dmg of the melee hit and i still need to test One two punch, but i assume it would work.
Guess the balance decisions of this game are just as confusing as its format for new players. Thanks for all the answers.
None of my melee attacks with an unpowered glaive counted as melee attacks on my ketchcrash bounty. On the other hand, the game is buggy. i abandoned a solar melee bounty after 5 runs only gave me a 20% completion.