Destiny 2
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Destiny's (PC) PvP is the worst of any game I've ever played, ever.
I'm sure you're already all aware of the why so I'll just do the shorthand version.

- Zero balancing between classes

- Oneshot non-Power weapons make most other weapon types pointless

- Removal of skill based matchmaking so most games are onesided stomps

- Re/spawning is so bad you can be force spawned in the same exact spot all game or spawn in front of people

- Inbuilt Aim assist that stacks with controller aim assist (LOL)

- Premades/Clans going against solo players over and over and over

- New Light players are thrown into the mix with DLC/Season Pass owners with powercrept gear so just end up cannonfodder

- Whatever the hell Light enabled PvP is meant to achieve on top of all the above


And then there's just... the fact it isn't even fun. Grab bounties, suffer for a while, leave. I honestly feel sorry for those addicted enough to live in there, what a miserable time. Though I guess plenty of people deserve it given the absurd crouch-humping/bouncing I see midcombat all the time (Crouch on scrollwheel maybe?). Effective or not it doesn't look any less stupid.


Bungie ever plan to do anything about PvP, it's kind of "I hope this game fails" levels of bad right now. If anything it actively DISCOURAGES me from spending any money on the game.
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Visualizzazione di 61-75 commenti su 157
My only issue with D2 pvp is that pve content is gated behind it. I do not want to be forced into a game mode I have zero desire to play. How many time do you get to a exotic step after going through the other 500 (not literally 500) steps just to get forced into pvp for the next step. Take the current event for a example. 3 of the 5 armor pieces force you to play one of the two forms of pvp in D2. This is just suck on every level and if pvp was so popular and great in D2 why force people to play it?
Ultima modifica da Xsile; 16 ago 2020, ore 2:58
Messaggio originale di Leliel:
Convergence was a remaster.
Yeah that's why I said that it was not a new map but a remake.

Messaggio originale di Leliel:
PvP doesnt need actual content, you are almost never playing Crucible for the loot, youre doing it for the experience
Maps, meta weapons, exotics and subclasses are all part of "the experience". If you don't change those around, the game becomes stale and repetitive.

Messaggio originale di Leliel:
And where are you getting 200k from? Last I remember neither Sony nor Microsoft had a way of letting you view player counts.
Destiny tracker, for example. I don't care about platforms that don't share numbers because any talk about those platforms' playerbases is based on speculation and thus irrelevant to the discussion.

Messaggio originale di Leliel:
Endgame PvE is only difficult upon first release, from there people find ways to gain the system like the aforementioned Riven Cheese. Raids & Strikes have mechanics, mechanics that work in a pattern like clockwork, its easy to do these things because nothing changes aside from human error & intervention
That is exactly what I said, and that is what people like me and others enjoy. I like knowing how to execute the clockwork mechanics to the point where they are no longer challenging, or cheesing them if someone figured out how to outsmart the developers. I don't want an encounter that never gets easier to beat because then my sense of progression is entirely gone.
What's the point of getting better gear if the encounters never get easier?

Messaggio originale di Leliel:
the fact that people react differently and no 2 players are the same, you cant predict how someone will make a play
No 2 players are the same but many, many players react in the same way. And of course you can predict how someone will play, that is literally what pre-aiming and pre-firing are. Knowing where someone will peek from or what angle they will try to push is key to being a good pvp player.

Messaggio originale di Leliel:
If endgame isnt difficult and doesnt challenge you is it really even endgame?
Call it what you want. I'm not here to argue semantics and I can't be bothered. The point is: I enjoy doing those progressively easier and apparently no-longer-worthy of being called "endgame" activities. And it seems like Bungie's main focus is in that area, they may have a good reason for it, or maybe they just don't have tools to view what activities players spend the most time doing and are just playing guess.
Ultima modifica da lullaby; 16 ago 2020, ore 4:18
Messaggio originale di Xsile:
My only issue with D2 pvp is that pve content is gated behind it. I do not want to be forced into a game mode I have zero desire to play. How many time do you get to a exotic step after going through the other 500 (not literally 500) steps just to get forced into pvp for the next step. Take the current event for a example. 3 of the 5 armor pieces force you to play one of the two forms of pvp in D2. This is just suck on every level and if pvp was so popular and great in D2 why force people to play it?
I will adress few points from this topic.
1) Almost 50% plays pvp thats why You have litteraly 3 crucible and 1 gambit objectives.
a)get 25 kills/assists on crucible. b)get 100 kills/assists on crucible c)play gambit/crucible 5 times d)play gambit 10times
You can get without much problems around 30 assists per game of crucible.
You know why most PvE are unable to get scores? Cos many of them dont use their brains in matches. They dont even try to follow somebody who knows what he/she does and try to KS him/her or assist him/her, making the game easier for both. They never try to group wich is most cancerous thing You can perform on pvp. No, instead most PvE players on Crucible just run forward spamming that LMB and REEEEeing rambo theme.
I still managed to find some intelligent units who abused what I wrote about grouping up though.
Few units who stacked to my skilled opponents and were incredibly annoying but fun to deal with. Even if they died in a skirmish, their more skilled counterpart they sucked to finished the kill and got them their objective. Making their game less miserable and more fun.

I wanted to write more points and explain balance of PvP and why games like Apex Legends add 1 hero and 1 weapon per half year and still are successfull but it would be a waste of time.
Ultima modifica da :bestgamerchina#1最好的中國; 16 ago 2020, ore 4:35
Does a few days of inactive considered necro-ing?


Alright who necro'd this thread? :steammocking:
Messaggio originale di Pullaaaaaa?:
This game was never meant to have PvP, but Activision demanded it for some reason. PvP will never work in this game
Lmao what? Crucible in Destiny 1 was incredible. What do you even mean by they werent supposed to have it?
Messaggio originale di lullaby:
Messaggio originale di Spr1ggan:
The PvP crowd are the ones that ultimately maintain a pop within these types of games
I get that you are a pvp player and are clearly biased, but do you have any source for this? Every tracking site shows approximately 200k more people doing pve than pvp.
Not to mention that what sells expansions is pve content. Last time they added a pvp map was probably convergence when forsaken launched two years ago and it's not even a new map, just a d1 remake.
Barely any content gets added to pvp even on expansions, that alone should be evidence that bungie doesn't consider the game mode worth investing resources into.

Messaggio originale di Leliel:
Unfortunately so, theres no challenge to most PvE activities, do them a few times then you can just go through the motions.
That's the whole point. I don't want an encounter to be challenging every time. I want it to be challenging until I get good enough for it to be easy. People don't want eternal challenge, that's why nobody does the riven encounter the way it's meant to be done.
Most of the endgame pve is pretty challenging the first couple of times, specially without a guide. However, it's been a while since any new ones were released, and having played the game for 1500 hours, of course you are not going to find any challenge.
What sells the game initially is the marketting/trailers for the campaigns, i'd bet a lot of players stop playing once they beat the campaign, then what's left for PvE is the typical stuff we've all seen before many times, dailies/weekly bounties, dungeons/strikes, and raids. It never changes up and is what i like to call the burnout machine as it becomes stale much faster than PvP. Now as for that 200k number, remember this game is now f2p at it's base, so you're going to have a lot of new people just playing through the vanilla campaign included in that, not to mention that those of us that like PvP also play the PvE content for exotics, catalysts, etc, and other things that can be used in PvP. The difference between the PvP and PvE crowds is that the PvP crowd aren't seething and demanding that PvE be removed from the game. Removing PvP and going PvE only would be utterly absurd as PvP provides a way to offer a little variety and alleviate the inevitable burnout purely playing PvE causes.

Not that PvP doesn't have issues, it does. Imo if they want to drastically improve it they need to switch to dedicated servers and get the TTK back to what it was back around release.
Ultima modifica da Tr0w; 16 ago 2020, ore 8:38
Messaggio originale di Transairion:

I honestly feel sorry for those addicted enough to live in there, what a miserable time.

git gud
"What is a PvP player?
A miserable little pile of mountain tops."
Messaggio originale di Lenn Reegar:
"What is a PvP player?
A miserable little pile of mountain tops."
Implying there is anything more miserable than someone that runs the same dungeons on repeat for years because something might drop something a little shinier this time.
Messaggio originale di filitrate:
Messaggio originale di Pullaaaaaa?:
This game was never meant to have PvP, but Activision demanded it for some reason. PvP will never work in this game
Lmao what? Crucible in Destiny 1 was incredible. What do you even mean by they werent supposed to have it?
I mean incredible for console maybe. Now we are talking about pc, which has far better pvp shooters available and has had them for a long time. That's why people expect more quality out of a pc fps.

Messaggio originale di Spr1ggan:
What sells the game initially is the marketting/trailers for the campaigns, i'd bet a lot of players stop playing once they beat the campaign, then what's left for PvE is the typical stuff we've all seen before many times, dailies/weekly bounties, dungeons/strikes, and raids. It never changes up and is what i like to call the burnout machine as it becomes stale much faster than PvP. Now as for that 200k number, remember this game is now f2p at it's base, so you're going to have a lot of new people just playing through the vanilla campaign included in that, not to mention that those of us that like PvP also play the PvE content for exotics, catalysts, etc, and other things that can be used in PvP.
Thanks for the explanation on how the PvE crowd keep the game running and the players coming back for each release.
Those new people you talk about also have access to pvp just as much as they do to pve. There's no reason they'd go for one over the other besides preference. If they are engaging in pve but not pvp, it is because that is what they want to be doing.

Messaggio originale di Spr1ggan:
The difference between the PvP and PvE crowds is that the PvP crowd aren't seething and demanding that PvE be removed from the game. Removing PvP and going PvE only would be utterly absurd as PvP provides a way to offer a little variety and alleviate the inevitable burnout purely playing PvE causes.
Of course they aren't demanding it gets removed, because they are also pve players.

And burnout in pve is perfectly fine and expected. There's a reason why games like Path of Exile and Warframe release pve content updates every three months. People get burnt out and want new pve content to do. When pve players get burnt out they don't go to pvp, they just stop playing until there is new pve content. New pve content is what alleviates the inevitable burnout of pve content, not some poorly made attempt at pvp.

Messaggio originale di Spr1ggan:
Implying there is anything more miserable than someone that runs the same dungeons on repeat for years because something might drop something a little shinier this time.
Well, there are people who play a pvp fps that has aim assist, no dedicated servers and hasn't added a new map in over two years.
I can't imagine CSGO, Valorant or Apex players letting them get away with adding nothing to their games in that long. Then again in those games the pvp crowd actually matters.
Messaggio originale di lullaby:
Messaggio originale di filitrate:
Lmao what? Crucible in Destiny 1 was incredible. What do you even mean by they werent supposed to have it?
I mean incredible for console maybe. Now we are talking about pc, which has far better pvp shooters available and has had them for a long time. That's why people expect more quality out of a pc fps.

Messaggio originale di Spr1ggan:
What sells the game initially is the marketting/trailers for the campaigns, i'd bet a lot of players stop playing once they beat the campaign, then what's left for PvE is the typical stuff we've all seen before many times, dailies/weekly bounties, dungeons/strikes, and raids. It never changes up and is what i like to call the burnout machine as it becomes stale much faster than PvP. Now as for that 200k number, remember this game is now f2p at it's base, so you're going to have a lot of new people just playing through the vanilla campaign included in that, not to mention that those of us that like PvP also play the PvE content for exotics, catalysts, etc, and other things that can be used in PvP.
Thanks for the explanation on how the PvE crowd keep the game running and the players coming back for each release.
Those new people you talk about also have access to pvp just as much as they do to pve. There's no reason they'd go for one over the other besides preference. If they are engaging in pve but not pvp, it is because that is what they want to be doing.

Messaggio originale di Spr1ggan:
The difference between the PvP and PvE crowds is that the PvP crowd aren't seething and demanding that PvE be removed from the game. Removing PvP and going PvE only would be utterly absurd as PvP provides a way to offer a little variety and alleviate the inevitable burnout purely playing PvE causes.
Of course they aren't demanding it gets removed, because they are also pve players.

And burnout in pve is perfectly fine and expected. There's a reason why games like Path of Exile and Warframe release pve content updates every three months. People get burnt out and want new pve content to do. When pve players get burnt out they don't go to pvp, they just stop playing until there is new pve content. New pve content is what alleviates the inevitable burnout of pve content, not some poorly made attempt at pvp.

Messaggio originale di Spr1ggan:
Implying there is anything more miserable than someone that runs the same dungeons on repeat for years because something might drop something a little shinier this time.
Well, there are people who play a pvp fps that has aim assist, no dedicated servers and hasn't added a new map in over two years.
I can't imagine CSGO, Valorant or Apex players letting them get away with adding nothing to their games in that long. Then again in those games the pvp crowd actually matters.
CSGO originally just used rehashed maps from past releases, and yes it takes them ages to add and change things because CSGO is such a finely tuned game even little things can break it as we've seen in the past with certain additions. As for Valorant i don't care what it does it's a low effort copy/paste of CS+OW that's already dying.

Obviously new PvE content brings players back, that wasn't even the discussion it was that they leave when they burn out on PvE content which means for the periods there isn't anything new there's a chunk of players that aren't playing or contributing to the survival of the game. With PvP every match is going to be somewhat different and it doesn't need new content at anywhere near the rate PvE does. So no the PvE crowd do not keep the game going, for the most part they jump once they've done it all and only come back for new expansions. I've gone through all this before with WoW, etc, even in that game the PvE crowd did nothing but cry that PvP even existed and that it was irrelevant, bad, should be removed, etc, turned out it was what was keeping the game going, most popular servers were always the PvP ones at least back when i started and when i quit. Look at Anthem if it had had PvP it wouldn't be as dead as it is as it would have a section of the community more or less always playing even during the current drought while waiting for 2.0. There's a reason most of these games have PvP, it's because the people using are still there supporting the game while the PvE crowd have gone elsewhere while they wait.

I mean you can say that nobody is saying PvP should be removed but we have comments in this thread and other threads on these forums that have PvE folk saying PvP should be removed so um yeah...

Warframe is a completely different beast as it handles PvE content much better than D2 does imo, there's actually goals to set and things that are worth the time and effort to work towards because i know i'll get x when i get there unlike D2 where i put in the time and effort to get a trash roll and have to start again, and it's story missions imho are much higher quality in terms of the writing than what D2 offers and are much more interesting. to be fair to Destiny though it's writing, etc, is much higher quality compared to other titles int he space like Anthem which is 80's Saturday morning cartoon tier. Warframe also had really fun PvP reminiscent of Gunz but from what i've heard they pretty much killed it in a recent update unfortunately.
Ultima modifica da Tr0w; 16 ago 2020, ore 13:30
Only slugs can oneshot at 20 feet. In fact, shotguns are quite inconsistent, but melee followup is what makes them good. Countless times I've been shot in the face and I've shot folks in the face and it didn't kill, didn't even deal 50% of damage. Stuff like that never happens with Snipers, Fusions, etc.
Messaggio originale di Spr1ggan:
CSGO originally just used rehashed maps from past releases
No it didn't. It came out with 16 maps, 8 which were remakes and 8 new maps for the arsenal game mode. Not to mention CSGO has Steam workshop which means even if Valve wasn't making maps fast enough, you could still just play different ones from the workshop.

Messaggio originale di Spr1ggan:
As for Valorant i don't care what it does it's a low effort copy/paste of CS+OW that's already dying.
No idea where you are getting this information from considering Riot doesn't share player numbers and the game is still at the top of Twitch's most watched.

Messaggio originale di Spr1ggan:
Obviously new PvE content brings players back, that wasn't even the discussion it was that they leave when they burn out on PvE content which means for the periods there isn't anything new there's a chunk of players that aren't playing or contributing to the survival of the game. With PvP every match is going to be somewhat different and it doesn't need new content at anywhere near the rate PvE does. So no the PvE crowd do not keep the game going, for the most part they jump once they've done it all and only come back for new expansions.
I don't think you understand what "keeping the game going" means. Playing the game doesn't pay the bills. It's people buying PvE content season after season that keep the lights running.

Messaggio originale di Spr1ggan:
turned out it was what was keeping the game going, most popular servers were always the PvP ones at least back when i started and when i quit.
What are you even talking about? When has PvP kept WoW going? PvE versus PvP server popularity is irrelevant. People play different realms for a bunch of different reasons, and "PvP server" only means open world PvP, you can be in a PvE server and still do bgs and pretty much any other PvP activity. Not to mention the two most populated realms are both PvE.

Messaggio originale di Spr1ggan:
Look at Anthem if it had had PvP it wouldn't be as dead as it is as it would have a section of the community more or less always playing even during the current drought while waiting for 2.0.
I don't get why you must always talk in maybes and never in actual facts. How do you know that if Anthem had PvP it wouldn't be dead? The game is ♥♥♥♥, that's why it's dead. What makes you think that PvP mode would change this fact?

Messaggio originale di Spr1ggan:
There's a reason most of these games have PvP, it's because the people using are still there supporting the game while the PvE crowd have gone elsewhere while they wait.
Of course there's a reason. The reason is it's low effort to add PvP to these games. There's also a reason why they have PvE: because they have to actually make money to keep the game running.

Messaggio originale di Spr1ggan:
I mean you can say that nobody is saying PvP should be removed but we have comments in this thread and other threads on these forums that have PvE folk saying PvP should be removed so um yeah...
You misunderstand. What I said is that PvP players don't demand that PvE gets removed because they are also PvE players. There's no such thing as a PvP-only player.

Messaggio originale di Spr1ggan:
Warframe is a completely different beast as it handles PvE content much better than D2 does imo, there's actually goals to set and things that are worth the time and effort to work towards because i know i'll get x when i get there unlike D2 where i put in the time and effort to get a trash roll and have to start again, and it's story missions imho are much higher quality in terms of the writing than what D2 offers and are much more interesting. to be fair to Destiny though it's writing, etc, is much higher quality compared to other titles int he space like Anthem which is 80's Saturday morning cartoon tier.
Warframe is not a different beast at all. It's the same beast but not run by idiots.
As for the story, I don't know and I don't care. I don't play the PvE for the story.

Messaggio originale di Spr1ggan:
Warframe also had really fun PvP reminiscent of Gunz but from what i've heard they pretty much killed it in a recent update unfortunately.
Most people don't even know Warframe has/had PvP because the majority plays looter shooters for PvE.

I honestly don't know why people think they know better than the company itself when it comes to their finances. There's a very good reason Bungie does not invest more resources into PvP and that is because it's not profitable. It doesn't matter how much you think you contribute to the game by logging in and playing PvP, the reality is that PvE is what keeps the game and the company alive.
Messaggio originale di lullaby:
Messaggio originale di Spr1ggan:
CSGO originally just used rehashed maps from past releases
No it didn't. It came out with 16 maps, 8 which were remakes and 8 new maps for the arsenal game mode. Not to mention CSGO has Steam workshop which means even if Valve wasn't making maps fast enough, you could still just play different ones from the workshop.

Messaggio originale di Spr1ggan:
As for Valorant i don't care what it does it's a low effort copy/paste of CS+OW that's already dying.
No idea where you are getting this information from considering Riot doesn't share player numbers and the game is still at the top of Twitch's most watched.

Messaggio originale di Spr1ggan:
Obviously new PvE content brings players back, that wasn't even the discussion it was that they leave when they burn out on PvE content which means for the periods there isn't anything new there's a chunk of players that aren't playing or contributing to the survival of the game. With PvP every match is going to be somewhat different and it doesn't need new content at anywhere near the rate PvE does. So no the PvE crowd do not keep the game going, for the most part they jump once they've done it all and only come back for new expansions.
I don't think you understand what "keeping the game going" means. Playing the game doesn't pay the bills. It's people buying PvE content season after season that keep the lights running.

Messaggio originale di Spr1ggan:
turned out it was what was keeping the game going, most popular servers were always the PvP ones at least back when i started and when i quit.
What are you even talking about? When has PvP kept WoW going? PvE versus PvP server popularity is irrelevant. People play different realms for a bunch of different reasons, and "PvP server" only means open world PvP, you can be in a PvE server and still do bgs and pretty much any other PvP activity. Not to mention the two most populated realms are both PvE.


Messaggio originale di Spr1ggan:
Look at Anthem if it had had PvP it wouldn't be as dead as it is as it would have a section of the community more or less always playing even during the current drought while waiting for 2.0.
I don't get why you must always talk in maybes and never in actual facts. How do you know that if Anthem had PvP it wouldn't be dead? The game is ♥♥♥♥, that's why it's dead. What makes you think that PvP mode would change this fact?

Messaggio originale di Spr1ggan:
There's a reason most of these games have PvP, it's because the people using are still there supporting the game while the PvE crowd have gone elsewhere while they wait.
Of course there's a reason. The reason is it's low effort to add PvP to these games. There's also a reason why they have PvE: because they have to actually make money to keep the game running.

Messaggio originale di Spr1ggan:
I mean you can say that nobody is saying PvP should be removed but we have comments in this thread and other threads on these forums that have PvE folk saying PvP should be removed so um yeah...
You misunderstand. What I said is that PvP players don't demand that PvE gets removed because they are also PvE players. There's no such thing as a PvP-only player.

Messaggio originale di Spr1ggan:
Warframe is a completely different beast as it handles PvE content much better than D2 does imo, there's actually goals to set and things that are worth the time and effort to work towards because i know i'll get x when i get there unlike D2 where i put in the time and effort to get a trash roll and have to start again, and it's story missions imho are much higher quality in terms of the writing than what D2 offers and are much more interesting. to be fair to Destiny though it's writing, etc, is much higher quality compared to other titles int he space like Anthem which is 80's Saturday morning cartoon tier.
Warframe is not a different beast at all. It's the same beast but not run by idiots.
As for the story, I don't know and I don't care. I don't play the PvE for the story.

Messaggio originale di Spr1ggan:
Warframe also had really fun PvP reminiscent of Gunz but from what i've heard they pretty much killed it in a recent update unfortunately.
Most people don't even know Warframe has/had PvP because the majority plays looter shooters for PvE.

I honestly don't know why people think they know better than the company itself when it comes to their finances. There's a very good reason Bungie does not invest more resources into PvP and that is because it's not profitable. It doesn't matter how much you think you contribute to the game by logging in and playing PvP, the reality is that PvE is what keeps the game and the company alive.
Valorant is only the most watched until major tournaments for CS, etc, come along. It's still a ♥♥♥♥ game compared to CSGO. Also 8 maps being remakes is half it's launch line up of maps, that's a lot of rehashes. And any one that's spent even a small amount of time around that community knows that Valve are slow to get anything done and that they annoyingly shower DOTA 2 with much more of their attention. Valorant has close to 6 million followers on Twitch while CSGO has close to 25 million, LoL 27 million, and DoTA 2 11 million.

No it's you that doesn't understand much of anything apparently, the longer a player is in the game playing it the more likely they are to drop money on it, whether that's buying the expansions or items from the in game store. PvE only players aren't buying anything in said store if they're not playing the game until the next expansion comes out. Meanwhile your PvP players mostly play both regularly because they need things from PvE so they are buying your season passes, the expansions, and stuff from eververse while the PvE only players aren't there.

Nice of you to conveniently ignore the parts where i said back when i played WoW. back when i played it the PvE servers had far less players than those on the PvP servers. And no you can't just say "hurr it doesn't mean anything because muh bgs are on PvE servers as well" because players have to make a choice of which server to play on and if more are choosing PvP over PvE then that is what's called an indicator and tells you that hey these people must prefer PvP. And BACK WHEN I PLAYED the PvP servers were always overloaded with players compared to the PvE servers.

"What I said is that PvP players don't demand that PvE gets removed because they are also PvE players. There's no such thing as a PvP-only player."
Yes i already said that. It doesn't change the fact that PvE only players have said multiple times that PvP should be removed from the game.

Warframe is a different beast for that reason and others, saying it isn't because you farm loot doesn't make them the same. You might as well say Diablo and Destiny are the same.

Calling PvP "low effort" is retarded, once you implement it you will then have spend considerable time monitoring it and attempting to balance it. in before "hurr gotcha D2 PvP isn't balanced" No ♥♥♥♥, neither is the PvP in any game that features it, even purely PvP games have broken builds or weapons that outclass everything else, the devs still spend time trying balance as much as they can.

Anthem actually has good core gameplay surrounded by other things that are ♥♥♥♥, much like this game. I mean Destiny itself was regarded as a complete joke in gaming and largely seen as ♥♥♥♥ for a while, the first time i ever heard anything positive said about it was when The Taken King came out. And yeah it wouldn't be as dead as it currently is if had PvP because there'd still be something to do while waiting for new content.

Also i don't know why you think constantly saying PvEers are what keeps the game going is some sort of auto win, it just means your reading comprehension is poor as my original point was about people that only play PvE in Destiny. Funny as well that you like to talk about facts when you haven't provided a single source other than your own opinion either. But whatever dude just keep thinking that PvP doesn't have influence on the replayability or longevity of the game if you want.

Ultima modifica da Tr0w; 16 ago 2020, ore 17:27
Play Division 2 PVP and come back to me.
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Data di pubblicazione: 6 ago 2020, ore 21:45
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