Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem
Your three weapon slots are Kinetic, Energy, Power. If it doesn't go in the Power weapon slot, it doesn't count.
This is incorrect. Plus it would be hard to do that before you get one from the Black Armory because there is not that many Machine Guns in the game.
It says Power Weapons for a reason.
Fusion Rifle and Linear Fusion Rifle ain't the same.
Fusion Rifle is Energy Weapon slot
Linear Fusion Rifle is Power Weapon slot
For "powerful enemies" I usually go to mars for escalation protocol (tons of orange / yellow bars there) or dreaming city spawn area where there is usually a running battle among enemies and a lot of yellow / orange bars spawn.
A stress free alternative to the kill "powerful enemies" portion is to semi-ignore it and go about your business farming planet / strike bounties and it'll happen eventually if you take out the appropriate weapon type when you see a yellow / orange bar enemy. Though it can suck sometimes puling out that rocket launcher and needing to reload it because you stowed it before it reloaded last shot and by then someone else kills your target just after you fire your rocket and before it hits.
Mars Lost Sector is way better than the EDZ
Plus side to mars lost sector is those stem things for the caches.Edit, And if you have stompees you can quickly go through the lost sector in the drift area, just get to the bridge then jump to boss and skip a room or two.
Well, continuously taking the initial entrance guards out over and over seems to be the kicker!