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Changed to trigger when you get a weapon kill that matches your subclass energy type.
Increased grenade damage bonus to 20% per stack (up from 10%).
The Stag
Grants damage reduction to allied Guardians standing in your Rifts.
25% against combatants, 15% against players.
Promethium Spur
Has additional functionality:
While standing in a Rift, Solar weapon kills give you class ability energy.
When your class ability energy is full, Solar weapon kills consume that energy and spawn a combination healing/empowering Rift at the target's location.
Skull of Dire Ahamkara: Increased the amount of Super refunded per kill, but total Super gain is capped at 50%.
Stormdancer's Brace: Now also refunds up to 50% of your Super energy after your Super ends, based on the number of kills.
At least this time they didn't just nerf Skylock, they did buff other subclasses to make other options appealing. Well of Radiance buff was the most impressive to me during testing with a friend and might be a viable PvP option tbh. Stormtrance also got a few interesting buffs, but Nova Warp and bottom tree solar are still quite meh.
Biggest question to me to this day is how dunemarchers can fly under the radar for that long ? 30m one-shot collaterals even through walls on certain maps and no one seems to think that's broken, last time they touched it they even buffed them...