Destiny 2

Destiny 2

View Stats:
j.online95 Mar 19, 2022 @ 1:40pm
Champions Overload Being Super Annoying This Season
Overload sub and auto rifle take forever to proc and with how often they teleport it gets very annoying. they really need to fix how overload rounds work.
https://♥♥♥♥♥♥♥/s9qp quick video showing
< >
Showing 1-7 of 7 comments
I definitely agree. and when the break out of stun you have to reload your smg before you stun them again and by then they have already healed to full.
the vortex grenade can help, once you stun a champ drop a vortex grenade on him and he'll stay in place and get stunned again in theory.

ofc theres no accounting for overload champs being buggy piles of garbage.

still at least the taken champs are only in lost sectors for the most parts....
Sad_Gumby Mar 19, 2022 @ 3:29pm 
My favorite is when I dump a mag on an overload and hear the stun sound, but they just teleport right out of it and waste me.
Mr. Figgles Mar 19, 2022 @ 5:37pm 
There are exotics that have intrinsic overload. Divinity being one. You don't HAVE to use overload auto for overloads this season.
Originally posted by Mr. Figgles:
There are exotics that have intrinsic overload. Divinity being one. You don't HAVE to use overload auto for overloads this season.

You mean there is ONE exotic with overload built into it.
Which divinity outside of raids can be very.... very meh overall as you would do a lot more damage bringing in a better exotic overall.
Originally posted by (N☆G) Jackal ★JJ★:
Originally posted by Mr. Figgles:
There are exotics that have intrinsic overload. Divinity being one. You don't HAVE to use overload auto for overloads this season.

You mean there is ONE exotic with overload built into it.
Which divinity outside of raids can be very.... very meh overall as you would do a lot more damage bringing in a better exotic overall.

you could also use the grenade mod, so long as you directly hit the champ with the grenade they'll get stunned. (admittedly sometimes after teleporting into cover anyway).

that said the only actual weapon mod we have is basically non functional. taken overload champs will kill you via retaliation swarms before you stun them, fallen captains just teleport away. half the time it doesnt even stun the enemy anyway.
Originally posted by Black Iron Cryomancer:
Originally posted by (N☆G) Jackal ★JJ★:

You mean there is ONE exotic with overload built into it.
Which divinity outside of raids can be very.... very meh overall as you would do a lot more damage bringing in a better exotic overall.

you could also use the grenade mod, so long as you directly hit the champ with the grenade they'll get stunned. (admittedly sometimes after teleporting into cover anyway).

that said the only actual weapon mod we have is basically non functional. taken overload champs will kill you via retaliation swarms before you stun them, fallen captains just teleport away. half the time it doesnt even stun the enemy anyway.

Yes.
I am well aware of that, I personally don't have complaints on the overload champions for the season despite the usual crap they been doing for years now when they are fallen based and just teleport.

I was just stating that there is not really exotic alternatives other than Divinity which what the other user implied there are more.

Unlock unstoppable and barrier which both have 3 exotic choices, overload we only have one, and that one picking it up means you are losing out on damage as a whole since 2 guardians with power weapons + divinity wouldn't exceed 3 guardians with power weapons since you have to be devoted to using divinity the entire dps phase or you run out of ammo. Not to mention the damage itself for higher content is very lacking, you only really ever see divinity in raid settings these days since 1 divinity + 5 guardians will be actually worthwhile.
< >
Showing 1-7 of 7 comments
Per page: 1530 50

Date Posted: Mar 19, 2022 @ 1:40pm
Posts: 7