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Stasis cooldowns were never longer than regular abilities considering you had several methods of spamming said abilities with various builds, while those abilities simply werent worth spamming on light subclasses. Also the "stronger ability with higher cooldown thing" is the concept behind the most hated weapons/abilities in every game, because it lets noobs get a cheap kill with no effort. However, in destiny, other abilities arent even something that can net you a kill, you wont be able to get an light ability kill in a game unless you absolutely focus on it and get lucky.
This is the nerf stasis needed, because its builds were far more potent than any light based build (aside from chaos reach spam which got nerfed even sooner). Also, saying it "never should have been in line with other subclasses" implies you thought it was supposed to be a paid advantage and now you are mad its not.
At no point did i make a comparison that can be considered "false" (unless youd like to argue it is)
And the second part should show you how stupid your premise is and what it compares to, its not a personal attack.
Or are you going to say im gaslighting you instead?
these are Bungie's own words, a couple of days ago several key members of Bungie's sandbox and weapon development teams were in a livestreamed interview (here if you want to watch https://www.twitch.tv/videos/1044023202) and talked about Stasis, PVP, Special Weapons etc
"Design Goals for Stasis:
"We wanted something to counter the unbridled aggression in the PvP sandbox."
"For PvE, it was to give yourself room. Freezing Champions to give yourself a breather was definitely a great use-case. Like in the Glassway."
"But for PvP, it was to counter the shotgun apes and pogo hunters"
"In playtests, we thought, 'Why would I ever want to freeze a dude instead of 1HKOing him'? So that kept haunting us, and I think we just kept turning it up and up until we...probably regretted it."
"And we kinda knew, out of the gate, that we'd have to nerf it a bit. A quote I remember is one of the developers saying we'd have to hit this three or four times."
"We anticipated players who picked Stasis to be a defensive role, an aggressive shutdown role."
"I can't answer much without getting shot, you know, I can't leak anything, but I definitely think we learned. When it's rough in PvP, we eat it too. We took a big bowl of that ♥♥♥♥ and we definitely learned from this experience. We weren't taking those hunter Withering Blades to the face in Trials, and then just saying, yeah, we nailed it. We will certainly learn from this. I mean, Kevin is definitely always in PvP."
I don't PvP so why would I be mad about it not being a paid advantage?
I
DO
NOT
CARE
ABOUT
CRUCIBLE
Why should a game that's 95% PvE be balanced around PvP that like 100 people actually even care about?
They even removed SBMM because sweats couldn't find games, BECAUSE NONE CARES ABOUT IT ENOUGH TO PLAY IT SERIOUSLY
well whether you care or not, Bungie don't really want to have separate sandboxes, it's not part of their design philosophy and it's not something you should expect going forwards. from Kevin Yanes, Sandbox lead (from the interview I posted above):
"We're not talking about separate sandboxes. There is a VERY key thing in Destiny, that your guardian is your guardian everywhere. Your guardian is the same guardian and is the same power in all places."
That was not the point at all. It was a response to you asserting I'm somehow mad about the PvP nerf, I'm not, neither am I really about the PvE nerfs either.
What I *AM* mad about, is the fact that Stasis is worthless in PvE now so it's back to Forsaken era builds and Exotics, so WTF was the point of Stasis in the first place?
Give me ONE good reason to use it over GG+Celestial or Rig+Tether or Flux+Arc. ONE.
I didn't say you were mad about the pvp nerfs, that was someone else, keep up.
why do I need to give you a reason to use stasis over other light sub classes? I don't really care lol. my point is you're arguing about how one part of the game shouldn't be balanced based off of the other, and the answer to that is, it's never gonna happen, and is not part of Bungie's design philosophy.
all of those subclasses you mentioned were already better in pve than stasis pre-nerfs when BL came out anyway, so not much has changed tbh
Because PvP is the reason it got nerfed to ♥♥♥♥?!?!?
I know, but Stasis is even worse now. Before, it had it's uses and decent damage. Now it's just 100% pointless. It does nothing Tether on a tiny CD with Rig won't do.
So here's the point you all seem to be missing, intentionally.
Why is it even in the game? It serves 0 purpose now for PvE. For PvP? What does reducing the freeze duration matter? 1.5s is the same as a year when TTK is .8, you're still gonna die. Every. Single. Time.