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报告翻译问题
At 7 stacks of charges, you do roughly 74k damage against a boss, at 6 charges you do... 47k worth of damage, without mods. Meanwhile, the Izanagi's burden (catalyst) does 124k without the charged of light mods. Meaning, that the Izanagi's Burden (Catalyst) does a MUCH better job at damage, while it takes you longer to rack up those precision charges for launching that one shot on the hawkmoon, you could probably get 1 1/2 of an Izanagi's Burden 4x for better damage. Let's also mention how the Catalyst is COMPLETELY USELESS due to the perk deactivating on the last shot... meaning you won't get a stability, handling, or reload bonus once you fire that last shot.
It NEEDS to be more forgiving, it requires you to hunt out 7 precision hits/kills with a 140 handcannon that over relies on hand cannon aim assist, and will make it near useless if you miss ONE (JUST ONE) of those shots, when you have much superior options to go with, like heritage, Izanagi's, Outbreak, and hell even DMT is better due to it being forgiving, and having decent damage once you get those stacks up. It doesn't even 1 shot champions for christ's sake, you need to bring along an extra slug to finish them off.
So, in the end we have a handcannon that (currently) has less usage this season than sunshot in PvE, despite it being a PvE based weapon that has inferior damage to multiple exotics that could replace it. A handcannon that require you to be pretty much perfect in order to do decent damage, Has you over rely on aim assist to be halfway decent... yeah, that's "Disgusting PvE Exotic" for you!
And well, comparing a HC to a high caliber sniper rifle.. yeah it will suck.
Especially given how many great legendary special and heavy options there are, I think hawkmoon is in a pretty solid spot right now.
I'm not asking it to hit like Izanagi's Burden or Outbreak, I'm asking for 1). The gun to be more forgiving, and maybe somewhat useful in PvP, 2). For less stacks to do MORE damage, rather than a near 30k damage drop in 7 to 6 stacks of charge.
It's a primary weapon. It is absolutely not for killing bosses. It's for killing red bar trash enemies and has the bonus effect of being pretty good against majors when you get the perk stacked up.
Your special and heavy weapons are for killing bosses.
Is hawk better than some other weapons in the game? No.. Is it a solid choice? Yes. I use it sometimes when i feel like it, even though i'd rather use anarchy most of the time due it's utility.
PvP wise, it's as good as the player using it is her/himself. High risk high reward weapon for any PvP mode. Yeah 120's are generally better but that's mostly for longer range.. In the range of a 140, a 120 will lose a lot.. But it pretty much all depends on how good the player using the gun is.
Because none of those weapons can chunk champions/majors as well as being able to clear ads.
I mean you literally couldn't be more wrong about the below statement, but go off I guess
it's a kinetic hand cannon that exclusively rolls pvp perks, reprised from the D1 version which was a Crucible favourite; this gun was designed for pvp. doesn't matter how popular you think it is, that is its primary design function.
it's ad clearing potential pales in comparison to any bog standard high rate of fire weapon such as an SMG, Auto or Machine Gun, or something such as Salvager's Salvo, one of the actual best ad clearing weapons Bungie has ever made, something Hawkmoon can't hold a candle to, and in difficult or end game content, using it as your exotic pick over things like Anarchy, Xeno or Lament is just putting yourself at a disadvantage. Hawkmoon will never be used in grandmaster nightfall for example.