Destiny 2
Whats with the warlock nerfs?
Only one icarus dash and geomags dont top of chaos reach anymore. Anything else that got nerfed besides warlocks?
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With Heat Rises you gain another icarus dash. Also a bunch of super generating exotics from all classes are now capped at 50% super energy. Some of Warlock's exotics got buffed too, like The Stag, gaining damage reduction in rifts. Read the patch notes for more
'Locks got like 5 nerfs or so this season, so yeah. ♥♥♥♥ pve fun
Messaggio originale di logith:
With Heat Rises you gain another icarus dash. Also a bunch of super generating exotics from all classes are now capped at 50% super energy. Some of Warlock's exotics got buffed too, like The Stag, gaining damage reduction in rifts. Read the patch notes for more
True, the heat rises buff is appreciated. And yet, not only my location will be revealed to the enemy, I also have to sacrifice a nade. They went a bit overboard.
Messaggio originale di logith:
With Heat Rises you gain another icarus dash. Also a bunch of super generating exotics from all classes are now capped at 50% super energy. Some of Warlock's exotics got buffed too, like The Stag, gaining damage reduction in rifts. Read the patch notes for more
So Pheonix Protocol got nerfed into the floor. Skull of ahamkara is still garbo. and Geomags are now very "meh" since your super is way less available now. The other exotics have okish buffs that will barely make them interesting. Shards nerf will barely change it. Ursas will be used just as much as they were before in grandmasters with the double ursa strat. Bombardiers just got a flat buff. Graviton Forfeit just got a flat out buff. Lucky pants might turn insane. Titan exotics got ok buffs.
Im just confused why bungie tends to nerf warlocks so hard. the icarus dash thing wasnt really a problem yet they nerfed it. While things like shatterdive in pvp after long outcry still havent changed
Messaggio originale di Mox:
Im just confused why bungie tends to nerf warlocks so hard. the icarus dash thing wasnt really a problem yet they nerfed it. While things like shatterdive in pvp after long outcry still havent changed
Top tree dawn was the literal best subclass in the crucible, the movement you got from icarus dash was insane, the nerf was warranted
Geomags was nerfed for PvP and PvE. It let you get your super multiple times per game in PvP, which was obnoxious to fight against. In PvE, you could run mods like Special Finisher to generate ammo for your fireteam, and use Geomags' Topping Off effect to completely negate the super energy cost, allowing for near infinite ammo on special weapons.
bottom tree dawnblade, middle tree void and bottom tree arc all got sizeable buffs btw
Messaggio originale di Mox:
Im just confused why bungie tends to nerf warlocks so hard. the icarus dash thing wasnt really a problem yet they nerfed it. While things like shatterdive in pvp after long outcry still havent changed
you are delusional, icarus dash was extremely broken because of how fast you could move with it due to the momentum bug and shatterdive got deservedly nerfed like four times.
Messaggio originale di lvl 1 Goblin:
Messaggio originale di Mox:
Im just confused why bungie tends to nerf warlocks so hard. the icarus dash thing wasnt really a problem yet they nerfed it. While things like shatterdive in pvp after long outcry still havent changed
you are delusional, icarus dash was extremely broken because of how fast you could move with it due to the momentum bug and shatterdive got deservedly nerfed like four times.
Well which other subclass do warlocks have now that good to play for pvp? and those shatterdive nerfes didnt do anything. The closest thing to a nerf is that if they somehow fail to hit their stasis crystals they cant instantly shatterdive again. Still oneshot and still a free panic kill.
Icarus dash needed the nerf, Geomags were obnoxious in pvp too easy in pve and everyone knew it. As long as nerfs come with buffs to underperforming things, all is well.
Messaggio originale di Leafman:
Icarus dash needed the nerf, Geomags were obnoxious in pvp too easy in pve and everyone knew it. As long as nerfs come with buffs to underperforming things, all is well.

Warlock nerfs were primarily targeted at PvP performance. What PvP buffs did they get?
Messaggio originale di Felwinter's lil pogchamp:
'Locks got like 5 nerfs or so this season, so yeah. ♥♥♥♥ pve fun
RIP Bleak Watcher turret summoner builds. Verity's Brow nerf combined with the only stasis weapon with demo perk being a worthless sidearm exclusive to Iron Banner, feels like stasis is once again worthless compared to light classes.
Ultima modifica da Pizzarugi; 25 ago 2021, ore 14:39
Messaggio originale di PhellAsleep:
Messaggio originale di Leafman:
Icarus dash needed the nerf, Geomags were obnoxious in pvp too easy in pve and everyone knew it. As long as nerfs come with buffs to underperforming things, all is well.

Warlock nerfs were primarily targeted at PvP performance. What PvP buffs did they get?
Voidwalker was buffed, same with bottom tree stormcaller
Messaggio originale di PhellAsleep:
Warlock nerfs were primarily targeted at PvP performance. What PvP buffs did they get?

Well of Radiance
Increased damage resistance buff vs. enemy players from 20% to 40%.
Players inside Well of Radiance can no longer be frozen or slowed by Stasis.
Sword can now be frozen and shattered by Stasis.
Players can shoot through the energy "stem" of the center of the Well. The orb and sword will still take damage/block bullets.
Guiding Flame
Increased duration from seven seconds to ten seconds.
Increased damage buff from 20% to 25%
Bottom-Tree Dawnblade

Phoenix Dive
Reduced delay before dive starts.
Can now input a direction to dive in that direction.

Igniting Touch
Ability Rework: Solar ability kills and kills on burning targets now cause targets to explode and burn other nearby enemies.
Charged melee now places a burn on the target.
Increased detonation radius from 6m to 7m (9m with Dawn Chorus).

Bottom-Tree Stormcaller
Arc Soul
Increased duration from 12 seconds to 13 seconds.
Increased fire rate by 10%.

Electrostatic Surge
Now increases sprint speed when allies are near.

Landfall
Now fires five arc ground projectiles on cast.

Nova Warp
Now detonates on cast.
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Data di pubblicazione: 25 ago 2021, ore 7:52
Messaggi: 21