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too hard for you? dont play it, bc you're not the target audience.
Some GMs are fun to do, while others are a chore and a good portion of the community looks for ways cheese the harder ones to get a clear on it and that has zero to do with player skill nor how Bungie intended them to be completed.
Many of the GMs suffer in the boss arena design for the most part as many don't give you an adequate means to get cover so Wells and Bubbles become the only way to get any amount of security.
The gear obtained, while technically better, isn't substantially better over a non-adept version of something.
I don't think GMs are bad, but they could use some better balancing and tuning. Imagine in Witch Queen if there is a strike that gets a GM difficulty that will include Hive Guardians and Champions? *shutter*