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the life drain on this is nice yes, but can be a crutch for other things.
With the current seasonal artifact mods, the Oppressive Darkness grenade mod for void grenades debuff enemies so they take MORE damage from all sources for a time. This makes any void spec hugely useful in general.
basically the best thing to do is find which spec you prefer with your play style and go with it. Each spec has it's fine points. Personally I swap specs regularly to fit situations (or the nightfall / nightmare hunt / dungeon encounter needs) so having knowledge and the ability to use at least once spec from each element is beneficial.
Solar:
Top Tree gives a ranged melee attack but doesn't have extended super on kill. This teams well with The Sunbracers for Solar grenade spams. you can also air dash twice (or infinitely while in super). You can also consume your grenade to grant temporary flight outside of the super.
Middle tree is more defensive with the well of radiance super and with the Phoenix Protocol exotic it can last a while. other skills buff or heal allies vs doing directed damage.
Bottom tree is for extended supers (super kills grant super energy to extend the super) and there's several exotics that synergize with this one (i still prefer sun bracers). The airdash is replaced with a ground slam that will heal you while in the super.
Void:
Top tree is my preferred due to charging grenades and stacking it with Contraverse Hold for quick recharges (fully charged grenade damage ticks speed up grenade cooldown). The super is a homing cluster bomb.
Middle tree is more PVP due to hand held super nova but it's super can spam damage hits for easier multi kills on squishy targets. and gives you a short teleport during super
Bottom tree I don't use much but as the previous guy said it has a lot of health regen possibilities. It's super is more like a mega vortex grenade that drops on a target area and burns for a while.
Arc:
Top tree grants arc chain lightning from grenade impacts and works wonders with pulse grenade and grants a short teleport during super. Plus if you super when both melee and grenade are available the super lasts longer and heals you. This and bottom tree both work well with the Crown of Temptests Exotic
Middle tree is more a single target nuke. With the Geomag Stabilizer exotic you can keep a sustained damage beam on a boss for a long time. You also get a medium ranged melee attack shot and arc kills spawn little light waves that (when grabbed) accelerate your cooldowns.
The GetAway Artist exotic for Arc is handy too since it lets you convert your grenade into a super Arc Soul (explained below) and can work well with these two trees.
Bottom tree is little more damage supportive. Your rift spawns an "Arc Soul" to allies inside it
that shoots bursts of Arc shots at enemies your cross hairs. They are seekers so never miss unless the enemy dodges behind a wall. Your Rifts also cools down faster when close to allies. Team this with the Vesper of Radius Exotic armor and you'll throw damage shockwaves whenever you drop your rift that's about as strong as a grenade pulse.
thank your for this ! that really is a help for me, i think i will just switch between stuff and check it out, top and bottom void tree seems fun to me or flying solar tree, i tried the flying sola tree and flying around all the time and shooting those granats seems like a fun build, so i guess i switch between those 3
You can play very aggressive and still stay alive as long as you can feed on the grunts
I miss the days when you could throw a nova bomb into a group of 5 enemies for a full refill with skull, lmao.
I don't really. It was busted. It was fun though... :D
Yeah, there are still some outliers but I think Bungie is trying to shift the game away from the near infinite supers that we had in Y2.
Derping around with helm of Saint-14 and a sword definitely sounds like me.