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https://steamcommunity.com/app/1085660/discussions/0/2439210059714992075/?ctp=2
Basically yes. But if a company advertises games-as-a-service then for gods sake your engine has to be better than average or at least updateable. If its so bad like they want us to think, the engine is and was ♥♥♥♥. Another reason NOT to pay any more money for a faulty/outdated software.
It's not ♥♥♥♥, I've seen ♥♥♥♥ engines. It works, it plays, i can find a match quickly, I don't lag, I don't crash.. what is it that makes this engine ♥♥♥♥?
also
What new magical method is this? The game is more than 100gbs and 70-80% of that is going to be the same things as every other game textures, models and assets. Unless they do a Bethesda and reuse the same content (and i dont mean a reskin, i mean a literal 1:1 reuse) the file size will only ever get larger. It's already been compressed and made as lightweight as possible but textures, assets and models are always going to be large until someone invents a legendary super-compression algorithm.
Either that or instead of cut content they downgrade quality to have a lower resolution.
It's the trend of the industry, larger resolutions and increases in fidelity means larger filesizes. Red Dead is 105gb, CoD Warzone goes up to 101gb. Destiny 2 adds 25gb a year in new content, its only going to increase so the better option would be to remove all the bloatware.