Destiny 2

Destiny 2

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Pizzarugi Jun 2, 2021 @ 12:45am
Seasonal Activities are Repetitive and Boring
The last season I played before Chosen was Undying. Undying was very repetitive, doing the same objectives and fighting the same boss (except the Undying Mind near the end) over and over again. I'm getting the same feeling doing that with Chosen and Splicer. Splicer isn't as bad on account of you fighting one of two factions at random, but the loop remains the same and starts to feel like a chore. I'm a very long-time Path of Exile player, but some of the activities this game presents are excruciatingly repetitive. Anyone who plays PoE might argue that the game is peak grind and repetition, but it's also so bloated with old league content that no encounter is ever the same.

What I would like to see is more random events happening in seasonal activities. Take Splicer for example. Halfway through a mote stage, you get invaded by the boss who you then have to defeat before you're allowed to bank motes again. Instead of always fighting minibosses after depositing sufficient motes, Mithrax sends a Servitor to scan data nodes around the battlefield which you must protect. Besides the gate opening for you to collect data spikes, you might have a brief chance to hack a conflux to confuse a few enemies into fighting each other. You could even add some bad events to shake up the encounter, such as Vex-simulated storms hindering your view, Vex security screens and lasers can try and kill you in the arena, or conduits which create radial debuffs that periodically spawn and can be temporarily disabled. These can happen between rounds.

More importantly, a more dynamic change of scenery would be better than changing the Override location every week. It helps to randomize the appearance of the arena, plus the constant shift of terrain and obstacles will have different advantages and disadvantages to combat. Take this week's Override location. Imagine in one mission, it starts inside the ruined dome in the Evantide Ruins region, but in the next, you're fighting in the first room of the Braytech Exoscience facility. This could also apply to Battlegrounds, make an algorithm that chooses Arenas A, B, and sometimes C located randomly all across the planet and sometimes ending within a lost sector, and have paths connecting to each of them. In the EDZ for example, the first arena could be situated in The Outskirts where you destroy the fuel arrays. In the second, you go to Trostland to "smash through their defenses". Finally, you fight your way through the Salt Mines to fight the boss. It just happens randomly, there are no set locations outside of story-based ones.
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Showing 1-15 of 23 comments
Mister Wiggles Jun 2, 2021 @ 12:52am 
This wont change, destiny will always be a seasonal game with one annual expansion to inject a larger amount of content.

Personally, I've enjoyed the last two seasons but my play time has dropped off pretty drastically. Destiny is no longer a game where I can play every day.
Pizzarugi Jun 2, 2021 @ 12:55am 
Originally posted by Mister__Wiggles:
This wont change, destiny will always be a seasonal game with one annual expansion to inject a larger amount of content.
I'm not arguing against that. Like I said, I play Path of Exile which is pretty much all about seasonal content. :P

My OP was more about making seasonal encounters more random and dynamic to keep them from feeling samey.
Mister Wiggles Jun 2, 2021 @ 12:59am 
I mean we all want content that feels new every week, even if its just small details that change. Its just Bungie like the weekly drip feed model and adding randomness as you put it to that just doesn't fit with what they do, really.

I found it way easier to alter my expectations, I play like 2-3 times a week, do my weekly stuff (story pinnacles) then have a raid night with the clan then leave it for another week. I learned a long time ago not to expect anything ground breaking week to week, although like you I would like to see something new.
Hex Jun 2, 2021 @ 1:35am 
If they were any harder than basic Public Events people would cry that they paid for content they can't play because it's too hard.
The problem is alot of the population is just not great when it comes to doing harder content So Bungie need to make sure that the content can be completed. There used to be a mode that had content similar to basic raid mechanics but alot of people would struggle to complete that as well with the saving grace being that you would eventually finish
Hex Jun 2, 2021 @ 2:03am 
Originally posted by RIOT|Stalkermaster:
The problem is alot of the population is just not great when it comes to doing harder content So Bungie need to make sure that the content can be completed. There used to be a mode that had content similar to basic raid mechanics but alot of people would struggle to complete that as well with the saving grace being that you would eventually finish

The endless complaining about Whisper of the Worm that went on for years is a good example.
Pizzarugi Jun 2, 2021 @ 2:08am 
Originally posted by Hex:
Originally posted by RIOT|Stalkermaster:
The problem is alot of the population is just not great when it comes to doing harder content So Bungie need to make sure that the content can be completed. There used to be a mode that had content similar to basic raid mechanics but alot of people would struggle to complete that as well with the saving grace being that you would eventually finish

The endless complaining about Whisper of the Worm that went on for years is a good example.
In all fairness, that one was pretty tough, at least when it came to the fight encounter at the end. Same with the Outbreak Perfected run. Seasons of the Undying, Chosen, and Splicer have encounters much easier than those, they're just very repetitive and also unavoidable if you're still chasing powerful gear or you want to complete all triumphs.

Bungie would have to change something like Override dramatically to make it that tough. I don't think my suggestions would cause that to happen.
Last edited by Pizzarugi; Jun 2, 2021 @ 2:47am
Hex Jun 2, 2021 @ 3:17am 
Originally posted by Pizzarugi:
Originally posted by Hex:

The endless complaining about Whisper of the Worm that went on for years is a good example.
In all fairness, that one was pretty tough, at least when it came to the fight encounter at the end. Same with the Outbreak Perfected run. Seasons of the Undying, Chosen, and Splicer have encounters much easier than those, they're just very repetitive and also unavoidable if you're still chasing powerful gear or you want to complete all triumphs.

Bungie would have to change something like Override dramatically to make it that tough. I don't think my suggestions would cause that to happen.

It really wasn't that hard, that's the thing. People were soloing the Heroic version no problem. I did it too.

You just couldn't go in with random guns and spec so "omg dis to hard plx nurf"
Last edited by Hex; Jun 2, 2021 @ 3:17am
Originally posted by Pizzarugi:
Originally posted by Hex:

The endless complaining about Whisper of the Worm that went on for years is a good example.
In all fairness, that one was pretty tough, at least when it came to the fight encounter at the end. Same with the Outbreak Perfected run. Seasons of the Undying, Chosen, and Splicer have encounters much easier than those, they're just very repetitive and also unavoidable if you're still chasing powerful gear or you want to complete all triumphs.

Bungie would have to change something like Override dramatically to make it that tough. I don't think my suggestions would cause that to happen.
The problem is that Bungie added a mode called the menagerie as the seasonal activity and 8/10 times players could not figure out how to complete the mini raid encounters which were nothing more then stand here and kill x or do y in a small way.

Anytime something appears that isnt just shoot x or stand in y and do this, people fail the task. They need to make content that caters to those who cant do beyond the basics. Hence why they usually add a legend mode or harder difficulties to spice things up because having anything that requires thinking for more then a few seconds isnt possible to their audience.

Like last week there was a post about someone who couldnt do the Explunge and people found out the poster was 50 light level below the recommended.

If bungie dont make the content easy people will not buy the season pass
Last edited by RIOT|Stalkermaster; Jun 2, 2021 @ 3:21am
Lords Enigma Jun 2, 2021 @ 6:53am 
Originally posted by AgeOfBacon:
It's not even just that. Even in the activities they're putting ingame, they still put a lot of crap not as a challenge, but just to slow you down. It has no other purpose than make sure you won't succeed in time, with cheap tricks.
Lots of games grief you - What ever! all I have to say about that.
sel Jun 2, 2021 @ 7:23am 
what do you mean you dont like a twice recycled gamemode? its basically gambit, the best part of destiny as we all know. stop using your brain accept gambit.
Lords Enigma Jun 2, 2021 @ 7:28am 
What I enjoyed and was surprised about Halo was when you died the scenario changed up So they had 8 counter measures in back up, so it was not repetitive, Not like they have to make a new game, they need a main Ai to generate a tactile scenario on what is present for the Guardians builds and than put forth an ongoing assault that best delivers a challenge. A car computer can make million calculations per second and delivery a shot of gas that also measuring all the sensors in a feed back system done with precision.
The Ai could do the same generation of picking out tactile formations like a football team, even picking from Roman Legionnaire battle formations. You may notice and say that was clever. People are just positioned and shoot them like a fish in a barrel. they need more of a tactile drop in like the vex code could come in a rolling pattern and than drop into a tactile formation -always the anti counter to what a few of the closest players are doing.
DabMan Jun 2, 2021 @ 12:05pm 
Originally posted by Mister__Wiggles:
This wont change, destiny will always be a seasonal game with one annual expansion to inject a larger amount of content.

Personally, I've enjoyed the last two seasons but my play time has dropped off pretty drastically. Destiny is no longer a game where I can play every day.
Look on the bright side, means you can play more than one game.
Hex Jun 2, 2021 @ 12:27pm 
Originally posted by sel:
what do you mean you dont like a twice recycled gamemode? its basically gambit, the best part of destiny as we all know. stop using your brain accept gambit.

Funny, how people have been asking for a PvE gambit since the mode was released. Now that they did, it's the worst and most boring thing ever.

Well no ♥♥♥♥ it is, Gambit without invading and PvP is utter garbage.
Pizzarugi Jun 2, 2021 @ 12:36pm 
Originally posted by Hex:
Originally posted by sel:
what do you mean you dont like a twice recycled gamemode? its basically gambit, the best part of destiny as we all know. stop using your brain accept gambit.

Funny, how people have been asking for a PvE gambit since the mode was released. Now that they did, it's the worst and most boring thing ever.

Well no ♥♥♥♥ it is, Gambit without invading and PvP is utter garbage.
You can have a PvP gambit without invading. You're still competing with another team to defeat the Primeval before they can. If we're comparing the mote section of Override, you're not competing against anything except the timer. Of course that would be boring. :P
Last edited by Pizzarugi; Jun 2, 2021 @ 12:36pm
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Date Posted: Jun 2, 2021 @ 12:45am
Posts: 23