Destiny 2

Destiny 2

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langer_ttv Jun 10, 2020 @ 6:00am
BUILDING A VIABLE FUTURE IN DESTINY 2 - The Truth
I edited /added sth. to the original post, which seems, remembering the lies of Bungie, more accurate and is way more fun than their try-hard lies:

TL;DR
Destiny 2 is too large to efficiently update and maintain.
The size and complexity of the game are also contributing to more bugs and less innovation.
We dont have the knowledge/expertise to come up with a different method of storing data nor do we want to get this expertise/knowledge, cause it costs money. Instead we delete content to just cut the size.

Instead of building a Destiny 3 and leaving D2 behind, each year, we are going to cycle older, less actively played content out of the live game and into what we’re calling the Destiny Content Vault (DCV).
This will allow us to add to and support D2 for years, including the three new annual expansions we announced today, starting with Beyond Light this fall.
Means in reality:
Instead of upgrading our game engine, we cut the content to sell it to you again later.
This will allow us to milk you for the same old ♥♥♥♥ for years and just rename the content like with the actual DLC Beyond light.


The DCV will include all content from Destiny 1 and anything that cycles out from Destiny 2.
We will bring back (or “unvault”) activity and destination content from the DCV each year.
Unvaulting starts in D2 Year 4, with the Cosmodrome coming back, as well as its three strikes and the return of the Vault of Glass raid.
Like mentioned above:
We will have all that "old content" from D2 AND D1 in a box with price tags to sell it to you, again. We want to appeal to your nostalgia, BUT we will take full price, of course, and we know we sold it before.


The primary D2 content leaving the game and going into the DCV this fall are the destinations – Mars, Io, Titan, Mercury and Leviathan – and their supported activities.
There will be new ways to earn the Exotics originally linked to content that has entered the DCV.
When Beyond Light ships, the Director will have the following destinations:
Europa (new)
Cosmodrome (unvaulted)
Moon
Tangled Shore
Dreaming City
European Dead Zone
Nessus
This approach allows us respond to player feedback more rapidly, enable more innovation, and will keep Destiny 2 and your characters thriving for years to come.
This approach allow us to maintain D2 at minimal costs with calculated player-losses. This will keep D2 an MTX-DLC-cashcow and we are glad to ♥♥♥♥ your wallet for years to come.

More details to come soon and throughout the year.

Last edited by langer_ttv; Jun 10, 2020 @ 6:02am
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Showing 1-6 of 6 comments
langer_ttv Jun 10, 2020 @ 6:02am 
Dont take this seriously, I hate this game with a passion.
PandAphrodit Jun 10, 2020 @ 6:05am 
Lazy liars
VallejoM Jun 10, 2020 @ 6:22am 
You have NO idea what a 'game engine' is do you.
langer_ttv Jun 10, 2020 @ 11:05am 
Originally posted by VallejoM:
You have NO idea what a 'game engine' is do you.

Basically yes. But if a company advertises games-as-a-service then for gods sake your engine has to be better than average or at least updateable. If its so bad like they want us to think, the engine is and was ♥♥♥♥. Another reason NOT to pay any more money for a faulty/outdated software.
Fear Gingers Jun 10, 2020 @ 11:40am 
Originally posted by langer@Bethesda.net:
Originally posted by VallejoM:
You have NO idea what a 'game engine' is do you.

Basically yes. But if a company advertises games-as-a-service then for gods sake your engine has to be better than average or at least updateable. If its so bad like they want us to think, the engine is and was ♥♥♥♥. Another reason NOT to pay any more money for a faulty/outdated software.

It's not ♥♥♥♥, I've seen ♥♥♥♥ engines. It works, it plays, i can find a match quickly, I don't lag, I don't crash.. what is it that makes this engine ♥♥♥♥?

also

Originally posted by langer@Bethesda.net:
We dont have the knowledge/expertise to come up with a different method of storing data nor do we want to get this expertise/knowledge, cause it costs money. Instead we delete content to just cut the size.

What new magical method is this? The game is more than 100gbs and 70-80% of that is going to be the same things as every other game textures, models and assets. Unless they do a Bethesda and reuse the same content (and i dont mean a reskin, i mean a literal 1:1 reuse) the file size will only ever get larger. It's already been compressed and made as lightweight as possible but textures, assets and models are always going to be large until someone invents a legendary super-compression algorithm.

Either that or instead of cut content they downgrade quality to have a lower resolution.

It's the trend of the industry, larger resolutions and increases in fidelity means larger filesizes. Red Dead is 105gb, CoD Warzone goes up to 101gb. Destiny 2 adds 25gb a year in new content, its only going to increase so the better option would be to remove all the bloatware.

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Date Posted: Jun 10, 2020 @ 6:00am
Posts: 6