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Buurt Oct 8, 2020 @ 7:23am
warlock question
new to this game and i can´t find any new information about the questions i have so i just will ask here.

is there any good guide for what skills i should use for warlock ? what should i focus as warlock first in the game if i play mostly solo ? dawnblade or voidwalker seems the coolest ? most guides are outdated or i just don´t find the right ones.
Originally posted by GatoMancer:
Originally posted by MOSLEY:
Bottom tree void + nezarec's sin is usually the best warlock subclass for soloing.

the life drain on this is nice yes, but can be a crutch for other things.

With the current seasonal artifact mods, the Oppressive Darkness grenade mod for void grenades debuff enemies so they take MORE damage from all sources for a time. This makes any void spec hugely useful in general.

basically the best thing to do is find which spec you prefer with your play style and go with it. Each spec has it's fine points. Personally I swap specs regularly to fit situations (or the nightfall / nightmare hunt / dungeon encounter needs) so having knowledge and the ability to use at least once spec from each element is beneficial.

Solar:
Top Tree gives a ranged melee attack but doesn't have extended super on kill. This teams well with The Sunbracers for Solar grenade spams. you can also air dash twice (or infinitely while in super). You can also consume your grenade to grant temporary flight outside of the super.

Middle tree is more defensive with the well of radiance super and with the Phoenix Protocol exotic it can last a while. other skills buff or heal allies vs doing directed damage.

Bottom tree is for extended supers (super kills grant super energy to extend the super) and there's several exotics that synergize with this one (i still prefer sun bracers). The airdash is replaced with a ground slam that will heal you while in the super.

Void:
Top tree is my preferred due to charging grenades and stacking it with Contraverse Hold for quick recharges (fully charged grenade damage ticks speed up grenade cooldown). The super is a homing cluster bomb.

Middle tree is more PVP due to hand held super nova but it's super can spam damage hits for easier multi kills on squishy targets. and gives you a short teleport during super

Bottom tree I don't use much but as the previous guy said it has a lot of health regen possibilities. It's super is more like a mega vortex grenade that drops on a target area and burns for a while.

Arc:
Top tree grants arc chain lightning from grenade impacts and works wonders with pulse grenade and grants a short teleport during super. Plus if you super when both melee and grenade are available the super lasts longer and heals you. This and bottom tree both work well with the Crown of Temptests Exotic

Middle tree is more a single target nuke. With the Geomag Stabilizer exotic you can keep a sustained damage beam on a boss for a long time. You also get a medium ranged melee attack shot and arc kills spawn little light waves that (when grabbed) accelerate your cooldowns.

The GetAway Artist exotic for Arc is handy too since it lets you convert your grenade into a super Arc Soul (explained below) and can work well with these two trees.

Bottom tree is little more damage supportive. Your rift spawns an "Arc Soul" to allies inside it
that shoots bursts of Arc shots at enemies your cross hairs. They are seekers so never miss unless the enemy dodges behind a wall. Your Rifts also cools down faster when close to allies. Team this with the Vesper of Radius Exotic armor and you'll throw damage shockwaves whenever you drop your rift that's about as strong as a grenade pulse.

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Showing 1-11 of 11 comments
MOSLEY Oct 8, 2020 @ 7:27am 
Bottom tree void + nezarec's sin is usually the best warlock subclass for soloing.
The author of this thread has indicated that this post answers the original topic.
GatoMancer Oct 8, 2020 @ 9:04am 
Originally posted by MOSLEY:
Bottom tree void + nezarec's sin is usually the best warlock subclass for soloing.

the life drain on this is nice yes, but can be a crutch for other things.

With the current seasonal artifact mods, the Oppressive Darkness grenade mod for void grenades debuff enemies so they take MORE damage from all sources for a time. This makes any void spec hugely useful in general.

basically the best thing to do is find which spec you prefer with your play style and go with it. Each spec has it's fine points. Personally I swap specs regularly to fit situations (or the nightfall / nightmare hunt / dungeon encounter needs) so having knowledge and the ability to use at least once spec from each element is beneficial.

Solar:
Top Tree gives a ranged melee attack but doesn't have extended super on kill. This teams well with The Sunbracers for Solar grenade spams. you can also air dash twice (or infinitely while in super). You can also consume your grenade to grant temporary flight outside of the super.

Middle tree is more defensive with the well of radiance super and with the Phoenix Protocol exotic it can last a while. other skills buff or heal allies vs doing directed damage.

Bottom tree is for extended supers (super kills grant super energy to extend the super) and there's several exotics that synergize with this one (i still prefer sun bracers). The airdash is replaced with a ground slam that will heal you while in the super.

Void:
Top tree is my preferred due to charging grenades and stacking it with Contraverse Hold for quick recharges (fully charged grenade damage ticks speed up grenade cooldown). The super is a homing cluster bomb.

Middle tree is more PVP due to hand held super nova but it's super can spam damage hits for easier multi kills on squishy targets. and gives you a short teleport during super

Bottom tree I don't use much but as the previous guy said it has a lot of health regen possibilities. It's super is more like a mega vortex grenade that drops on a target area and burns for a while.

Arc:
Top tree grants arc chain lightning from grenade impacts and works wonders with pulse grenade and grants a short teleport during super. Plus if you super when both melee and grenade are available the super lasts longer and heals you. This and bottom tree both work well with the Crown of Temptests Exotic

Middle tree is more a single target nuke. With the Geomag Stabilizer exotic you can keep a sustained damage beam on a boss for a long time. You also get a medium ranged melee attack shot and arc kills spawn little light waves that (when grabbed) accelerate your cooldowns.

The GetAway Artist exotic for Arc is handy too since it lets you convert your grenade into a super Arc Soul (explained below) and can work well with these two trees.

Bottom tree is little more damage supportive. Your rift spawns an "Arc Soul" to allies inside it
that shoots bursts of Arc shots at enemies your cross hairs. They are seekers so never miss unless the enemy dodges behind a wall. Your Rifts also cools down faster when close to allies. Team this with the Vesper of Radius Exotic armor and you'll throw damage shockwaves whenever you drop your rift that's about as strong as a grenade pulse.

Last edited by GatoMancer; Oct 8, 2020 @ 9:10am
Buurt Oct 8, 2020 @ 9:27am 
Originally posted by DarkWatcher:
Originally posted by MOSLEY:
Bottom tree void + nezarec's sin is usually the best warlock subclass for soloing.

the life drain on this is nice yes, but can be a crutch for other things.

With the current seasonal artifact mods, the Oppressive Darkness grenade mod for void grenades debuff enemies so they take MORE damage from all sources for a time. This makes any void spec hugely useful in general.

basically the best thing to do is find which spec you prefer with your play style and go with it. Each spec has it's fine points. Personally I swap specs regularly to fit situations (or the nightfall / nightmare hunt / dungeon encounter needs) so having knowledge and the ability to use at least once spec from each element is beneficial.

Solar:
Top Tree gives a ranged melee attack but doesn't have extended super on kill. This teams well with The Sunbracers for Solar grenade spams. you can also air dash twice (or infinitely while in super). You can also consume your grenade to grant temporary flight outside of the super.

Middle tree is more defensive with the well of radiance super and with the Phoenix Protocol exotic it can last a while. other skills buff or heal allies vs doing directed damage.

Bottom tree is for extended supers (super kills grant super energy to extend the super) and there's several exotics that synergize with this one (i still prefer sun bracers). The airdash is replaced with a ground slam that will heal you while in the super.

Void:
Top tree is my preferred due to charging grenades and stacking it with Contraverse Hold for quick recharges (fully charged grenade damage ticks speed up grenade cooldown). The super is a homing cluster bomb.

Middle tree is more PVP due to hand held super nova but it's super can spam damage hits for easier multi kills on squishy targets. and gives you a short teleport during super

Bottom tree I don't use much but as the previous guy said it has a lot of health regen possibilities. It's super is more like a mega vortex grenade that drops on a target area and burns for a while.

Arc:
Top tree grants arc chain lightning from grenade impacts and works wonders with pulse grenade and grants a short teleport during super. Plus if you super when both melee and grenade are available the super lasts longer and heals you. This and bottom tree both work well with the Crown of Temptests Exotic

Middle tree is more a single target nuke. With the Geomag Stabilizer exotic you can keep a sustained damage beam on a boss for a long time. You also get a medium ranged melee attack shot and arc kills spawn little light waves that (when grabbed) accelerate your cooldowns.

The GetAway Artist exotic for Arc is handy too since it lets you convert your grenade into a super Arc Soul (explained below) and can work well with these two trees.

Bottom tree is little more damage supportive. Your rift spawns an "Arc Soul" to allies inside it
that shoots bursts of Arc shots at enemies your cross hairs. They are seekers so never miss unless the enemy dodges behind a wall. Your Rifts also cools down faster when close to allies. Team this with the Vesper of Radius Exotic armor and you'll throw damage shockwaves whenever you drop your rift that's about as strong as a grenade pulse.


thank your for this ! that really is a help for me, i think i will just switch between stuff and check it out, top and bottom void tree seems fun to me or flying solar tree, i tried the flying sola tree and flying around all the time and shooting those granats seems like a fun build, so i guess i switch between those 3
GatoMancer Oct 8, 2020 @ 10:19am 
not a problem, just make sure to check Xur every weekend for exotics since you're new. He appears Friday thru monday. You can google "where is Xur" and the website dedicated to tracking where he appears will pop up. He changes what planet he's on each week.
Mister Wiggles Oct 8, 2020 @ 11:41am 
Devour and nezarec's sin to keep it simple for solo pve.
Tom Oct 8, 2020 @ 12:25pm 
Look into warlock skating, good for both PvE and PvP.
Nero Oct 8, 2020 @ 10:49pm 
Devour with nezarecs and the season sword are bonkers for most close range content
You can play very aggressive and still stay alive as long as you can feed on the grunts
Buurt Oct 9, 2020 @ 9:45am 
Thank you all. Definitely will try devour than.
Khador Oct 9, 2020 @ 10:06am 
Originally posted by DarkWatcher:
Originally posted by MOSLEY:
Bottom tree void + nezarec's sin is usually the best warlock subclass for soloing.

the life drain on this is nice yes, but can be a crutch for other things.

With the current seasonal artifact mods, the Oppressive Darkness grenade mod for void grenades debuff enemies so they take MORE damage from all sources for a time. This makes any void spec hugely useful in general.

basically the best thing to do is find which spec you prefer with your play style and go with it. Each spec has it's fine points. Personally I swap specs regularly to fit situations (or the nightfall / nightmare hunt / dungeon encounter needs) so having knowledge and the ability to use at least once spec from each element is beneficial.

Solar:
Top Tree gives a ranged melee attack but doesn't have extended super on kill. This teams well with The Sunbracers for Solar grenade spams. you can also air dash twice (or infinitely while in super). You can also consume your grenade to grant temporary flight outside of the super.

Middle tree is more defensive with the well of radiance super and with the Phoenix Protocol exotic it can last a while. other skills buff or heal allies vs doing directed damage.

Bottom tree is for extended supers (super kills grant super energy to extend the super) and there's several exotics that synergize with this one (i still prefer sun bracers). The airdash is replaced with a ground slam that will heal you while in the super.

:steamhappy:
MOSLEY Oct 9, 2020 @ 10:21am 
Originally posted by siteliner:
Besides, there is an exotic helmet at Xur (Skull of Dire Ahamkara) to buy for some shards. Not the best but gives back some super energy on void super kills (the more the better). Xur is this Weekend in a cave on IO. Just type Xur in your favourite searchengine.
Have fun...

I miss the days when you could throw a nova bomb into a group of 5 enemies for a full refill with skull, lmao.

I don't really. It was busted. It was fun though... :D
MOSLEY Oct 9, 2020 @ 11:31am 
Originally posted by siteliner:
Originally posted by MOSLEY:

I miss the days when you could throw a nova bomb into a group of 5 enemies for a full refill with skull, lmao.

I don't really. It was busted. It was fun though... :D

Actually some stuff seems situationally still silly. Shards of galanor in Gambit´s tie match gives back super in few seconds. Same goes for Contraverse Holds.

Hey, you run around like a maniac with a sword and Saint-14´s helmet? If so we were running a 1020 Nightfall Lake of Shadows shortly before reset. Name rings a bell. You post a lot.

Yeah, there are still some outliers but I think Bungie is trying to shift the game away from the near infinite supers that we had in Y2.

Derping around with helm of Saint-14 and a sword definitely sounds like me.
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Date Posted: Oct 8, 2020 @ 7:23am
Posts: 11