Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
otherwise it just either a minor buff, or because enemy at open world/lower diff scaled to your level.
The only time it really matters is when performing activities where you select the power level, like in nightfalls, raids, or in something like Iron Banner where light level matters. At those points, you'll definitely notice a difference, especially in your own durability. Enemies that are many light levels above you will shred you in a handful of shots, but if you're at/above an appropriate level, then you'll be able to trade blows much more effectively.
I did forget that, definitely something to remember especially if you're going into it as a new player.
Generally enemies will be at about the same power level as the activity's recommended power, usually a little higher. It's not noticeable these days since most stuff is only at 750 (or a little higher in the case of the Moon) but you will notice a difference if you go into a 920 recommended activity (like one of the difficulty options for the Nightfall Ordeal) when you're only around 800 or so.