Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Very lazy way of doing boss fights harder, but hey, every dev in the world thinks that landing 500 hits is harder than 10. Surely not longer, harder! HAAAAAAAAARDA!!
Honestly I haven't seen a single game in the last 5 years that hasn't used this technique to make the illusion of difficulty by making fight longer. It is not harder, it is LONGER, that doesn't make it harder in any way unless your finger starts to hurt.
upd: and swap the "t" in your nickname with a "d". Would be much cooler if you know what i mean
I definitely feel like I should be wearing heavier boots lol.