Destiny 2

Destiny 2

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Knavenformed 14 DIC 2020 a las 1:50 a. m.
Has this game been playtested like at all?
Concealed Void Lost Sector 1250 Legend.

++Solar Burn.
Overload Champion with a Shrapnel Launcher.

So I have a Disruption Auto Rifle and this encounter is so damn inconsistent.
So you have a weapon to counter an enemy which gets one random bullet in the clip to stun the enemy.

But the enemy teleports 5 times a second at worst.
And with the burn can 2 shot the player with correct spread.

And the stun from the mod can be completely made useless by the enemy teleporting during the stun.

So after 3 times missing the Overload Shot because of a teleport I get the enemy stunned, get my grenade and go for a sword kill, enemy teleports out from the stun and resolves in a near instant death. What even.

And even worse yesterday I was grinding Veles Labyrinth and the Unstoppable Ogres randomly teleported around a bridge they were too big to cross.

And by the way those too are extremely inconsistent, Hive melee is arc and with the burn the Ogre slam is an instant kill, and Void having to punch the enemy it can end up in a 50|50 if the melee is not made just at the lunge distance max.
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Mostrando 16-30 de 32 comentarios
Catherina 14 DIC 2020 a las 4:40 a. m. 
Publicado originalmente por Mister__Wiggles:
Its because the higher rpm and mag sizes with auto rifles. It would be pretty ♥♥♥♥♥♥♥ broken if it worked the same for both weapon types.

hmmm yeah that's a good point actually. i should probably switch to scout overload instead of auto next time
Mr. Figgles 14 DIC 2020 a las 4:42 a. m. 
Publicado originalmente por Knavenformed:
So I have a Disruption Auto Rifle and this encounter is so damn inconsistent.
So you have a weapon to counter an enemy which gets one random bullet in the clip to stun the enemy.


Publicado originalmente por Dingo:
Hm? You dont have one random bullet. You just need to hit overloads several times without a break to stun. he shouldnt teleport during the stun though, but that seems to happen a fair bit since they changed the networking side of things


Publicado originalmente por Knavenformed:
Yeah it's a bullet after hitting for a while, but it is still one bullet out of the mag and if it misses you have to fall back to reload since the rest of your mag is completely useless at that point. And for me the amount of time it needs to proc seems random, although it might be because I have a couple of AR's that I use depending on the Lost Sector.

tfw literally nobody understands how overload AR works.

If you are using it, your gun will start to glow red after a few shots, and then it'll let out an overload shot. It's like 5 or 6 shots and then it'll shoot it (I use a 720rpm, could be different on other RPM's.) You don't have the reload to reset it. You just have to stop shooting and wait a quick sec. It'll restart the overload shots without reloading.

It is a very consistent and easy way to get overload champs. You just have to actually understand how it works, which is seems like nobody cares to do.
Knavenformed 14 DIC 2020 a las 4:43 a. m. 
Publicado originalmente por Mister__Wiggles:
Champions are the easiest they've ever been because of stasis. You can literally stun lock barrier and overload champs with the duskfield grenade.

I've done Veles Labyrinth with no champion mods and Glacier Grenade abuse, it's really funny to see how broken Stasis is compared to light classes currently.
So wouldn't call Champions easier but Stasis just broken.
CoronerZA 14 DIC 2020 a las 4:49 a. m. 
Why do you not use Devils ruin side arm it is better at staggering overload champions etc
Mister Wiggles 14 DIC 2020 a las 4:50 a. m. 
Publicado originalmente por Knavenformed:
Publicado originalmente por Mister__Wiggles:
Champions are the easiest they've ever been because of stasis. You can literally stun lock barrier and overload champs with the duskfield grenade.

I've done Veles Labyrinth with no champion mods and Glacier Grenade abuse, it's really funny to see how broken Stasis is compared to light classes currently.
So wouldn't call Champions easier but Stasis just broken.

I've done the GM nightfalls for the last 2 seasons and they aren't that bad. This is in a difficulty where they will one shot you. You just need to know how to play around them, overload captains are probably the worst but a scout rifles just make them nothing, especially in a 1250. Being over light just increases your damage and resistance a tiny bit, run concussive dampener on your chest piece and you can take a surprising amount of damage.

Last season it was incredibly easy to deal with champions because you had boss resist mods that were stackable, now we don't. In turn we now have ways to control them to the point that its probably the easiest its ever been.

If you want to run other sub classes or other weapons then thats your artificial difficulty that you're making for yourself. The game has a meta and you aren't forced into it but at the very least realise that its you thats making it harder, not a bug.
CurryGpuff 14 DIC 2020 a las 4:52 a. m. 
Publicado originalmente por Coroner_ZA:
Why do you not use Devils ruin side arm it is better at staggering overload champions etc
Devil's ruin is for Unstoppable
Knavenformed 14 DIC 2020 a las 5:04 a. m. 
Publicado originalmente por Mister__Wiggles:
If you want to run other sub classes or other weapons then thats your artificial difficulty that you're making for yourself. The game has a meta and you aren't forced into it but at the very least realise that its you thats making it harder, not a bug.

Well this is already a different discussion, but the game is marketed as having player freedom/Loadout building/Weapon collecting etc. etc.
That should mean that content most content should be equally and enjoyably passable on options the player wants to use.
And I don't mean it needs to be casual or not a challenge, but the challenges should mean that you can run off meta comfortably.
And for me the best challenge like it ever in the game has been the reprise Savathun's songThorn and reprise Arms Dealer strike for Leviathan's

I soloe'd Thorn with Commander/Arbalest/Anonymous Autumn/Hammerhead, a greatly off meta selection of gear at that time.
And I ran Arms Dealer with the same loadout, but helped a lot of other players to do it with their own loadouts, didn't mean it was a cakewalk if it wasn't a meta build of the current time.

And looking at the champion mod selection, let's say a player wants to use Symmetry and Attunement of Chaos or maybe Tommy's Matchbook and Siegebreaker (Tommy's creates sunspots here and there btw) and it's a clear no go.

There are many situations where a player cannot use what they really want in the Legend Lost sectors at all, and while in your words that's "artificial difficulty by not playing the meta" it's also by design against how the game is being advertised

And sure there is a meta, but all these systems at play Match Game/Champion Mods/Sunsetting have made it so that there's almost no player input on how to play at all in PvE currently.

And a lot of these examples I've given in the comment section, while not all bugs are all completely independent of my loadout choice other than the AR complaint and are not even difficulty, but inconsistent actions that by all logic shouldn't be in the game.
Like instantly teleporting Servitor champions with no visual effects, or teleporting Ogres, or inconsistent stun duration or Champions not caring about their stuns at all.
Those things are not on me.
Última edición por Knavenformed; 14 DIC 2020 a las 5:07 a. m.
Filipino Enjoyer 14 DIC 2020 a las 5:08 a. m. 
Publicado originalmente por Knavenformed:
Publicado originalmente por Mister__Wiggles:
If you want to run other sub classes or other weapons then thats your artificial difficulty that you're making for yourself. The game has a meta and you aren't forced into it but at the very least realise that its you thats making it harder, not a bug.

Well this is already a different discussion, but the game is marketed as having player freedom/Loadout building/Weapon collecting etc. etc.
That should mean that content most content should be equally and enjoyably passable on options the player wants to use.

And looking at the champion mod selection, let's say a player wants to use Symmetry and Attunement of Chaos or maybe Tommy's Matchbook and Siegebreaker (Tommy's creates sunspots here and there btw) and it's a clear no go.

There are many situations where a player cannot use what they really want in the Legend Lost sectors at all, and while in your words that's "artificial difficulty by not playing the meta" it's also by design against how the game is being advertised

And sure there is a meta, but all these systems at play Match Game/Champion Mods/Sunsetting have made it so that there's almost no player input on how to play at all in PvE currently.

And a lot of these examples I've given in the comment section, while not all bugs are all completely independent of my loadout choice other than the AR complaint and are not even difficulty, but inconsistent actions that by all logic shouldn't be in the game.
Like instantly teleporting Servitor champions with no visual effects, or teleporting Ogres, or inconsistent stun duration or Champions not caring about their stuns at all.
Those things are not on me.

Sure the games marketed as having freedom of choice but that only relates to basic activities, if you want the good loot from the highest level activities then it makes sense you'd need the use the best loadout for the job.
Knavenformed 14 DIC 2020 a las 5:14 a. m. 
Publicado originalmente por El Donko:

Sure the games marketed as having freedom of choice but that only relates to basic activities, if you want the good loot from the highest level activities then it makes sense you'd need the use the best loadout for the job.

Then why is the content being made to have options that are vastly off from the best loadout from the job?
Sure Raids can be understandable that you need to deal top DPS and whatnot.

But these Legend Lost Sectors are far from the most difficult content in the game, but just have so many forced options to make it harder for the player.
And currently the best loadout for the job needs none of the options clearly designed for the content (Outside of Lament having innate anti-barrier but it can faceroll through the whole selection of Champions)

And "but that only relates to basic activities" is only true if it was added to the marketing of the game, but it sin't, it's marketed for complete freedom, which before the Champions being introduced was completely possible even in raids with a competent team and using non-dps weapons for dps, and at that time that was the highest level PvE activity available.
Filipino Enjoyer 14 DIC 2020 a las 5:20 a. m. 
Publicado originalmente por Knavenformed:
Publicado originalmente por El Donko:

Sure the games marketed as having freedom of choice but that only relates to basic activities, if you want the good loot from the highest level activities then it makes sense you'd need the use the best loadout for the job.

Then why is the content being made to have options that are vastly off from the best loadout from the job?
Sure Raids can be understandable that you need to deal top DPS and whatnot.

But these Legend Lost Sectors are far from the most difficult content in the game, but just have so many forced options to make it harder for the player.
And currently the best loadout for the job needs none of the options clearly designed for the content (Outside of Lament having innate anti-barrier but it can faceroll through the whole selection of Champions)

And "but that only relates to basic activities" is only true if it was added to the marketing of the game, but it sin't, it's marketed for complete freedom, which before the Champions being introduced was completely possible even in raids with a competent team and using non-dps weapons for dps, and at that time that was the highest level PvE activity available.

If legend lost sectors are "far from difficult" then what's the purpose of this discussion?

If you don't like being forced into a specific loadout then most of this game isn't for you apparently, if you like freedom so much then just don't do them its just that easy.

Who cares about what the marketing says if you're taking that as gospel thats on you.
Knavenformed 14 DIC 2020 a las 5:24 a. m. 
Publicado originalmente por El Donko:

If legend lost sectors are "far from difficult" then what's the purpose of this discussion?

Who cares about what the marketing says if you're taking that as gospel thats on you.

For the first sentence, read the post and you may find out. Requires a bit of reading comprehension though.

And for the second I'll just start assuming that you're completely trolling here.
It's not like products need accurate descriptions.
Filipino Enjoyer 14 DIC 2020 a las 5:28 a. m. 
Publicado originalmente por Knavenformed:
Publicado originalmente por El Donko:

If legend lost sectors are "far from difficult" then what's the purpose of this discussion?

Who cares about what the marketing says if you're taking that as gospel thats on you.

For the first sentence, read the post and you may find out. Requires a bit of reading comprehension though.

And for the second I'll just start assuming that you're completely trolling here.
It's not like products need accurate descriptions.

The product has an actual description, you're taking that description and trying to twist it into meaning "EVERY CONTENT MUST BE EQUAL AND ALLOW ME TO NOT HAVE TO PLAN MY LOADOUT", again if you don't like it then don't do it, it's really that simple.
Knavenformed 14 DIC 2020 a las 5:40 a. m. 
Publicado originalmente por El Donko:
you're taking that description and trying to twist it into meaning

"If legend lost sectors are "far from difficult" then what's the purpose of this discussion?"
"ALLOW ME TO NOT HAVE TO PLAN MY LOADOUT"

Yeah uh, I'll just not continue with you sorry man.
Have a nice day though.
Qwest 14 DIC 2020 a las 7:33 a. m. 
Publicado originalmente por Mister__Wiggles:
Use a scout rifle, auto rifle's work but scout rifles are far more consistent. Champions are the easiest they've ever been because of stasis. You can literally stun lock barrier and overload champs with the duskfield grenade.

Using one with explosive shot counts as 2 hits and only takes 2 shots to stun. Also if their thorns are glowing white they can't be stunned.
Siamese 14 DIC 2020 a las 9:37 a. m. 
I mean....i agree that the disruption could use a little tweaking but we are talking about optional content here. If you find it too difficult or not not enjoyable you don't have to to do it.
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Publicado el: 14 DIC 2020 a las 1:50 a. m.
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