Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
> can confirm can one shot people in super (shooting a striker rushing at you with one bullet of that thing is pretty damn satisfying, not so much when people do it to you). HOWEVER, body shot does not ohko. I know this one very well with the number of times i struggle to get a headshot but have them running with a sliver of health.
> definitely a nightmare to play against. but going 1v6 with that thing *might* be possible if all your opponents aren't using long range weapons which is highly unlikely. especially with the limited special ammo around.
this game pvp is not balanced at all play it only for fun ;D
We shouldn't spawn with special ammo in crucible. We should have to fight over it like heavy ammo.
"But Arbalest is fine what're you talking about!"
I'm talking about every time someone (probably even whoever will retort like that, like they have already in this thread) has gotten annoyed/frustrated about these OHK power weapons that players spawn with every time they spawn.
Did shotguns piss you off? Does an Erentil piss you off? Does a really insanely good sniper not just piss, but also take a dookie in your cereal? There's a crazy solution for this... Make people fight over ammo, instead of giving it to them!
I mean we knew that with things like jotunn existing.
What blows my mind is arbalest is no better or worse than most snipers. The same 1 shot body shot mechanics with arbalest can be applied to snipers. No charge time either and better sights.
To see it heavily complained about now is just kinda silly when snipers have been doing the same thing since ever
Dude, I know people who will vehemently defend this special ammo nonsense purely on the justification that "primary weapons are even more broken," so apparently we can't fix this issue because it might illustrate other problems.
This community is kinda full on retarded, NGL.
Dont use me as a catalyst to spear point special ammo as I dont see an issue with it.
The issue I see is how much you can use 1 or 2 special ammo shots to get a string of special ammo.
But even that isnt that bad, there is a massive imbalance in multiplayer because numerous things are OP and they range from primary to special to even heavy like hammerhead.
To complain about one and not all is just silly. To complain about special ammo and not what the special ammo is going into is just silly also.
before i forget, special ammo drops when you kill people carrying a weapon with special ammo - which is one of the reasons my normal loadout in crucible is double primaries (yes, i'm one of those)
Uhhh
"I don't see an issue with it" proceeded by "The issue with it is" and with an extra layer of "But that's not even that bad" - did you stop while writing this to think how it might read? Like I'm not even sure where the actual real statement here is, if there is any, and it's funny because this is the exact sort of thing that makes me think the community is pretty dee-dee-dee.
I mean, special ammo is supposed to be quick-kill ammo, the guns that are fed by it are supposed to get quick kills. They're not necessarily supposed to be 'fun' to fight against, the fun layer of fighting power weapons is stopping someone from getting to use them in the first place entirely, which at best right now comes down to not equipping a special weapon - as if you can control your teammates and their load-outs.
A great way to illustrate the above is that in Destiny 1, special/heavy ammo dropping was mayhem mechanic.
You're aware there's damage buffs that you can proc in PvP on any weapon, right
No. I didn't stop while writing. I knew exactly what I was saying.
There. Is. Not. An. Issue. With. Spawning. With. Special. Ammo.
The issue 100% lies in the weapons and how they function, which I proceeded to explain that PvP is vastly unbalanced and fixing special ammo by removing it from spawn won't remotely solve the problem at hand because THEN you make people with actual skill be able to get a few kills to drop special ammo then they can daisy chain it again while lesser skilled players wont be able to counter that well. Then to argue that 'special ammo should be like heavy and have spawn points' okay, lets just make 2/3 of all weapons in the game strictly accessible to the people who push those, thats a neat mechanic.
Your problem is you think special ammo is the reason PvP is bad which to me just sounds like a serve lack of understanding about what the issues really are and a lack of average skill. Everyone has special ammo, even you. You are literally on par with everyone in that regard, you aren't dying because of special ammo, you are dying because of a weapon that is vastly unbalanced.
I'm sorry you want to attack special ammo when special ammo isn't the problem at all.
i thought that was just a bug. because i inquired about this and that's what they thought too. and i've never been able to one shot with arbalest at all with body shots.
Perhaps, and I might be going out on a limb here, you should take note of the typical types of phrasing and statements made by a large portion of Destiny's community and compare them to how you just made that argument.
But, what if, besides you, a good bunch of people - even very highly skilled individuals and streamers and so forth do to a certain degree take issue by and large with getting killed by special weapons?
Oh boy here we go...
No, no, no. You didn't explain that PvP was unbalanced, all you really did was make a statement that it was. To explain is to go into detail.
How does removing it from spawn not solve the issue by preventing the daisy chains you've just suggested are the core-but-not-core issue with it?
It's been three years since the game came out and people still do not realize that heavy ammo is an strategic objective they should control if they want to win not unlike the zones in Control. If you're suggesting I'm asking a lot for people to control another 4-6 special ammo spawns on the map just because "you have to push for it" then, well, later in your post take issue with what you think my skill is.
How bad is pushing for an objective in terms of skill level here?
Where did I make the statement that I thought Destiny PvP was bad or is that just some implicit understanding that everyone thinks Destiny PvP is bad?
You know what comes next, right?
https://i.imgur.com/U3jZ8WB.png
Yeaaah, you're not that good. I'm decently above average, but if we matched, I'd probably wipe the floor with someone of your skill level, even if you brought the full meta to the table and I didn't.
No, not really. Usually when I realize a weapon is terribly unbalanced, like say, someone's Recluse, I learn how to counter it pretty quickly. For example, with this whole Arbalest thing going on, people aren't firing primary weapons, so sniper rifles don't have to deal with flinch so much (ignoring the whole fact there's a free flinch mod...) making it pretty easy kill an Arbalest user as they try and charge in firing lanes.
I'm gonna give you two tips: just because you know what you mean, doesn't mean anyone else knows what you mean; and don't emulate the non-statements Bungie's writers like to use in how they phrase a majority of concepts and ideas. Just because you enjoy the writing, doesn't mean it's a good thing to emulate, even if that's a natural reaction to it.
Special ammo is the problem, and if you want to argue otherwise, you should probably come with a stronger argument - and a stronger game to crucible.