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Id say im pretty good, Im above average at least but crucible in general never feels too rewarding and always feel a bit of a fun scam, trials even more so
With trials you bump into the sweatiest of sweaties which.. is fine, ill sweat too but
When it feels like the opposite team is god tier, god roll pals and timelost fate bringers, direct hit wither hoards without a doubt across the map, all of them always shoot the same target so that they die instantly, the aim assist of the damn heavens while my teammates are struggling to get out of spawn and then proceeding to split up to instantly die is... depressing
Most of my games go like this: One are both teammates are either afk or just installed the game, the times i do have a team they stand still in sight lines and die because they refuse to move after getting ♥♥♥♥♥♥♥ broken shield, other team rushes in with their amazing coordination and team work even if its ♥♥♥♥♥♥ freelance, we die, next round starts and then repeat
I like crucible but its a pain in the ass man, I just need to get some buddies that arent new lights or afk and Id be doing a lot better
Though, I do recommend trying out different loadouts, trying to take it less serious, and just messing around and seeing what works for you, it made it a lot more fun for me even if i lost
However, i do insist that there is in fact a considerable issue in matching high skill players and low skill players without any form of filter.
meh i just hate trials
paladins isnt really too bad bullet magnetism wise its just a stomp one way or the other every single game and ranked queue times are insane. i never made it out of gold cause i got tired of waiting nearly 10 minutes for a match
you can play survival freelance its up 24/7 unlike trials freelance that way you only play against other solos. its similar to trials and maybe a little better cause there is some respawning making steam rolls a little less common.
although for trials freelance mode still doesnt solve the flawless problem of having to win 7 games in a row but at least it keeps my win rate right above 50% vs my 30'ish % winrate during non freelance trials weeks LOL
i do feel that when im at the 5 win or greater mark on my passage it throws sub 100 level players on my team that probably cant tie their own shoes.
Trials is card based, you have 0 wins on your card, it prioritizes you to people with 0 wins on their card. You have 6 wins, it prioritizes you to 6 wins with I believe in the case of a mix-match, the highest win player on your team being the deciding factor, this is why premade LFG groups would always reset before each run to avoid screwing eachother over in the matchmaking.
When taken in the consideration of "only the best PvP players will be playing this mode" it works well because it acts as a skill gauntlet. If you can only get 5 wins before you lose, then your team is a 5 win team, and needs to improve or change strategy to go further as that's the skill wall you run in to.
But people mewled and cried and screamed how unfair it was that only people who were actually good at PvP were able to get fancy adept egyptian themed gear so Bungie added matchmaking to Trials, and then all of the dumpster fires that have no idea what they're doing flooded in instead of admitting that they just aren't good enough to compete, they instead decided to blame "sweaty clan stacks" for playing Trials in the exact way they have been playing it since D1. Then Bungie enabled Freelance and surprise! All the bad players flooded in to freelance and discovered that they're still bad players.
If anything Freelance is a containment mode for the people that aren't good enough to actually compete in Trials and if you drop yourself in to there knowingly then that's really your own fault.
Bungie keeps trying because people say they like it, but as their own data keeps showing, the stomps don't get decreased just because everybody is in Freelance. The issue is not the matchmaking and it's not "stacks", the issue is that people are just bad at PvP and don't want to admit it, so they never actually manage to improve.
The current situation only benefits good players by allowing them to stomp their way through flawless, which defeats the point of a "skill gauntlet" no ?
I think flawless should be hard as hell to get, and that trash players (like myself) don't belong in trials. I also think that an ecosystem that feeds trash players to "sweaty clan stacks" is unacceptable.
Personally? I say don't change a thing.
The people that have no business in trials cried for years demanding to be let in, and now they're allowed in and are being shown why they don't belong there.
Let Trials stand as a lesson in "you don't actually want this as much as you think you do" so it can be pointed to whenever some freak comes in and demands raid matchmaking again.
Don't bother trying to go flawless though. So many people queueing for freelance has some form of brain-rot though.
>You can still queue solo in the main playlist, so solo players are split between two playlists. That reduces the player pool.
>The Freelance playlist is not obvious. I myself had never noticed there were a Freelance option for Survival and IB before someone else told me. That reduces the player pool.
>Trying going flawless solo is frustrating because it's unlikely to be achieved with random teammates + randomly matched teams, and would still be so with equally matched teams (in a fair system, winrates tend to 50%)
>Players can still queue Freelance after leaving more than once.
Bungie should try a few adjustments to resolve that in 2022.
1. Disable solo queue for the main trials playlist during Freelance week.
2. Make the Freelance icon bigger.
3. Rework the reward system for Freelance so winning 7 consecutive matches is no longer a goal, ie another way of acquiring Adept weapons AND
4. Enable skill based matchmaking for Freelance
No. It's already easier than it has ever been to go Flawless. You want the trials weapons that are already god tier on their own? You can get those without a problem no matter how bad you are. You want the Adept versions? Work for it like everybody else.
Because if you're not ♥♥♥♥ at the game you can carry two people against 3 as Freelance players are by far some of the worst Destiny 2 players, as everybody that isn't is still on the main playlist.
Bungie even released data in their TWAB about the first time they added Trials Freelance and it showed that there was virtually no change between the two modes in terms of "blowout" wins and the average number of people going Flawless. Literally the only difference is a large number of the worst players that shouldn't be playing Trials in the first place went to Freelance thinking it was going to be a free ticket to get carried to Flawless and were taught the hard way that no, they still need to actually be decent at the game.
It's easy because Destiny PvP is extremely easy to be good at with minimal effort if you actually bother to learn the game instead of coming to the forums to cry about how unbalanced it is and how it's the fault of "sweaty tryhards".