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Maps, meta weapons, exotics and subclasses are all part of "the experience". If you don't change those around, the game becomes stale and repetitive.
Destiny tracker, for example. I don't care about platforms that don't share numbers because any talk about those platforms' playerbases is based on speculation and thus irrelevant to the discussion.
That is exactly what I said, and that is what people like me and others enjoy. I like knowing how to execute the clockwork mechanics to the point where they are no longer challenging, or cheesing them if someone figured out how to outsmart the developers. I don't want an encounter that never gets easier to beat because then my sense of progression is entirely gone.
What's the point of getting better gear if the encounters never get easier?
No 2 players are the same but many, many players react in the same way. And of course you can predict how someone will play, that is literally what pre-aiming and pre-firing are. Knowing where someone will peek from or what angle they will try to push is key to being a good pvp player.
Call it what you want. I'm not here to argue semantics and I can't be bothered. The point is: I enjoy doing those progressively easier and apparently no-longer-worthy of being called "endgame" activities. And it seems like Bungie's main focus is in that area, they may have a good reason for it, or maybe they just don't have tools to view what activities players spend the most time doing and are just playing guess.
1) Almost 50% plays pvp thats why You have litteraly 3 crucible and 1 gambit objectives.
a)get 25 kills/assists on crucible. b)get 100 kills/assists on crucible c)play gambit/crucible 5 times d)play gambit 10times
You can get without much problems around 30 assists per game of crucible.
You know why most PvE are unable to get scores? Cos many of them dont use their brains in matches. They dont even try to follow somebody who knows what he/she does and try to KS him/her or assist him/her, making the game easier for both. They never try to group wich is most cancerous thing You can perform on pvp. No, instead most PvE players on Crucible just run forward spamming that LMB and REEEEeing rambo theme.
I still managed to find some intelligent units who abused what I wrote about grouping up though.
Few units who stacked to my skilled opponents and were incredibly annoying but fun to deal with. Even if they died in a skirmish, their more skilled counterpart they sucked to finished the kill and got them their objective. Making their game less miserable and more fun.
I wanted to write more points and explain balance of PvP and why games like Apex Legends add 1 hero and 1 weapon per half year and still are successfull but it would be a waste of time.
Alright who necro'd this thread?
Not that PvP doesn't have issues, it does. Imo if they want to drastically improve it they need to switch to dedicated servers and get the TTK back to what it was back around release.
git gud
A miserable little pile of mountain tops."
Thanks for the explanation on how the PvE crowd keep the game running and the players coming back for each release.
Those new people you talk about also have access to pvp just as much as they do to pve. There's no reason they'd go for one over the other besides preference. If they are engaging in pve but not pvp, it is because that is what they want to be doing.
Of course they aren't demanding it gets removed, because they are also pve players.
And burnout in pve is perfectly fine and expected. There's a reason why games like Path of Exile and Warframe release pve content updates every three months. People get burnt out and want new pve content to do. When pve players get burnt out they don't go to pvp, they just stop playing until there is new pve content. New pve content is what alleviates the inevitable burnout of pve content, not some poorly made attempt at pvp.
Well, there are people who play a pvp fps that has aim assist, no dedicated servers and hasn't added a new map in over two years.
I can't imagine CSGO, Valorant or Apex players letting them get away with adding nothing to their games in that long. Then again in those games the pvp crowd actually matters.
Obviously new PvE content brings players back, that wasn't even the discussion it was that they leave when they burn out on PvE content which means for the periods there isn't anything new there's a chunk of players that aren't playing or contributing to the survival of the game. With PvP every match is going to be somewhat different and it doesn't need new content at anywhere near the rate PvE does. So no the PvE crowd do not keep the game going, for the most part they jump once they've done it all and only come back for new expansions. I've gone through all this before with WoW, etc, even in that game the PvE crowd did nothing but cry that PvP even existed and that it was irrelevant, bad, should be removed, etc, turned out it was what was keeping the game going, most popular servers were always the PvP ones at least back when i started and when i quit. Look at Anthem if it had had PvP it wouldn't be as dead as it is as it would have a section of the community more or less always playing even during the current drought while waiting for 2.0. There's a reason most of these games have PvP, it's because the people using are still there supporting the game while the PvE crowd have gone elsewhere while they wait.
I mean you can say that nobody is saying PvP should be removed but we have comments in this thread and other threads on these forums that have PvE folk saying PvP should be removed so um yeah...
Warframe is a completely different beast as it handles PvE content much better than D2 does imo, there's actually goals to set and things that are worth the time and effort to work towards because i know i'll get x when i get there unlike D2 where i put in the time and effort to get a trash roll and have to start again, and it's story missions imho are much higher quality in terms of the writing than what D2 offers and are much more interesting. to be fair to Destiny though it's writing, etc, is much higher quality compared to other titles int he space like Anthem which is 80's Saturday morning cartoon tier. Warframe also had really fun PvP reminiscent of Gunz but from what i've heard they pretty much killed it in a recent update unfortunately.
No idea where you are getting this information from considering Riot doesn't share player numbers and the game is still at the top of Twitch's most watched.
I don't think you understand what "keeping the game going" means. Playing the game doesn't pay the bills. It's people buying PvE content season after season that keep the lights running.
What are you even talking about? When has PvP kept WoW going? PvE versus PvP server popularity is irrelevant. People play different realms for a bunch of different reasons, and "PvP server" only means open world PvP, you can be in a PvE server and still do bgs and pretty much any other PvP activity. Not to mention the two most populated realms are both PvE.
I don't get why you must always talk in maybes and never in actual facts. How do you know that if Anthem had PvP it wouldn't be dead? The game is ♥♥♥♥, that's why it's dead. What makes you think that PvP mode would change this fact?
Of course there's a reason. The reason is it's low effort to add PvP to these games. There's also a reason why they have PvE: because they have to actually make money to keep the game running.
You misunderstand. What I said is that PvP players don't demand that PvE gets removed because they are also PvE players. There's no such thing as a PvP-only player.
Warframe is not a different beast at all. It's the same beast but not run by idiots.
As for the story, I don't know and I don't care. I don't play the PvE for the story.
Most people don't even know Warframe has/had PvP because the majority plays looter shooters for PvE.
I honestly don't know why people think they know better than the company itself when it comes to their finances. There's a very good reason Bungie does not invest more resources into PvP and that is because it's not profitable. It doesn't matter how much you think you contribute to the game by logging in and playing PvP, the reality is that PvE is what keeps the game and the company alive.
No it's you that doesn't understand much of anything apparently, the longer a player is in the game playing it the more likely they are to drop money on it, whether that's buying the expansions or items from the in game store. PvE only players aren't buying anything in said store if they're not playing the game until the next expansion comes out. Meanwhile your PvP players mostly play both regularly because they need things from PvE so they are buying your season passes, the expansions, and stuff from eververse while the PvE only players aren't there.
Nice of you to conveniently ignore the parts where i said back when i played WoW. back when i played it the PvE servers had far less players than those on the PvP servers. And no you can't just say "hurr it doesn't mean anything because muh bgs are on PvE servers as well" because players have to make a choice of which server to play on and if more are choosing PvP over PvE then that is what's called an indicator and tells you that hey these people must prefer PvP. And BACK WHEN I PLAYED the PvP servers were always overloaded with players compared to the PvE servers.
"What I said is that PvP players don't demand that PvE gets removed because they are also PvE players. There's no such thing as a PvP-only player."
Yes i already said that. It doesn't change the fact that PvE only players have said multiple times that PvP should be removed from the game.
Warframe is a different beast for that reason and others, saying it isn't because you farm loot doesn't make them the same. You might as well say Diablo and Destiny are the same.
Calling PvP "low effort" is retarded, once you implement it you will then have spend considerable time monitoring it and attempting to balance it. in before "hurr gotcha D2 PvP isn't balanced" No ♥♥♥♥, neither is the PvP in any game that features it, even purely PvP games have broken builds or weapons that outclass everything else, the devs still spend time trying balance as much as they can.
Anthem actually has good core gameplay surrounded by other things that are ♥♥♥♥, much like this game. I mean Destiny itself was regarded as a complete joke in gaming and largely seen as ♥♥♥♥ for a while, the first time i ever heard anything positive said about it was when The Taken King came out. And yeah it wouldn't be as dead as it currently is if had PvP because there'd still be something to do while waiting for new content.
Also i don't know why you think constantly saying PvEers are what keeps the game going is some sort of auto win, it just means your reading comprehension is poor as my original point was about people that only play PvE in Destiny. Funny as well that you like to talk about facts when you haven't provided a single source other than your own opinion either. But whatever dude just keep thinking that PvP doesn't have influence on the replayability or longevity of the game if you want.