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For activities you could probably solo, you are forced into matchmaking.
For activities you'd have more difficulty soloing, you have to set up a team using 3rd party methods like fireteam finder or discord in order to not solo them.
The simple fact is that most people would be perfectly happy running playlist strikes solo so they could easily blow through vanguard bounties and be done with their weekly challenges fast instead of having to compete against 2 other people to nail enough instantly dead trash to complete bounties or run a higher difficulty non-matchmade version which also slows it down.
Honestly, putting legend difficulty ordeals into matchmaking wouldn't cause much of an issue. They're barely harder than hero difficulty and actually have a much more forgiving point structure for achieving the weekly score challenge.
It's fairly clear that the majority of the decisions made as to what is and is not a matchmade activity are based entirely on lengthening the process for completing repetitive tasks like this. It's an artificial inflation of play time, nothing more and nothing less.
If every activity had the option to join a random team or solo based on preference, it wouldn't affect people that like it the way it is at all. You could still set up a premade team for the activities you want to set them up for and also still run with random teams for the activities you want to do that for.
So would I. Until that option is available, I'll just skip dealing with it.
When i used to farm the old 920 ordeal until i passed out, 95% of my games i had to carry by bringing the 2 elements needed against champions. Adding mm to legend level would see a lot of players joining, checking what gear the others have then just leave the match because "i wont use anti-barrier because its not fun", "i wont carry 2 other people, they dont even have anti-barrier" etc.