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- Devour lock
- Karnstein's exotic arms
- Protective Light
- Well of radiance
Also in endgame content like GM NFs and raids, armour stats like resilience don't make a huge difference as they would in like PVP. It increases your shield capacity a little bit but with the ad density and how much damage your gonna take, its negligible.
100 resi only gives you like 1 more shot before you die in pvp compared to 0 resil and nothing else
I agree that resilience is not intuitive at all, I thought it would make a large difference in how long my shields remain up.
edit:
also dont hold onto your abilities, you WILL get them back relatively quick. the timers are the base, then mods and exotics stacking from there. try nezriks(?) sin helmet, just use alot of void weapons, subclass doesnt matter but its better on void. people think the helm HAS to be used with void class but it works for all.
the helm makes it so any void kill buffs ALL cooldowns and can keep stacking, iv had the timer over 30 seconds. then the grenade well mod so grenades make wells your subclass, and font of wisdom where wells of your subclass give an intellect boost (but it actually boosts all cooldowns) for 30 seconds. this is my main build and its all about having your abilities as often as possible. this is my main load out with gnawing hunger and blighting lion (witherhoard) on top void but it works with all subclasses.
Legendary armor can go up to 68 and exotic to 71.
If you find yourself constantly getting killed out in the open then a sword with high guard stats + energy transfer is a good choice. Can save your life in a pinch. Excellent for damage reduction while energy transfer builds your rift back up at the same time.