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I think the inverted invasion was also a nice change.
They would make it so that if you get killed in public areas, you lose all gear and light permanently and the other person gets your light and items. Oh yeah, and the tower will also be a PVP area of course.
The current gambit is interesting to say the least since I have multiple times encountered people putting the primeval on 20% health in the first stage of envoys.
Usually you are supposed to grind it down, kill envoys, grind, kill envoys, grind and kill.
But i see more and more sketchy matches where the enemy team nearly one phases the primeval.
And if you look at damage numbers, nothing is out of the ordinary.
As if the players do legit damage to kill it, but something reduces its HP in the first phase to near dead state.
I suppose Gambit is also being invaded by those super skill players who sprint and 1 tap around the corner no ESP used i swear headshot all at the same time? Cheaters, if you dont get it.
I have gotten 8x on matches that last long, but the more stacks, the more damage to envoys and primeval, I assume there is no cap but just infinite. Primeval slayer is also shared amongst all players, I always thought, or at least if you do hit the envoys once.
Still, sketchy since 2x primeval slayer doesnt boost damage at all, unless there is something super broken that nobody talks about because its an exploit mechanic, thats the only thing that comes to mind. Sometimes I wish we had rewind options to watch the match again from all angles, this would show what they are doing.