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Mobility makes you faster and jump higher, Discipline makes your grenades recharge faster, Recovery makes your life recover faster from the damaged state, Resilience gives you more shields, Intellect makes you have your super faster and Strength makes your melee power recover faster.
Power is the most important thing, though. Power makes you do more damage and take more punishment from enemies. Stats are most important for endgame content or pvp where power does not count (or everyone has the highest power like in Trials of Osiris, so it's like not having it)
But isn't really a stat numbers game. its more of a perks and tools game making the best out of what you've got there are some guys that have been able to make . the stats are the secondary focus more for min-maxing. how you add modifications to your armour and what weapons you use is your primary focus other then just the flat leveling. some exotic weapons are better in some situations then others. its sort of like your equipment is your talent tree and then that's the class you play most people dont usually run an exotic as there primary unless its pvp they run a special or heavy for more damage.
there are certain armour mods now that are now based around doing more damage such as the charged with light mods and warmind cell mods. these can increase your damage output and are really handy in a tight situations. so there are some ways to obtain more damage beyond just leveling but its not an instant stat where yay 20 more precision damage its rewarding certain play styles with damage buffs.
i would say if your looking for something like division this still isn't what your looking for. i personally often found division boring because your choice is stack all the damage and peek the enemies from behind cover.