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Doinker Jan 1, 2022 @ 10:41am
solo trials trauma thread
i give up.

its impossible to do solo even in freelance within a reasonable amount of time.

you will always get a griefer, noob teammates, disconnects or just be having a bad game against controller auto aim slug shotguns/snipers and last words quad head shotting you from insane distances.

im done with trials until something changes, right now i feel like the only way you can get flawless is a lucky roll of the dice (7 times in a row LOL).

this has literally broken me mentally and i feel no emotion when playing trials anymore and will probably cause depression outside of the game (give me financial compensation bungo).

i have only been playing since october and have 1.22 overall KD and 1.64 KDA

share your thoughts or grievances on this garbage game mode
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Showing 1-15 of 42 comments
SweetOlBrew Jan 1, 2022 @ 11:01am 
trials does kind of suck, crucible in general
Id say im pretty good, Im above average at least but crucible in general never feels too rewarding and always feel a bit of a fun scam, trials even more so

With trials you bump into the sweatiest of sweaties which.. is fine, ill sweat too but
When it feels like the opposite team is god tier, god roll pals and timelost fate bringers, direct hit wither hoards without a doubt across the map, all of them always shoot the same target so that they die instantly, the aim assist of the damn heavens while my teammates are struggling to get out of spawn and then proceeding to split up to instantly die is... depressing

Most of my games go like this: One are both teammates are either afk or just installed the game, the times i do have a team they stand still in sight lines and die because they refuse to move after getting ♥♥♥♥♥♥♥ broken shield, other team rushes in with their amazing coordination and team work even if its ♥♥♥♥♥♥ freelance, we die, next round starts and then repeat

I like crucible but its a pain in the ass man, I just need to get some buddies that arent new lights or afk and Id be doing a lot better

Though, I do recommend trying out different loadouts, trying to take it less serious, and just messing around and seeing what works for you, it made it a lot more fun for me even if i lost
Last edited by SweetOlBrew; Jan 1, 2022 @ 11:03am
Goosetave Jan 1, 2022 @ 11:15am 
Mechanically, the rework was great, but there remains a matchmaking problem. There's been endless talk about SBMM, card based MM, and so on, and given i really don't know the inner workings of this stuff i won't try to pretend to be smarter than i am.
However, i do insist that there is in fact a considerable issue in matching high skill players and low skill players without any form of filter.
Doinker Jan 1, 2022 @ 12:06pm 
Originally posted by Echoplex25:
PVP is ♥♥♥♥♥♥♥ garbage
I don't see why anyone would even bother going for it when the vast majority of rewards from it is pretty worthless
I guess the new Trials armor looks cool but even then modern Bungie can't make a good pvp mode to save their lives
If you really want to play some competitive mode with terrible maps, gimmick abilities and incredibly generous hitboxes and bullet magnetism, play Paladins or OW

meh i just hate trials

paladins isnt really too bad bullet magnetism wise its just a stomp one way or the other every single game and ranked queue times are insane. i never made it out of gold cause i got tired of waiting nearly 10 minutes for a match




Originally posted by Kippish:
trials does kind of suck, crucible in general
Id say im pretty good, Im above average at least but crucible in general never feels too rewarding and always feel a bit of a fun scam, trials even more so

With trials you bump into the sweatiest of sweaties which.. is fine, ill sweat too but
When it feels like the opposite team is god tier, god roll pals and timelost fate bringers, direct hit wither hoards without a doubt across the map, all of them always shoot the same target so that they die instantly, the aim assist of the damn heavens while my teammates are struggling to get out of spawn and then proceeding to split up to instantly die is... depressing

Most of my games go like this: One are both teammates are either afk or just installed the game, the times i do have a team they stand still in sight lines and die because they refuse to move after getting ♥♥♥♥♥♥♥ broken shield, other team rushes in with their amazing coordination and team work even if its ♥♥♥♥♥♥ freelance, we die, next round starts and then repeat

I like crucible but its a pain in the ass man, I just need to get some buddies that arent new lights or afk and Id be doing a lot better

Though, I do recommend trying out different loadouts, trying to take it less serious, and just messing around and seeing what works for you, it made it a lot more fun for me even if i lost

you can play survival freelance its up 24/7 unlike trials freelance that way you only play against other solos. its similar to trials and maybe a little better cause there is some respawning making steam rolls a little less common.

although for trials freelance mode still doesnt solve the flawless problem of having to win 7 games in a row but at least it keeps my win rate right above 50% vs my 30'ish % winrate during non freelance trials weeks LOL

Originally posted by Goosetave:
Mechanically, the rework was great, but there remains a matchmaking problem. There's been endless talk about SBMM, card based MM, and so on, and given i really don't know the inner workings of this stuff i won't try to pretend to be smarter than i am.
However, i do insist that there is in fact a considerable issue in matching high skill players and low skill players without any form of filter.


i do feel that when im at the 5 win or greater mark on my passage it throws sub 100 level players on my team that probably cant tie their own shoes.
Last edited by Doinker; Jan 1, 2022 @ 12:07pm
Oku Jan 1, 2022 @ 2:11pm 
Trials was never meant to be a solo experience. It was meant to be the PvP equivalent to raids where a premade group communicating and with an expected minimum level of mastery works together to beat a difficult piece of content.

Trials is card based, you have 0 wins on your card, it prioritizes you to people with 0 wins on their card. You have 6 wins, it prioritizes you to 6 wins with I believe in the case of a mix-match, the highest win player on your team being the deciding factor, this is why premade LFG groups would always reset before each run to avoid screwing eachother over in the matchmaking.

When taken in the consideration of "only the best PvP players will be playing this mode" it works well because it acts as a skill gauntlet. If you can only get 5 wins before you lose, then your team is a 5 win team, and needs to improve or change strategy to go further as that's the skill wall you run in to.

But people mewled and cried and screamed how unfair it was that only people who were actually good at PvP were able to get fancy adept egyptian themed gear so Bungie added matchmaking to Trials, and then all of the dumpster fires that have no idea what they're doing flooded in instead of admitting that they just aren't good enough to compete, they instead decided to blame "sweaty clan stacks" for playing Trials in the exact way they have been playing it since D1. Then Bungie enabled Freelance and surprise! All the bad players flooded in to freelance and discovered that they're still bad players.

If anything Freelance is a containment mode for the people that aren't good enough to actually compete in Trials and if you drop yourself in to there knowingly then that's really your own fault.

Bungie keeps trying because people say they like it, but as their own data keeps showing, the stomps don't get decreased just because everybody is in Freelance. The issue is not the matchmaking and it's not "stacks", the issue is that people are just bad at PvP and don't want to admit it, so they never actually manage to improve.
Goosetave Jan 1, 2022 @ 2:38pm 
Originally posted by Keth:
Trials was never meant to be a solo experience. It was meant to be the PvP equivalent to raids where a premade group communicating and with an expected minimum level of mastery works together to beat a difficult piece of content.

Trials is card based, you have 0 wins on your card, it prioritizes you to people with 0 wins on their card. You have 6 wins, it prioritizes you to 6 wins with I believe in the case of a mix-match, the highest win player on your team being the deciding factor, this is why premade LFG groups would always reset before each run to avoid screwing eachother over in the matchmaking.

When taken in the consideration of "only the best PvP players will be playing this mode" it works well because it acts as a skill gauntlet. If you can only get 5 wins before you lose, then your team is a 5 win team, and needs to improve or change strategy to go further as that's the skill wall you run in to.

But people mewled and cried and screamed how unfair it was that only people who were actually good at PvP were able to get fancy adept egyptian themed gear so Bungie added matchmaking to Trials, and then all of the dumpster fires that have no idea what they're doing flooded in instead of admitting that they just aren't good enough to compete, they instead decided to blame "sweaty clan stacks" for playing Trials in the exact way they have been playing it since D1. Then Bungie enabled Freelance and surprise! All the bad players flooded in to freelance and discovered that they're still bad players.

If anything Freelance is a containment mode for the people that aren't good enough to actually compete in Trials and if you drop yourself in to there knowingly then that's really your own fault.

Bungie keeps trying because people say they like it, but as their own data keeps showing, the stomps don't get decreased just because everybody is in Freelance. The issue is not the matchmaking and it's not "stacks", the issue is that people are just bad at PvP and don't want to admit it, so they never actually manage to improve.
The matchmaking argument is that good players should match other good players, and bad player other bad players. Thing is, that's hard to implement, very hard it seems. The other "solution", would be to just revert to trials having no matchmaking (i'd be fine with it, but i doubt that would ever happen).
The current situation only benefits good players by allowing them to stomp their way through flawless, which defeats the point of a "skill gauntlet" no ?
I think flawless should be hard as hell to get, and that trash players (like myself) don't belong in trials. I also think that an ecosystem that feeds trash players to "sweaty clan stacks" is unacceptable.
Oku Jan 1, 2022 @ 2:46pm 
Originally posted by Goosetave:
Originally posted by Keth:
Trials was never meant to be a solo experience. It was meant to be the PvP equivalent to raids where a premade group communicating and with an expected minimum level of mastery works together to beat a difficult piece of content.

Trials is card based, you have 0 wins on your card, it prioritizes you to people with 0 wins on their card. You have 6 wins, it prioritizes you to 6 wins with I believe in the case of a mix-match, the highest win player on your team being the deciding factor, this is why premade LFG groups would always reset before each run to avoid screwing eachother over in the matchmaking.

When taken in the consideration of "only the best PvP players will be playing this mode" it works well because it acts as a skill gauntlet. If you can only get 5 wins before you lose, then your team is a 5 win team, and needs to improve or change strategy to go further as that's the skill wall you run in to.

But people mewled and cried and screamed how unfair it was that only people who were actually good at PvP were able to get fancy adept egyptian themed gear so Bungie added matchmaking to Trials, and then all of the dumpster fires that have no idea what they're doing flooded in instead of admitting that they just aren't good enough to compete, they instead decided to blame "sweaty clan stacks" for playing Trials in the exact way they have been playing it since D1. Then Bungie enabled Freelance and surprise! All the bad players flooded in to freelance and discovered that they're still bad players.

If anything Freelance is a containment mode for the people that aren't good enough to actually compete in Trials and if you drop yourself in to there knowingly then that's really your own fault.

Bungie keeps trying because people say they like it, but as their own data keeps showing, the stomps don't get decreased just because everybody is in Freelance. The issue is not the matchmaking and it's not "stacks", the issue is that people are just bad at PvP and don't want to admit it, so they never actually manage to improve.
The matchmaking argument is that good players should match other good players, and bad player other bad players. Thing is, that's hard to implement, very hard it seems. The other "solution", would be to just revert to trials having no matchmaking (i'd be fine with it, but i doubt that would ever happen).
The current situation only benefits good players by allowing them to stomp their way through flawless, which defeats the point of a "skill gauntlet" no ?
I think flawless should be hard as hell to get, and that trash players (like myself) don't belong in trials. I also think that an ecosystem that feeds trash players to "sweaty clan stacks" is unacceptable.

Personally? I say don't change a thing.

The people that have no business in trials cried for years demanding to be let in, and now they're allowed in and are being shown why they don't belong there.

Let Trials stand as a lesson in "you don't actually want this as much as you think you do" so it can be pointed to whenever some freak comes in and demands raid matchmaking again.
Chariot Jan 1, 2022 @ 3:20pm 
Originally posted by Keth:
Trials was never meant to be a solo experience. It was meant to be the PvP equivalent to raids where a premade group communicating and with an expected minimum level of mastery works together to beat a difficult piece of content.

Trials is card based, you have 0 wins on your card, it prioritizes you to people with 0 wins on their card. You have 6 wins, it prioritizes you to 6 wins with I believe in the case of a mix-match, the highest win player on your team being the deciding factor, this is why premade LFG groups would always reset before each run to avoid screwing eachother over in the matchmaking.

When taken in the consideration of "only the best PvP players will be playing this mode" it works well because it acts as a skill gauntlet. If you can only get 5 wins before you lose, then your team is a 5 win team, and needs to improve or change strategy to go further as that's the skill wall you run in to.

But people mewled and cried and screamed how unfair it was that only people who were actually good at PvP were able to get fancy adept egyptian themed gear so Bungie added matchmaking to Trials, and then all of the dumpster fires that have no idea what they're doing flooded in instead of admitting that they just aren't good enough to compete, they instead decided to blame "sweaty clan stacks" for playing Trials in the exact way they have been playing it since D1. Then Bungie enabled Freelance and surprise! All the bad players flooded in to freelance and discovered that they're still bad players.

If anything Freelance is a containment mode for the people that aren't good enough to actually compete in Trials and if you drop yourself in to there knowingly then that's really your own fault.

Bungie keeps trying because people say they like it, but as their own data keeps showing, the stomps don't get decreased just because everybody is in Freelance. The issue is not the matchmaking and it's not "stacks", the issue is that people are just bad at PvP and don't want to admit it, so they never actually manage to improve.
I've been put up against full stacks and trials streamers without going flawless once and on my first round, But maybe that's just because I'm unlucky and they're just starting a new card too.
Mr. Figgles Jan 1, 2022 @ 4:25pm 
Great for farming non-adept variants/trials engrams.

Don't bother trying to go flawless though. So many people queueing for freelance has some form of brain-rot though.
Pegolini Jan 1, 2022 @ 5:09pm 
Freelance makes it much easier tbh.
trials is the psychotronic prison, you either suffer through pain and tears to get good or it forever traps you in sorrowful feeling of worthlessness. the only winning move is not to play.
Last edited by iii; Jan 1, 2022 @ 9:15pm
Azor Jan 1, 2022 @ 9:11pm 
D2 PVP is in a very good spot. There's no OP subclasses anymore (Revenant hunter), less cheese weapons and ALL weapon archetypes are viable options. Therefore, Freelance trials's problem is with matchmaking and player pool because:

>You can still queue solo in the main playlist, so solo players are split between two playlists. That reduces the player pool.
>The Freelance playlist is not obvious. I myself had never noticed there were a Freelance option for Survival and IB before someone else told me. That reduces the player pool.
>Trying going flawless solo is frustrating because it's unlikely to be achieved with random teammates + randomly matched teams, and would still be so with equally matched teams (in a fair system, winrates tend to 50%)
>Players can still queue Freelance after leaving more than once.

Bungie should try a few adjustments to resolve that in 2022.

1. Disable solo queue for the main trials playlist during Freelance week.
2. Make the Freelance icon bigger.
3. Rework the reward system for Freelance so winning 7 consecutive matches is no longer a goal, ie another way of acquiring Adept weapons AND
4. Enable skill based matchmaking for Freelance
Last edited by Azor; Jan 3, 2022 @ 9:28am
Oku Jan 1, 2022 @ 11:21pm 
Originally posted by Azor:
3. Rework the reward system for Freelance so winning 7 consecutive matches is no longer a goal, ie another way of acquiring Adept weapons AND

No. It's already easier than it has ever been to go Flawless. You want the trials weapons that are already god tier on their own? You can get those without a problem no matter how bad you are. You want the Adept versions? Work for it like everybody else.
Azor Jan 2, 2022 @ 2:23pm 
Originally posted by Keth:
Originally posted by Azor:
3. Rework the reward system for Freelance so winning 7 consecutive matches is no longer a goal, ie another way of acquiring Adept weapons AND

No. It's already easier than it has ever been to go Flawless. You want the trials weapons that are already god tier on their own? You can get those without a problem no matter how bad you are. You want the Adept versions? Work for it like everybody else.
Explain how it is easy in Freelance.
Jack of Blades Jan 2, 2022 @ 3:01pm 
Originally posted by Azor:
Originally posted by Keth:

No. It's already easier than it has ever been to go Flawless. You want the trials weapons that are already god tier on their own? You can get those without a problem no matter how bad you are. You want the Adept versions? Work for it like everybody else.
Explain how it is easy in Freelance.
It's easy cause they don't go outside no offence.
Last edited by Jack of Blades; Jan 2, 2022 @ 3:07pm
Oku Jan 2, 2022 @ 3:31pm 
Originally posted by Atlas:
Originally posted by Azor:
Explain how it is easy in Freelance.
It's easy cause they don't go outside no offence.

Originally posted by Azor:
Originally posted by Keth:

No. It's already easier than it has ever been to go Flawless. You want the trials weapons that are already god tier on their own? You can get those without a problem no matter how bad you are. You want the Adept versions? Work for it like everybody else.
Explain how it is easy in Freelance.

Because if you're not ♥♥♥♥ at the game you can carry two people against 3 as Freelance players are by far some of the worst Destiny 2 players, as everybody that isn't is still on the main playlist.

Bungie even released data in their TWAB about the first time they added Trials Freelance and it showed that there was virtually no change between the two modes in terms of "blowout" wins and the average number of people going Flawless. Literally the only difference is a large number of the worst players that shouldn't be playing Trials in the first place went to Freelance thinking it was going to be a free ticket to get carried to Flawless and were taught the hard way that no, they still need to actually be decent at the game.



Originally posted by Atlas:
Originally posted by Azor:
Explain how it is easy in Freelance.
It's easy cause they don't go outside no offence.

It's easy because Destiny PvP is extremely easy to be good at with minimal effort if you actually bother to learn the game instead of coming to the forums to cry about how unbalanced it is and how it's the fault of "sweaty tryhards".
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Date Posted: Jan 1, 2022 @ 10:41am
Posts: 42