Destiny 2

Destiny 2

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Nekki Apr 2, 2021 @ 12:33am
Optimal elemental armor pieces?
Would like to know what element each piece should be for a jack of all trades kind of thing. Don't really like wasting golf balls on masterworked armor just to change elements.
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Showing 1-7 of 7 comments
CurryGpuff Apr 2, 2021 @ 12:37am 
At least two armor using Arc Element Affinity to boost your mobility and Strenght stats (Powerful Friends and radiant light mods).
For pve mostly use SolarELement Affinity (Warmind Mods)
Emil Apr 2, 2021 @ 12:51am 
2 solar 1 void for warmind cells+protective light, 2 free picks
MOSLEY Apr 2, 2021 @ 4:22am 
Originally posted by Pullaaa:
2 solar 1 void for warmind cells+protective light, 2 free picks

Additionally, 1 arc for hunters who want the powerful friends mod.
Marcie Apr 2, 2021 @ 11:22am 
arc and solar are the best choices, void only has one good perk and its still not great
Xig Apr 4, 2021 @ 4:16pm 
I suggest Void powered boots, because I like healing and reducing cooldowns from Orbs of Power.
Pod Rocker Apr 4, 2021 @ 4:54pm 
Depends on what kind of bonuses that you want exactly. For Warmind cells, solar mods are based around shooting and popping cells, void is centered around leaving the cells on the field, and arc is for collecting the cells for bonuses.

Personally, I go wrath, burning cells, and incineration light (all solar), while taking sheltering light (arc) too. Pop cells, collect when you're in a pinch.

If you're going for a charged w light build, powerful friends and radiant light (both arc) are useful because they charge your fireteam and have stat bonuses. Heal thyself and firepower are useful if you have a grenade-oriented build, say a void 'lock with contraverse holds. If you don't want to be limited by the weapon types for becoming charged, go with charge harvester (void) because that works for kills with any weapon.

For high end activities, I recommend using taking charge (neutral mod) because you can't always bank on rapid kills in, say, a gm/m nightfall.

In short, I recommend 2 arc, 2 solar, and 1 void for a CwL build, 3 solar, 1 arc, and 1 of your choice for a warmind build.

I can't say I'm a big fan of the elemental wells so no idea what a good build for that is.
Ixamesh Apr 5, 2021 @ 9:38am 
The most universal build is 2 arc for Friends and Radiant, Taking Charge and High-Energy have no affinity and last slot can be anything too. Protective Light is good, but it seems to not save you from 1HKO, Reactive Pulse is good for safe finishers, AOE is a bonus. Supercharged for PvE, Stacks on Stacks for PVP.

For armor specific mods: solar or arc for helmet, void does too little and requires enemy proximity
Gauntlets - all are good, but slots are shared with champion, reload and draw speed mods
Chest - any, universal mods can cover everything
Boots - any, despite solar heal being tiny bit better, slots are shared with scavenger mods, absolution and traction for controller players
Class - any, slots are shared with artifact mods that usually cost a lot.
Last edited by Ixamesh; Apr 5, 2021 @ 9:38am
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Date Posted: Apr 2, 2021 @ 12:33am
Posts: 7