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And am I correct to assume, based on what you said, Fatebringer doesn't share the weekly farming limitation that Mythoclast has?
once you have had it drop once, it can appear as a possible drop in any future secret chests in the current raid or next. you can only loot each chest once a week per character, so if you ran the raid on all 3 characters you would have 6 chances for it to drop in total that week. if you don't get it from those 3rd and 4th chests on all 3 characters, you'll have to wait until the next week.
What about the encounter chests? Can you still farm the 3rd and 4th encounter to get the drop? At the very least, that means I should be able to try and get up to 3 HCs, including spending spoils at the end.
you can't farm the encounter chests for loot, but once you've opened them that week, any subsequent runs will drop spoils, so you can farm any of the encounters over and over for spoils which you can use to purchase Fatebringer at the end
5 per chest, so you'd need to farm an encounter 4 times to purchase 1 weapon. note that on the first run of the week per character, each secret chest will also give out 5 spoils too
Fatebringer is cool and it has nostalgia but adept Pali is just better. Now if the time lost versions are like adept weapons then this will be a different conversation.
debatable. I have pretty much every adept Pali god roll and Fatebringer blows it out of the water in pve at least, explosive payload + firefly is better than anything Pali can roll for pve. in pvp Pali is better, but even then Fatebringer can roll some very nice pvp rolls too.
you can't even say it's nostalgia either, because I didn't play D1
Also, my highest power character is 1327. I'm far from ready to even try GM nightfalls. At best, I can farm a normal Palindrome which would certainly be outclassed by Fatebringer, given the perk differences.
To Palindrome's credit, it's a lot easier to farm. With Fatebringer, you can farm it up to 6-18 times a week depending on how many characters you have that are raid-worthy, plus a few extra if you're willing to spend Spoils of Conquest. Meanwhile, you can just do hero+ nightfalls to get a Palindrome to drop which is a lot quicker and you're not given a limited number of attempts per week.
But then we go back to perk differences, and from what I understand, nothing Palindrome has would make it endgame viable.
If you're making your case for PvP, I can probably understand, but I try and avoid PvP as much as possible. Secondly, Palindrome is an energy weapon, my current warlock main is a turret summoner that largely relies on Salvager's Salvo to quickly generate grenade energy for turret spam. I'd have to completely change my build to accommodate the Palindrome or play something else entirely. Meanwhile, Fatebringer is kinetic which is pretty much an open slot for whatever.
Just a question, have you ever actually done a GM? Or any activity that forces you 'X' amount under light?
You'll soon realise that yes, firefly is fun to use but you need a kill to benefit from it. For example, normal playlists strikes, dungeons and patrol area's are great for perks like Rampage, dragonfly, firefly because things usually die pretty quickly so you can gain benefits from it. GM's, under light raids etc will all basically nerf your damage, making kills harder to get and usually require coordination and team shotting, Perks like One for all, demo and thresh are great here. One for all literally requires you to hit 3 different targets to get a damage buff, demo helps recharge your nade for when you do get a kill.
Palindrome rolls with 2 of those perks (one for all and thresh). Its also has mag perks like overflow that literally double your mag size. Rewind rounds is a great alternative that I can not argue, explosive payload is also pretty nice, it does have a rival perk to one for all in Frenzy which was a top tier perk before the nerfs to it, now its still good as you literally only need to be in a fight for a period of time but its now only a 15% damage buff where as one for all is higher and just requires the 3 different target hits. Not saying Fatebringer is bad just that Pali has probably the better rolls while ease of farming.
The PvP arguement isn't really an arguement, I think the majority prefer pali just because the better stats with the adept version and access to adept mods but like you I don't really care about PvP.
End of the day, If you choose to use either then you're not exactly using a bad weapon. However when you get nerdy about the rolls and stats etc then as for now, there is only one winner (if there really needs to be one).
given that only a tiny percentage of the player base interacts with GM's, I don't think it's too relevant to base the weapon's value on that single activity, and even then, I'll be using Fatebringer in GM's because explosive payload is still one of the better perks in GM content, it's a permanent damage and range buff, flinches enemies and also makes it easier to stun Overload champions. Fatebringer's base stats are already excellent, when the Timelost version comes out, it will only get better.
ultimately though, it's worth having god rolls for both weapons as one is energy and one is kinetic, it's not really a case of one of the other