Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Hmm, that would make sense. Figured supers were tuned to one hit kill no matter what. I don't like meta-maxing, so, maybe those who do are the ones who are beating me. I'll look into that. Thanks!
I forget stats still matter in PVP. Even more so in Iron Banner. Figured that didn't apply to supers, but, makes sense it does, actually. Thanks!
To me this happened once. I actually had to hit single player THREE times with Attunement of Sky Warlock super. So, just saying it is frustrating. IS HUGE understatement.
Not like top tree's super is that good in general though.
I love it's movement A LOT and it is pretty the reason I decided to play Warlock. A LOT more.
Either your Light Level was lower than the person you were hitting, because Banner. OR the melee hit reg screwed you over, which is all too common with melee supers like Striker, and Sentinel
Now if only bottom tree could get an actual neutral game.
https://www.bungie.net/en/News/Article/48838