Destiny 2

Destiny 2

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KittyEX Nov 16, 2019 @ 4:23pm
Destiny 2 disconnects people.
Destiny 2 is a great game when you're not getting disconnected all the time. There are a lot of games that I have played in the past, some that even consume more ram and uptime speed. But when you're playing Destiny 2, you would get disconnected for no reason. I don't lose connection because of my wifi and I made my anti-spyware make Destiny 2 files an exception so it doesn't interfere with the game. So, Bungie need to stop and figure out why their game is disconnecting people because this is getting ridiculous.
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Showing 1-15 of 60 comments
ERROR1018 Nov 16, 2019 @ 4:24pm 
Originally posted by KittyEX:
you would get disconnected for no reason.

All things in computing happen for a reason.

Many (most?) players play without this problem.

Where do you think the problem might lie?
KittyEX Nov 16, 2019 @ 4:29pm 
it have to do with the coding, none of the other games that I downloaded and played have any sort of issues. Just yesterday, I had to verify the game files because it kept checking for updates when there was none.
ERROR1018 Nov 16, 2019 @ 4:33pm 
Originally posted by KittyEX:
it have to do with the coding, none of the other games that I downloaded and played have any sort of issues. Just yesterday, I had to verify the game files because it kept checking for updates when there was none.

Only if "coding" means "your client and the properties of its network"
Guars Nov 16, 2019 @ 4:47pm 
the reason why destiny 2 requires a better connection is because it's not either p2p or has dedicated servers, it's a hybrid, and because of that a 10mb download speed internet that can handle other games like csgo, r6s division or idk, wont with destiny, i used to play with a 7mb internet before and now i'm using one with 110mb download speed, and so far i've had no problems, if you don't have a choice to upgrade your internet then there's nothing you can do other than perhaps waiting that bungie makes their servers dedicated like for honor or dead by daylight for example
Last edited by Guars; Nov 16, 2019 @ 4:47pm
Actually Destiny 2 Server Connection be it Hybrid or anything has completely DOWNGRADED ever since it exit BNet.
Every Forum you'll see people complaining about Connection Error yet when they play other Online games has zero issue.
So STOP Defending Bungie and Blaming Users for their Internet.
KittyEX Nov 16, 2019 @ 5:12pm 
agree with Lunar, i have a 100mb download speed, and I usually don't have any issue either. The only time the game disconnect me is if it disconnect everyone else as well.
zOldBulldog Nov 16, 2019 @ 6:02pm 
Think of these scenarios. In both cases the game is a hybrid of server and peer to peer. In all cases the game will drop the connection and boot the players with the slowest connections to the one hosting.

1) A player is in a busy metropolitan area where there are many other destiny players. When he looks for matches the game always finds someone nearby and sets him up as the host for the match. In that area everyone has good connectivity and by being close by they all have little latency. The result is that the connection between all the players is good and thus they hardly ever disconnect.

2) Another player has good connectivity but is in a city with few destiny players. So, if the host of the match is nearby he gets a good connection. But if there are few players at the time he might get assigned to a match halfway across the world. Of course, even if his connection is good he will still have a bad connection due to the distance. So, as the game has fairly simplistic logic, it will think that the high latency means the player has a bad connection and boot him from the match. He is hurt (and maybe even banned) even though his connection is good (locally) and if there are enough local players he would not have problems. And of course everybody in that match gets hurt because they are now one (or more) player short. Finally, whoever gets put into the game will also get hurt as he will be far behind in a strike or join a team that is losing in PVP from being short one or more players.

3) A player truly has a bad connection. Maybe he lives in a rural area of the US (where I can tell you from past personal experience) the connectivity is horrid thanks to internet deregulation from 10 years or so ago. Or maybe he is in China or a 3rd world country where the internet is just bad. Or maybe he is in a country where there are no net neutrality laws and thus ISPs throttle traffic that is not from major paying broadcasters (and a player serving as host is certainly one that would get throttled).

These are the realities of today's internet, and they explain why some people rarely have problems, others have occasional problems and others yet have constant problems. The player might have a perfect connection to his ISP, but depending on who he gets connected to as the host... he can still get bad connectivity and get dropped. And there is nothing *he* can do to fix the problem.

In the end it is only the devs that can fix the issue, and since other games have no problem making their games work fine for these exact players... It is clear that Bungie devs dropped the ball.
krashd Nov 16, 2019 @ 7:34pm 
Originally posted by zOldBulldog:
It is clear that Bungie devs dropped the ball.

..and Rockstar devs, and Bethesda devs, and devs of every other P2P game. Go read the GTA Online or Fallout 76 boards, or the boards of any online game. This is not a problem unique to Bungie.

Peer to peer works for most people and is a pain for some, just as servers work for most people and again are a pain for some, if devs could magically solve it with Juju dust they would because contrary to what morons say on the forums they don't actually like people having problems with the game. So people who say things like 'X studio don't care about cheats' or 'Y dev are crap coders' just sound like butthurt children.

A company with a turnover like Activision had, and now Bungie has, can easily hire in coders that know their stuff so to accuse them of scrimping sounds petty.
fux Nov 16, 2019 @ 7:44pm 
I don't think it's actually a bungie problem. Myself and some of my mates with the same provider have the same problems and we always disconnect at the same time, the mates with other providers keep playing.

After doing a bit of research I found that atleast in germany it is a problem with vodafone as provider. Some users tried a pingplotter and disconnects always happened when a server er1.ams1.nl.above.net (in amsterdam I think) lost connection for a moment. Bungie says go to your provider, the provider says go to the carrier and the carrier says only the provider can make support tickets for them... my provider doesnt really care tho to change something about the routing

if someone is interested I can link the original thread, just be aware that it is in german
krashd Nov 16, 2019 @ 7:46pm 
That'd be useful, f.u.x, though it'll likely be ignored by 80% of Steam users as it won't align with their own pre-determined narrative of what the problem is.
Delacroix Nov 17, 2019 @ 12:14am 
Really, these reconects are very pathetic. And honestly, if only in an online game this happens. Yes the problem is the company that manages the game.

And I say more the game could very well have the option of playing solo in certain parts. Like the Tower, it's a hell to go there to get the daily missions. It is simply one reconect after another.

Crucible is almost impossible to play too, it is a reconect after another when it is not a disconnect.

Lately playing destiny 2 comes down to one: reconnect simulator.
zOldBulldog Nov 17, 2019 @ 1:19am 
Originally posted by krashd:
Originally posted by zOldBulldog:
It is clear that Bungie devs dropped the ball.

..and Rockstar devs, and Bethesda devs, and devs of every other P2P game. Go read the GTA Online or Fallout 76 boards, or the boards of any online game. This is not a problem unique to Bungie.

Peer to peer works for most people and is a pain for some, just as servers work for most people and again are a pain for some, if devs could magically solve it with Juju dust they would because contrary to what morons say on the forums they don't actually like people having problems with the game. So people who say things like 'X studio don't care about cheats' or 'Y dev are crap coders' just sound like butthurt children.

A company with a turnover like Activision had, and now Bungie has, can easily hire in coders that know their stuff so to accuse them of scrimping sounds petty.
Ummm... No.

I never had an issue of Disconnects with GTA or any other game, no matter where in the world I happen to be at the time.

I very rarely have disconnect issues of Disconnects ith Destiny at any of my main locations.

But... I frequently get Disconnects - reported with error codes that say it is *my* internet or computer that is at fault - during reset windows, especially when a patch is being applied. And when I test the internet for both bandwidth and continuous ping during those time windows it always looks great. Coincidence? Very unlikely. Sorry, but every sign points at Bungie DEVs.

On the positive side... it is happening less now than it was about a month ago, so maybe they listened and started getting their act together.
mr. angry eyes Nov 17, 2019 @ 1:21am 
I know it is difficult to consider, but there is a solution to be had. Dedicated Servers.

It is mystifying that no matter the forum, there are those quick to defend Bungie's terrible choice to use a hybrid network, as if they are paid shills rather than an alternate opinion.

Contacting Destiny servers has been a problem since launch and the fact that they intentionally hid a ping indicator means they know it is a problem. Most people wouldn't even bother joining a server beyond a threshold ping, yet in this game, we are forced to connect to a lottery system which translates to random performance.

But wait you say, Bungie can't afford dedicated servers! Wrong, if a 5 dollar Indie game can afford dedicated servers at launch, so can Bungie with their vastly increased revenue stream of launch prices, expansion prices, season passes, Eververse junk and trinkets from their store.
zOldBulldog Nov 17, 2019 @ 1:33am 
Originally posted by f.u.x:
I don't think it's actually a bungie problem. Myself and some of my mates with the same provider have the same problems and we always disconnect at the same time, the mates with other providers keep playing.

After doing a bit of research I found that atleast in germany it is a problem with vodafone as provider. Some users tried a pingplotter and disconnects always happened when a server er1.ams1.nl.above.net (in amsterdam I think) lost connection for a moment. Bungie says go to your provider, the provider says go to the carrier and the carrier says only the provider can make support tickets for them... my provider doesnt really care tho to change something about the routing

if someone is interested I can link the original thread, just be aware that it is in german
Based on your description your case it is clearly caused by Vodaphone. And congrats for using pingplotter. I used to have such a problem about 3 years ago at one of my locations and pingplotter printscreens were the key to solving it (in a 3rd world country with horrid customer service). It took nearly 100 support calls, 3 visits to their offices and getting refunded for those months internet payments, and telling neighbors what the problem was (a defective fiber to coax cable converter device that supported the neighborhood with the IP identified by ping plotter) and they finally fixed it. Since in Germany are more responsible, I expect it will take you much less effort to get them to fix it.

But... the problem you describe is very common across the world and different ISPs. Any good development company knows it and adapts their code so that even something as long as a 1-5 second disconnect is recoverable. In those apps/games you might freeze for a moment, maybe get a "reconnecting" message (which by the way I recently started to see in Destiny, yay!) and then things continue. Much better than a full drop from a match. Also, once they fix the handling for your situation the same fix will likely fix the problems for those that get disconnected by distance/latency instead of ISP issues.

I know that Bungie can do better, and I even suspect that they started doing so.
Last edited by zOldBulldog; Nov 17, 2019 @ 1:39am
Valky Nov 17, 2019 @ 1:37am 
Wait. . . isnt Battlenet the one with the S4 League?
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Date Posted: Nov 16, 2019 @ 4:23pm
Posts: 60