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Iron Banner is an entirely different match type and has no real competitive tracking like trials win / loss and survival glory rank.
I thought one level-enabled clown house was enough (besides Gambit but most people hate it and don't play it so yeah)
Needless to say that most of the teams we faced were above average in pvp, so skill still matters more than power.
Because the power lvl advantage is turned of for the first week.
Power lvl is turned on for the first weekend. Even tho it's stupid to reward basement dwellers both powerful t2 and pinnacle 1st week just cause the grinded bounties like hell.
Should'nt trials be about skill? I mean yea there is SOME skill but srsly, yesterday my friends got 2 shotted by a spare ration cause he was lvl 1016 xD
Also, power level really doesn't make that much difference. If you're getting rolled, it's probably not your gear. People have already gone flawless with 960 power.
It's not hard to steamroll much worse players even if they overlevel you, this argument people throw around of "very good players can destroy bad players regardless of balance so balance doesn't matter" is absolute BS and instantly shows whoever says that has no clue whatsoever. Balance matters most in even games, you can't tell me having 10-20 more levels doesn't impact a game where everyone is around the same skill level.
Iron Banner already exists (and already has taken the only pinnacle/ritual this season away from other modes) for casuals flex their dumb yellow number
More people playing more of the game is always a good thing for the game.