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As for sunsetting in general? The game is a looter-shooter ARPG. Most games of this type have some sort of obsolescence system. The conceptual idea is that one of the primary carrots of gameplay is that the next drop might end up being an upgrade. If you never need any drops because you already have the best gear ... then a major gameplay element is eliminated.
I'm not defending that mind you, just explaining the concept.
In Path of Exile (for example), seasons are also 3 months long, at the end of every season, you have to start from scratch, with a level one character, and with zero gear. (No existing character is eligible to play in the new season challenge league). So ... people who play PoE have to rebuild their characters and reacquire any relevant gear they want every season.
Most ARPGs do something like that.
You level to level cap. Gear drops at the level cap. The next expansion comes out and the level cap is raised. Old gear is still at the old cap and you have to get new gear from the new expansion... Pretty standard stuff.
Most games like this don't even have an infusion system, making gear even more temporary.
Why would you farm for new gear? Why would you do anything? Nothing lasts forever.
Likewise i can't tell you the difference between Berengers memory, Interface, Blast Batue and the rest.. they are all identical weapons with very similar perks but all have different gear caps..
TL;DR People want to farm weapons to collect them not farm to dismantle in the coming seasons.
1 year is a pretty long period of time. By the time it ticks out ill probably find a gun i like more. The only thing sunsetting took from me really was randys throwing knife and my armor, which ill just transmog next season.
Dunno how you guys last using the same gun for so long.
Its not your fault why the dev do what they do. Its their product.
Why would you farm for a weapon when you might stop playing the game at some point? Why upgrade your PC when they'll just release new hardware again in a few years?
I think it's you who is missing the point. Nothing in life is permanent. The only difference here is that you can see the expiration date.
The issue is that if you look at the data, people don’t use the new weapons unless they’re objectively better which results in power creep.
Well, with regard to Borderlands, bear in mind that it's a static story, and it's capped (at level 50). Also bear in mind that the later games in the series BL2, BL:TPS (and presumably BL3 as well, although I haven't played it (because Randy and 2K managed to piss me off with the whole Epic exclusive thing)), use levels to force obsolescence. By the time BL2 hit the ground ... a level 10 Ukempt Harold is pretty much obsolete by level 15.
So... Destiny 2 is a service style game, that uses seasons.
With a seasonal structure, you have to refresh things. And either that means endless pushing the levels up (and power creep) like in say ... World of Warcraft (and eventually necessitates level squishing too to keep the game engine functional), or ... it means some form of obsolescence.
I understand why they do it, but you're right, generally no one ever likes it.
I thought it was pretty easy. Just play the game and with time profit.
Sure, super easy
Edit: Maybe because I understood and accepted that it would take loads of runs to achieve things. Cause ya know, this is an online game and you don't get instant gratification in less than 5 playthroughs of a game mode.