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Then they shouldn't market it as an mmo then. also Borderlands 1 had trading it saves time and doesn't artificially inflate hrs of playing
The thing that people are actually upset about is instancing, which splits the players into smaller chunks throughout the world but doesn't really disqualify it from having the title of MMO. Does instancing kinda suck? Sure, sometimes.
Destiny 2 has become a game with major worldwide events that effect the entire in-game world. Be it raids unlocking based on player progression as a whole, events like the Dawning where the entire playerbase contributes to gain a reward, or hidden puzzles that the entire community works together to solve where every player has access to the reward after.
Server, is not hardware, those "bubbles" are the servers. You can not randomly happen across players in another instance "bubble". When was the last time in Destiny 2 that you took part in a 50 player RAID? People will stretch and bend definitions to make things what they want, that isn't going to make it real. It's an instanced online looter shooter. I can only imagine the insanity at the tower if it were not instanced.
You go on believing that, but it's not. You do happen on people, the 20 in your instance. Luke Smith, not "actual people who developed" is the one that came up with that, being a WOW fan he looks to be trying to make this an MMO. It was never called that until he did it. Even then, a developer saying something is no proof that it's true. MMOs have things like 50 player RAIDS, Destiny 2 has 6 player raids, 6 players is not massively multiplayer. Multiplayer online is not the same as MMO. Anyway, I think it's about time to stop talking to the wall, good day.