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~Explosive payload is not subject to damage fall off.
~Increases the aim assist cone of what is considered critical and non-critical damage(example: shoot a buddy in the belt in a private match with sunshot and watch its still count as a crit)
~increased flinch, this is because the game is counting 2 sources of damage thus compouding flinch. However is not to be confused with high cal rounds which increase flinch intrinsicly( An explosive or timed payload high cal weapon would then do some crazy flinch)
~AoE damage, aka you can shoot the ground and hit an ememy behind cover.
you'll never get a kill with 5 apes running smgs on your team
i dont know why they even exist
Last season explosive payload was fine for PVE this season it does almost no damage. Having to shoot a psion 5-6 times in the chest at 10 meters shouldnt be a thing in low level PVE.
Explosive rounds, rapid hit, full bore and accurized rounds with a range MW, absolutely slaps.